"Upgrading the Radar allows you to explore more of the archipelago."
Level 1
Level 2-5
Level 6-8
Level 9-20
Summary
The more you upgrade the Radar, the more areas you can explore.
After you've upgraded the Radar, you can unlock new parts of the Archipelago with Gold.
The higher the Radar level required to unlock the area, the more expensive the area will be. Larger areas are more expensive to explore as well.
Read about different island types and other points of interest on the Archipelago page.
Upgrading your Radar and then clearing the cloudy regions also increases the cap on the amount of opponents that you can have on your Archipelago at a time.
Invasion information can be found on the Radar info screen at level 6 and beyond.
Upgrading your Radar and then clearing the cloudy regions also increases the number of player's maps that you appear on as a base that can be attacked.
Victory Points also play a small role in the number of player's maps that you appear on, but one's radar level is the most important factor until one reaches 600 Victory Points, when Victory Points become the biggest factor.
Invasions
Every 19 minutes, a "die roll" occurs which decides if you get a new Mercenary or Blackguard Base on your map (an invasion) or not. There is a certain chance that this will occur. Victory Points do not affect this chance. What affects this chance is how many bases that you currently have on your map.
If you have lots of Blackguard Bases and Mercenary Bases on your map, the chance of getting a new one is lower, and vice versa.
After upgrading to Radar level 6, information about spawns and the chance of one happening can be found on the Radar's info screen.
If the die roll fails and no invasion occurs, the chance of the next roll resulting in an invasion increases.
A successful invasion causes the chance of an invasion at the next roll to decrease. You can bring the chance back up again by conquering bases.
The chance to have a new invasion is zero if you are at the cap for opponents on your map. The chart below displays the invasion cap for each Radar level when all explorable regions are explored.
The invasion cap includes Mercenary (player) bases and Blackguard Bases.
The difficulty of bases that spawn depends on your current Victory Point count. You can read more about this here.
Invasion Cap by Radar Level
Radar Level
Invasion Cap
1
2
2
5
3
7
4
9
5
11
6
13
7
15
8
17
9
19
10
21
11
23
12
24
13
26
14
27
15
28
16
30
17
31
18
32
19
33
20
34
Upgrade Differences
Initially, the Radar is simply a dome-shaped receiver that is in a pit bordered by planks of wood.
At level 2, the Radar gains sandbags on the border of its pit. The base changes slightly.
At level 6, the Radar's wooden fence is replaced with a stone base and a metal cabin with windows.
At level 9, the Radar undergoes a complete redesign. The receiver system is changed from a parabolic dish to a tri-fold receiver. The base is also all metal, with a door and room built into it, plus some sandbags. The base also has a side room. The side of the Radar has a metal ladder to reach the receiver. Antennas are also added in the back.
Trivia
If you have too many unexplored regions, not every region that your Radar level allows you to have will be available for exploration. As you clear more regions, you will be able to clear the newer ones.
The maximum level of Radar you are allowed to upgrade it to at a particular HQ level is equal to the said HQ level from 1 to 20, and it is the only such building to have this trait (the Landing Craft almost shares this trait).
Statistics
Livello Quartier Generale
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
Numero a Disposizione
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Building Size
4x4
Input total Statue bonus to modify the statistics in the table below accordingly
Building Health+%SubmitReset
Level
Health
New Explorable Regions
Explorable Regions Cumulative
New Explorable Islands^
Explorable Islands Cumulative^
Invasion Cap
Upgrade Cost
Upgrade Time
Instant
Headquarters Level Required
XP Gain
Wood
Stone
Iron
0
N/A
0
0
5
5
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
1
1,200
8
8
8
13
2
150
N/A
N/A
2m
3
1
1
2
1,300
6
14
9
22
5
400
N/A
N/A
15m
11
2
5
3
1,400
6
20
11
33
7
2,360
N/A
N/A
1h
34
3
10
4
1,500
6
26
10
43
9
5,900
N/A
N/A
1h 45m
58
4
13
5
1,600
8
34
9
52
11
11,300
N/A
N/A
2h 15m
78
5
15
6
1,700
7
41
11
63
13
16,500
2,900
N/A
3h
109
6
17
7
1,900
7
48
11
74
15
25,500
5,100
N/A
3h 30m
139
7
18
8
2,100
7
55
13
87
17
44,000
9,600
N/A
4h
186
8
20
9
2,300
7
62
11
98
19
71,000
16,800
4,500
6h
280
9
24
10
2,500
7
69
12
110
21
114,000
28,700
9,300
7h
374
10
28
11
2,700
9
78
14
124
23
161,000
58,000
16,800
8h
486
11
31
12
2,900
9
87
12
136
24
249,000
117,000
30,700
10h
674
12
34
13
3,200
9
96
13
149
26
360,000
218,000
62,000
12h
908
13
40
14
3,500
8
104
12
161
27
520,000
450,000
125,000
14h
1,271
14
46
15
3,800
8
112
11
172
28
910,000
700,000
254,000
16h
1,783
15
56
16
4,100
8
120
12
184
30
1,330,000
1,190,000
520,000
18h
2,476
16
64
17
4,500
7
127
12
196
31
1,940,000
1,600,000
1,010,000
20h
3,279
17
69
18
4,900
8
135
13
209
32
2,430,000
2,220,000
1,460,000
1d
4,046
18
72
19
5,300
7
142
11
220
33
2,810,000
2,740,000
2,150,000
1d 6h
4,804
19
74
20
5,800
7
149
13
233
34
3,200,000
3,200,000
3,200,000
1d 12h
5,651
20
80
^Includes Blackguard bases (NPC), Mercenary Bases (Player Bases), Resource Base, and Boss Bases (Lt. Hammerman and Dr. T). Your Base, Diamond Chest spawn points, and dive spots are not included.