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{{Protection}} __NOTOC__ __NOEDITSECTION__
 
{{Protection}} __NOTOC__ __NOEDITSECTION__
   
[[File:Armory21.png|center|250px|link=]]
+
[[File:Armory22.png|center|350px|link=]]
   
 
{{Quote|Develop an elite fighting force at the Armory! You can upgrade your troops' and Gunboat's equipment, and increase the power of your mines.}}
 
{{Quote|Develop an elite fighting force at the Armory! You can upgrade your troops' and Gunboat's equipment, and increase the power of your mines.}}
 
 
----
 
----
 
{| style="text-align: center; margin: auto; width: 85%;"
 
{| style="text-align: center; margin: auto; width: 85%;"
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|[[File:Armory20.png|center|140px|link=]]
 
|[[File:Armory20.png|center|140px|link=]]
 
|[[File:Armory21.png|center|130px|link=]]
 
|[[File:Armory21.png|center|130px|link=]]
|[[File:BoomBeachNI.png|center|110px|link=]]
+
|[[File:Armory22.png|center|160px|link=]]
 
|-
 
|-
 
|'''Level 8-13'''
 
|'''Level 8-13'''
 
|'''Level 14-20'''
 
|'''Level 14-20'''
 
|'''Level 21'''
 
|'''Level 21'''
|'''Level 22'''
+
|'''Level 22-23'''
 
|}
 
|}
 
----
 
----
   
 
==Summary==
 
==Summary==
*The Armory is used to upgrade [[Troops]], [[Gunboat Weaponry]], [[Mine]]s, [[Boom Mine]]s and [[Shock Mine]]s.
+
*The Armory is used to upgrade [[Troops]], [[Gunboat Weaponry]], [[Mine]]s, [[Boom Mine]]s, and [[Shock Mine]]s.
 
*All of the upgrades that the Armory can perform require [[Resources#Gold|Gold]].
 
*All of the upgrades that the Armory can perform require [[Resources#Gold|Gold]].
   
Line 39: Line 38:
 
*You cannot upgrade the Armory while the Armory is upgrading something. You must either wait, use [[Diamond]]s, or cancel the upgrade that the Armory is performing before you can upgrade the [[Buildings|building]] itself.
 
*You cannot upgrade the Armory while the Armory is upgrading something. You must either wait, use [[Diamond]]s, or cancel the upgrade that the Armory is performing before you can upgrade the [[Buildings|building]] itself.
 
**Similarly, an upgrade cannot be performed while the Armory is upgrading. 
 
**Similarly, an upgrade cannot be performed while the Armory is upgrading. 
  +
*Once an Armory upgrade is completed, it is applied immediately.
  +
**In the case that the upgrade is a troop, the troops that benefit from the upgrade immediately take the new level; you do not have to train a new batch of these troops to receive the benefit.
  +
**In the case that the upgrade is a mine, all mines of the upgraded mine type that you've placed on the base will immediately level up. The upgrade also applies to any new mines you place on the base in the future.
   
 
==Upgrade Differences==
 
==Upgrade Differences==
*Initially, the Armory consists of an open blue Quonset hut with a hatch on the roof where some bullets protrude from it, a pair of wooden steps out front. Several crates of ammunition are visible to the side, as well as a motor. This motor's pistons move while the Armory is upgrading something.
+
*Initially, the Armory consists of an open blue Quonset hut with a hatch on the roof where some bullets protrude from it, a pair of wooden steps out front. Several crates of ammunition are visible to the side, as well as a motor. The motor's pistons move while the Armory is upgrading something.
*At level 3, the Armory gains a ventilated roof, windows with metal coverings as well as stone linings and floor. The roof is much smoother, and several bullets are scattered on the ground near it.
+
*At level 3, the Armory gains a ventilated roof, windows with metal coverings, as well as a stone floor with linings. The roof is much smoother, and several bullets are scattered on the ground near it.
 
*At level 4, the Armory's vent on its roof turns into a ventilation fan.
 
