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MachineGun22
"The Machine Gun turret sprays bullets at the enemy, rapidly dealing damage to massed infantry at close to medium range."

MachineGun1 MachineGun2 MachineGun3 MachineGun4
Level 1 Level 2 Level 3 Level 4
MachineGun5 MachineGun6 MachineGun8 MachineGun9
Level 5 Level 6-7 Level 8 Level 9-10
MachineGun11 MachineGun15 MachineGun21New MachineGun22
Level 11-14 Level 15-20 Level 21 Level 22

Summary

  • The Machine Gun is the third defense to unlock in the game.
  • Machine Guns have moderate range and a fast rate of fire, but they deal low damage and have poor accuracy (depending on distance from target).
  • The Machine Gun is very effective against large groups of Riflemen or Warriors.

Offensive Strategy

  • Deploying Heavies in front of Riflemen or Zookas is a very effective way of protecting them from Machine Guns. However, although having a single Heavy can protect Zookas, one Heavy will not protect Riflemen. This is due to the Machine Gun's inaccuracy, as bullets tend to miss the meat shield and harm the supporting troops.
  • The closer your troops are to the Machine Gun, the more accurately it fires. If possible, try to destroy it from a distance.
  • Although Warriors can be chewed up if attacking a Machine Gun directly, they can easily heal through the occasional bullet if they are attacking something else at the edge of the Machine Gun's range.

Defensive Strategy

Upgrade Differences

  • Initially, the Machine Gun is a green gun mounted on a silver stand, and there are two silver handles on the back. 
  • At level 2, the Machine Gun gains a small magazine on the back, and the front of the barrel becomes smaller and ridged. 
  • At level 3, the Machine Gun gains sandbags around one half of it, and the magazine on top is removed and replaced with two magazines, one on each side.
  • At level 4, the Machine Gun gains a small frontal shield.
  • At level 5, the Machine Gun gets slightly bigger, it gains a larger frontal shield, and its handles are reinforced. The whole barrel becomes thinner.
  • At level 6, a disc is added at the back of the Machine Gun, behind the shield, and the sandbags are extended to the entire perimeter of the Machine Gun. The side magazines are removed. The shield grows slightly in size.
  • At level 8, the stand is reinforced. The barrel loses its ridged pattern and now has holes in it. A green dot is added on top of the disc. The back handles are moved away from each other.
  • At level 9, the Machine Gun loses all its sandbags. It gains a stone base, a modified handle system, and a bigger and more reinforced frontal shield which covers the entire gun and is more angular. Two ammunition belts converging together can also be seen in the back.
  • At level 11, the Machine Gun gains a back shield and loses its handles, becoming hexagonal. The ammunition belts are removed. A box can be seen on the side, possibly replacing the belts. A small green hatch is added on the top.
  • At level 15, the base turns green and becomes steel. The body becomes a square and turns green as well. Another barrel is added, and both resemble the level 6 Machine Gun barrel.
  • At level 21, the Machine Gun turns massive and gains a new color scheme of dark green, light green, and grey. A large metal cock pit with a thin, rectangular viewport now sits upon a small, steel baseplate, with a light green hatch on top. The two barrels once again resemble the level 8 barrels. They are held up by two large dark green arms with silver piping on top. Two large, dark green ammo boxes sit on the back of the structure.
  • At level 22, the barrels now turn into a set of five, and resemble miniguns. An ammo belt is seen attached to each.

Trivia

  • Machine Guns were invented in the mid-19th century and have been used in war to this day.
  • The Machine Gun is the third fastest-firing Defensive Building in the game. In first and second place are the Shock Blaster and MMG 9000 respectively.
  • The Machine Gun has the lowest hitpoints of any maximum-level defensive building.
  • Despite visibly having magazines attached to it, the Machine Gun has no need to reload while firing.
  • The level 1 Machine Gun bears a moderate resemblance to the real-life Maxim machine gun, as well as a much smaller resemblance to the real-life Browning M1917, which had a similar looking water jacket.
  • A Machine Gun could fire up to 2,400 bullets in a single battle.

Statistics

Livello Quartier Generale 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
Numero a Disposizione 0 0 0 1 1 2 2 2 2 3 3 3 4 4 4 5 5 5 5 5 5 5
Building Size
Size
Range
Range
Attack Speed
Artillery
Damage Type
Reticle
Splash Radius
Damagetype
Random Radius
Random
3x3 9 0.1 Second Splash 0.45 Tiles 1.1 Tiles
Level
Level
Hitpoints
Hitpoint
Typical Damage Per Second^
Damage
Maximum Damage Per Second
Damage
Damage Per Shot
Damage
Upgrade Cost Upgrade Time
Stopwatch
Instant
Diamond
Headquarters Level Required
HQ Icon
XP Gain
Icon info xp
Wood
Wood
Stone
Stone
Iron
Iron
1 1,600 20 145 14.5 3,300 N/A N/A 1h 37 4 10
2 1,740 22 160 16 4,600 N/A N/A 1h 15m 45 4 11
3 1,890 25 175 17.5 8,800 N/A N/A 1h 45m 64 5 13
4 2,060 27 193 19.3 10,000 N/A N/A 2h 71 5 14
5 2,240 30 212 21.2 13,200 2,320 N/A 2h 15m 92 6 15
6 2,440 33 234 23.4 14,900 2,610 N/A 2h 30m 99 6 15
7 2,700 36 257 25.7 22,500 4,500 N/A 3h 126 7 17
8 2,900 40 283 28.3 38,000 8,400 N/A 4h 175 8 20
9 3,100 44 311 31.1 60,000 14,400 3,800 5h 247 9 22
10 3,400 48 342 34.2 97,000 24,300 7,800 6h 334 10 26
11 3,700 53 376 37.6 134,000 49,000 14,000 7h 434 11 28
12 4,000 59 414 41.4 205,000 96,000 25,200 8h 588 12 31
13 4,400 65 455 45.5 295,000 177,000 50,000 10h 790 13 34
14 4,800 71 501 50.1 420,000 360,000 100,000 12h 1,106 14 42
15 5,200 78 551 55.1 730,000 550,000 201,000 14h 1,529 15 48
16 5,700 86 606 60.6 1,040,000 930,000 410,000 16h 2,098 16 59
17 6,200 95 666 66.6 1,510,000 1,240,000 790,000 18h 2,756 17 62
18 6,700 104 733 73.3 1,880,000 1,710,000 1,120,000 20h 3,354 18 63
19 7,300 115 806 80.6 2,150,000 2,090,000 1,640,000 22h 3,936 19 67
20 7,900 126 887 88.7 2,430,000 2,430,000 2,420,000 1d 4,574 20 69
21 8,600 139 975 97.5 2,760,000 2,540,000 2,980,000 1d 2h 5,021 21 71
22 9,460 153 1073 107.3 3,150,000 2,900,000 3,400,000 1d 4h 5,514 22 74

^All shots may not hit, so the game's stated damage per second is approximate. Accuracy improves as targets move closer.

Edifici
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Prototipi Difensivi Blaster-shockFascio LazorCannone della SventuraAmplificatore DanniGeneratore di ScudoSputafiammeAcchiappatruppe
Edifici di Supporto Veicolo da SbarcoCannonieraScultoreStoccaggio StatueRadarArsenaleSottomarinoLaboratorio delle Armi
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