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DoomCannon3
"Shoots a Doom Ray that destroys most targets outright. Very slow rate of fire."

DoomCannon1
DoomCannon2
DoomCannon3
Mark 1 Mark 2 Mark 3

Summary

  • The Doom Cannon is a Prototype Defense that is built in the Weapon Lab.
  • Like all Prototype Defenses, it will only last 7 days after it is placed on your base.
  • This defense has a very high damage per shot. Only Scorchers are likely to be able to survive a shot from the Doom Cannon.
  • It has a very small splash radius.

Offensive Strategy

  • Like the Boom Cannon, the Doom Cannon fires very slowly and thus is very vulnerable to massed infantry attacks. This means Riflemen and/or Zookas or a Warrior attack will be your best chance to deal with this defense.

Defensive Strategy

  • Try to place Doom Cannons away from Boom Cannons to stop attackers from disabling multiple high damage-per-shot defenses with one Shock Bomb.
  • Place Doom Cannons behind splash defenses. This allows them to shoot many times, while at the same time being protected from massed infantry.
  • Similar to the Boom Cannon, the Doom Cannon is very effective in damaging high-health troops like Tanks and Scorchers.

Version Differences

  • At Mark I, the Doom Cannon appears as a small glowing turret on a red-and-black stand in a pit lined with black railing. A red box and some wires are connected to it.
  • At Mark II, the Doom Cannon has a more refined pit wall and red and black covering around the railing.
  • At Mark III, the Doom Cannon has more improved covering around the rail, and the lower portion of the stand turns red. A wire is added at the base. The red box is replaced with two gray pipes. A third long pipe also appears at the front.

Trivia

  • The Doom Cannon has the highest damage per second and damage per shot of all the defenses in the game.
  • The Doom Cannon could theoretically deal 42,840 damage per shot. It would require the best Defensive Building Damage Masterpiece and 9 of the best Guardians.
    • If all ten Statues were boosted with Power Powder, the Doom Cannon would be doing an absurd 69,930 damage per shot.
      • If all ten Statues were boosted with Power Powder and the Doom Cannon was next to a mark III Damage Amplifier, the Doom Cannon would do a mind-blowing 85,680 damage per shot, which is almost twice a max-level Scorcher's HP.
      • But then again, a Max level Scorcher with fully boosted max Magma troop health statues(1 Masterpiece+9 Guardians) has a whopping 181,460 health, which can withstand 3 of the Doom Cannon's shots.

Statistics

Building Size
Size
Range
Range
Attack Speed
Shot
Damage Type
Damage Type
Splash Radius
Splash Radius
3x3 18 3.5s Splash 0.75 Tiles
Mark Number
Level
Health
Hitpoints
Damage Per Second
Damage
Damage Per Shot
Damage
Build Cost Build Time
Time
Weapon Lab
level Required
Fuses
Critical Fuse
Gears
Complex Gear
Rods
Power Rod
Capacitors
Field Capacitor
1 15,000 1,500 5,250 0 3 0 3 1h 1
2 20,000 2,500 8,750 3 6 0 3 4h 3
3 25,000 4,500 15,750 0 3 9 6 12h 5
Edifici
Edifici di Risorse AbitazioneSegheriaCavaMiniera del FerroMagazzino per l'OroMagazzino della LegnaMagazzino delle PietreMagazzino del FerroCaveau
Edifici Difensivi Torre dei CecchiniMitragliatriceMortaioCannoneLanciafiammeCannone EsplosivoLanciarazziLancia-shockMinaMina EsplosivaMina ShockFilo Spinato
Prototipi Difensivi Blaster-shockFascio LazorCannone della SventuraAmplificatore DanniGeneratore di ScudoSputafiammeAcchiappatruppe
Edifici di Supporto Veicolo da SbarcoCannonieraScultoreStoccaggio StatueRadarArsenaleSottomarinoLaboratorio delle Armi
Altri Edifici Quartier GeneraleAvampostoNucleo EnergeticoMMG 9000Super MortaioMega NucleoEdifici di Rifornimento
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