*At level 4, the Armory's vent on its roof turns into a ventilation fan.
 
*At level 5, the Armory gains a new metal entrance with closed metal doors and a small metallic ramp.
 
*At level 5, the Armory gains a new metal entrance with closed metal doors and a small metallic ramp.
*At level 7, the Armory gains a new metal extension to its right, where several green missiles packed into a cart, apparently that of the [[Barrage]], protrude from it. The crates of ammunition are moved towards the front of the Armory, and the base of the Armory's entrance is reinforced with steel footings. There is also a caution design found just before the metal doors.
+
*At level 8, the Armory gains a new metal extension to its right, where several green missiles packed into a cart, apparently that of the [[Barrage]], protrude from it. The crates of ammunition are moved towards the front of the Armory, and the base of the Armory's entrance is reinforced with steel footings. There is also a caution design found just before the metal doors.
 
*At level 14, the Armory gains an extension to the roof where several blue portions appear on top of the original roof.
 
*At level 14, the Armory gains an extension to the roof where several blue portions appear on top of the original roof.
*At level 21, the Armory is overhauled. The entrance appears to have changed from a metal door to metal shutters. Crates containing ammunition and Barrage missiles as well as the motor are removed. The front is reinforced with some pins, there are two vents and two hatches on the roof of the Armory, and the side that once housed ammunition gains caution designs on its edge. When the Armory is upgrading something, the hatches open to reveal what appears to be spinning gears, and a light is visible from the opening.
+
*At level 21, the Armory is overhauled. The entrance appears to have changed from a metal door to metal shutters. The crates containing ammunition and Barrage missiles, as well as the motor are removed. The front is reinforced with some pins, there are two vents and two hatches on the roof of the Armory, and the side that once housed ammunition gains caution designs on its edge. When the Armory is upgrading something, the hatches open to reveal what appears to be spinning gears, and a light is visible from the opening.
 
*At level 22, two stacks, each containing a metal grate and two blue exit tubes, are added on top of the existing vents. A conveyor belt is now added to the opening, though it is inanimate. A crate of ammunition is added outside the Armory.
 
*At level 22, two stacks, each containing a metal grate and two blue exit tubes, are added on top of the existing vents. A conveyor belt is now added to the opening, though it is inanimate. A crate of ammunition is added outside the Armory.
   
Line 53: Line 55:
 
*In the beta version, this building was known as the Combat Academy.
 
*In the beta version, this building was known as the Combat Academy.
 
*When a Troop upgrade finishes while the player's [[Landing Craft]] are loaded with the said troop, several of them will get out of the [[Landing Craft]] and walk across the island and back.
 
*When a Troop upgrade finishes while the player's [[Landing Craft]] are loaded with the said troop, several of them will get out of the [[Landing Craft]] and walk across the island and back.
*There's an [[Achievements|achievement]] which is called Outfitter that gives a total of 60 diamonds upon finishing 235 Armory upgrades (out of a total of 250).
+
*There's an [[Achievements|achievement]] which is called Outfitter that gives a total of 60 diamonds upon finishing 235 Armory upgrades.
  +
*You need to upgrade the Armory to level 8 to obtain [[Temporary Gunboat Abilities]], and you need to upgrade the Armory to level 14 to obtain [[:Category: Prototype Troops|Prototype Troops]].
   
 
<center>
 
<center>
  +
<div class="table-back">
 
{{Statistics}}
+
<div class="table-back">{{Statistics}}
 
{{NumberAvailable
 
{{NumberAvailable
 
|HQ4=1
 
|HQ4=1
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|4x4
 
|4x4
 
|}
 
|}
  +
 
{{StatueStatsForm|Building}}
 
{{StatueStatsForm|Building}}
 
{| class="wikitable" style="width: 650px; text-align: center;"
 
