Level 1-2 | Level 3 | Level 4 | Level 5-7 |
Level 8-13 | Level 14-20 | Level 21 | Level 22-25 |
Summary
- The Armory is used to upgrade Troops, Gunboat Weaponry, Mines, Boom Mines, and Shock Mines.
- All of the upgrades that the Armory can perform require Gold.
- Armory also determines the level of Temporary Gunboat Abilities and starting stats of Prototype Troops. They are unlocked at level 8 and 13 respectively.
- Although the initial level of Prototype Troops is determined by the current Armory level, upgrading the Armory during a week when a Prototype Troop is available will have no effect on the level of the Prototype Troops itself.
Upgrading
- Armory upgrades can be performed in tandem with normal building upgrades, and do not require your villagers to work on them.
- The Armory can only perform one upgrade at a time.
- While this is underway, it is not possible to perform other upgrades within or on the Armory itself. Likewise, upgrading the Armory will prevent it from functioning.
- Once an Armory upgrade is completed, it is applied immediately.
- Gunboat weaponry, troops and mines will benefit accordingly. The latter two do not require any form of replacement.
- Temporary Gunboat Abilities and Prototype Troops' initial levels will auto-scale to the Armory's level.
- Prototype Troop upgrades will take place immediately when enough tokens are collected from events. The Armory's status will not interfere with this.
Upgrade Differences
- Initially, the Armory consists of an open blue Quonset hut with a hatch on the roof where some bullets protrude from it, a pair of wooden steps out front. Several crates of ammunition are visible to the side, as well as a motor. The motor's pistons move while the Armory is upgrading something.
- At level 3, the Armory gains a ventilated roof, windows with metal coverings, as well as a stone floor with linings. The roof is much smoother, and several bullets are scattered on the ground near it.
- At level 4, the Armory's vent on its roof turns into a ventilation fan.
- At level 5, the Armory gains a new metal entrance with closed metal doors and a small metallic ramp.
- At level 8, the Armory gains a new metal extension to its right, where several green missiles packed into a cart, apparently that of the Barrage, protrude from it. The crates of ammunition are moved towards the front of the Armory, and the base of the Armory's entrance is reinforced with steel footings. There is also a caution design found just before the metal doors.
- At level 14, the Armory gains an extension to the roof where several blue portions appear on top of the original roof.
- At level 21, the Armory is overhauled. The entrance appears to have changed from a metal door to metal shutters. The crates containing ammunition and Barrage missiles, as well as the motor are removed. The front is reinforced with some pins, there are two vents and two hatches on the roof of the Armory, and the side that once housed ammunition gains caution designs on its edge. When the Armory is upgrading something, the hatches open to reveal what appears to be spinning gears, and a light is visible from the opening.
- At level 22, two stacks, each containing a metal grate and two blue exit tubes, are added on top of the existing vents. A conveyor belt is now added to the opening, though it is inanimate. A crate of ammunition is added outside the Armory.
Trivia
- In the beta version, this building was known as the Combat Academy.
- When a Troop upgrade finishes while the player's Landing Craft are loaded with the said troop, several of them will get out of the Landing Craft and walk across the island and back onto the Landing Craft.
- There's an achievement which is called Outfitter that gives a total of 60 diamonds upon finishing 235 Armory upgrades.
Statistics
HQ Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Building Size |
---|
4x4 |
Max Unit Level by Armory Level
Unit | Armory Level | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | |
Rifleman | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 22 | 23 | 24 | 25 |
Heavy | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 22 | 23 | 24 | 25 |
Zooka | - | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 21 | 22 | 23 | 24 |
Warrior | - | - | - | - | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
Tank | - | - | - | - | - | - | - | - | 2 | 3 | 4 | 5 | 6 | 7 | 9 | 10 | 11 | 12 | 13 | 15 | 16 | 17 | 18 | 19 | 20 |
Medic | - | - | - | - | - | - | - | - | - | - | - | - | - | 2 | 4 | 5 | 6 | 8 | 9 | 11 | 12 | 13 | 14 | 15 | 16 |
Grenadier | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 2 | 4 | 6 | 8 | 10 | 11 | 12 | 13 | 14 | 15 |
Scorcher | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 3 | 6 | 8 | 9 | 9 | 10 | 11 | 12 |
Laser Ranger | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 2 | 3 | 5 | 6 | 8 | 10 | 12 |
Cryoneer | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 6 | 7 | 8 | 9 | 10 | 11 |
Bombardier | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 2 | 3 | 5 | 5 | 6 |
Mech | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 2 | 4 | 6 | 7 | 8 |
Artillery | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 22 | 23 | 24 | 25 |
Flare | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 |
Medkit | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 22 | 23 | 24 | 25 |
Shock Bomb | - | - | - | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 6 | 7 | 7 | 7 |
Barrage | - | - | - | - | - | - | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Smoke Screen | - | - | - | - | - | - | - | - | - | - | - | - | - | 2 | 3 | 4 | 5 | 6 | 6 | 6 | 6 | 6 | 6 | 7 | 8 |
Critters | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 4 | 7 | 7 | 7 | 8 | 9 | 10 |
Mine | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 22 | 23 | 24 | 25 |
Boom Mine | - | - | - | - | - | - | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Shock Mine | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 3 | 5 | 7 | 7 | 8 |