{| class="wikitable" style="width: 650px; text-align: center;"
! rowspan="2" scope="col" |Level {{Res|RES = Level}}
+
! rowspan="2" scope="col" |Level<br />{{Res|RES = Level}}
! rowspan="2" scope="col" |Health{{Res|RES = Hitpoint|SIZE = 25px}}
+
! rowspan="2" scope="col" |Health<br />{{Res|RES = Hitpoint|SIZE = 25px}}
 
! colspan="3" scope="col" |Upgrade Cost
 
! colspan="3" scope="col" |Upgrade Cost
! rowspan="2" scope="col" |Upgrade Time{{Res|RES = Time}}
+
! rowspan="2" scope="col" |Upgrade Time<br />{{Res|RES = Time}}
! rowspan="2"|Instant<br />{{Res|RES=Diamond}}
+
! rowspan="2" scope="col" |Instant<br />{{Res|RES=Diamond}}
! rowspan="2" scope="col" |Headquarters Level Required{{Res|RES = Headquarters|SIZE = 25px}}
+
! rowspan="2" scope="col" |Headquarters Level Required<br />{{Res|RES = Headquarters}}
! rowspan="2" scope="col" |XP Gain{{Res|RES = XP}}
+
! rowspan="2" scope="col" |XP Gain<br />{{Res|RES = XP}}
 
|-
 
|-
! scope="col"|Wood{{Res|RES = Wood|SIZE = 25px}}
+
! scope="col"|Wood<br />{{Res|RES = Wood|SIZE = 25px}}
! scope="col"|Stone{{Res|RES = Stone|SIZE = 25px}}
+
! scope="col"|Stone<br />{{Res|RES = Stone|SIZE = 25px}}
! scope="col"|Iron{{Res|RES = Iron|SIZE = 25px}}
+
! scope="col"|Iron<br />{{Res|RES = Iron|SIZE = 25px}}
 
|-
 
|-
 
|1
 
|1
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|83
 
|83
 
|-
 
|-
|21
+
|22
 
|class="StatueStat BH"|6,800
 
|class="StatueStat BH"|6,800
 
|4,580,000
 
|4,580,000
Line 299: Line 303:
 
|22
 
|22
 
|85
 
|85
  +
|-
  +
|23
  +
|class="StatueStat BH"|7,300
  +
|5,170,000
  +
|4,970,000
  +
|4,770,000
  +
|2d 6h
  +
|7,808
  +
|23
  +
|87
  +
|}
  +
  +
===Max Unit Level by Armory Level===
  +
  +
  +
{| class="wikitable" style="width: 650px; text-align: center;"
  +
! scope="col" rowspan="2" |Unit
  +
! colspan="23" | Armory Level
  +
|-
  +
! scope="col" |1
  +
! scope="col" |2
  +
! scope="col" |3
  +
! scope="col" |4
  +
! scope="col" |5
  +
! scope="col" |6
  +
! scope="col" |7
  +
! scope="col" |8
  +
! scope="col" |9
  +
! scope="col" |10
  +
! scope="col" |11
  +
! scope="col" |12
  +
! scope="col" |13
  +
! scope="col" |14
  +
! scope="col" |15
  +
! scope="col" |16
  +
! scope="col" |17
  +
! scope="col" |18
  +
! scope="col" |19
  +
! scope="col" |20
  +
! scope="col" |21
  +
! scope="col" |22
  +
! scope="col" |23
  +
|-
  +
![[Rifleman]]
  +
|2
  +
|3
  +
|4
  +
|5
  +
|6
  +
|7
  +
|8
  +
|9
  +
|10
  +
|11
  +
|12
  +
|13
  +
|14
  +
|15
  +
|16
  +
|17
  +
|18
  +
|19
  +
|20
  +
|21
  +
|22
  +
|22
  +
|23
  +
|-
  +
![[Heavy]]
  +
|2
  +
|3
  +
|4
  +
|5
  +
|6
  +
|7
  +
|8
  +
|9
  +
|10
  +
|11
  +
|12
  +
|13
  +
|14
  +
|15
  +
|16
  +
|17
  +
|18
  +
|19
  +
|20
  +
|21
  +
|22
  +
|22
  +
|23
  +
|-
  +
![[Zooka]]
  +
| -
  +
|2
  +
|3
  +
|4
  +
|5
  +
|6
  +
|7
  +
|8
  +
|9
  +
|10
  +
|11
  +
|12
  +
|13
  +
|14
  +
|15
  +
|16
  +
|17
  +
|18
  +
|19
  +
|20
  +
|21
  +
|21
  +
|22
  +
|-
  +
![[Warrior]]
  +
| -
  +
| -
  +
| -
  +
| -
  +
|2
  +
|3
  +
|4
  +
|5
  +
|6
  +
|7
  +
|8
  +
|9
  +
|10
  +
|11
  +
|12
  +
|13
  +
|15
  +
|16
  +
|17
  +
|18
  +
|19
  +
|20
  +
|21
  +
|-
  +
![[Tank]]
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
|2
  +
|3
  +
|4
  +
|5
  +
|6
  +
|7
  +
|9
  +
|10
  +
|11
  +
|12
  +
|13
  +
|15
  +
|16
  +
|17
  +
|18
  +
|-
  +
![[Medic]]
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
|2
  +
|4
  +
|5
  +
|6
  +
|8
  +
|9
  +
|11
  +
|12
  +
|13
  +
|14
  +
|-
  +
![[Grenadier]]
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
|2
  +
|4
  +
|6
  +
|8
  +
|10
  +
|11
  +
|12
  +
|13
  +
|-
  +
![[Scorcher]]
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
|3
  +
|6
  +
|8
  +
|9
  +
|9
  +
|10
  +
|-
  +
![[Cryoneer]]
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| 6
  +
| 7
  +
| 8
  +
|9
  +
|-
  +
![[Bombardier]]
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| 2
  +
| 3
  +
| 5
  +
|-
  +
![[Artillery]]
  +
|2
  +
|3
  +
|4
  +
|5
  +
|6
  +
|7
  +
|8
  +
|9
  +
|10
  +
|11
  +
|12
  +
|13
  +
|14
  +
|15
  +
|16
  +
|17
  +
|18
  +
|19
  +
|20
  +
|21
  +
|22
  +
|22
  +
|23
  +
|-
  +
![[Flare]]
  +
|2
  +
|2
  +
|2
  +
|2
  +
|3
  +
|3
  +
|3
  +
|3
  +
|4
  +
|4
  +
|4
  +
|5
  +
|5
  +
|5
  +
|6
  +
|6
  +
|6
  +
|7
  +
|7
  +
|7
  +
|7
  +
|7
  +
|7
  +
|-
  +
![[Medkit]]
  +
|2
  +
|3
  +
|4
  +
|5
  +
|6
  +
|7
  +
|8
  +
|9
  +
|10
  +
|11
  +
|12
  +
|13
  +
|14
  +
|15
  +
|16
  +
|17
  +
|18
  +
|19
  +
|20
  +
|21
  +
|22
  +
|22
  +
|23
  +
|-
  +
![[Shock Bomb]]
  +
| -
  +
| -
  +
| -
  +
|2
  +
|2
  +
|2
  +
|3
  +
|3
  +
|3
  +
|3
  +
|4
  +
|4
  +
|4
  +
|4
  +
|5
  +
|5
  +
|5
  +
|6
  +
|6
  +
|6
  +
|6
  +
|6
  +
|7
  +
|-
  +
![[Barrage]]
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
|2
  +
|3
  +
|4
  +
|5
  +
|6
  +
|7
  +
|8
  +
|9
  +
|10
  +
|11
  +
|13
  +
|14
  +
|15
  +
|16
  +
|17
  +
|18
  +
|19
  +
|-
  +
![[Smoke Screen]]
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
|2
  +
|3
  +
|4
  +
|5
  +
|6
  +
|6
  +
|6
  +
|6
  +
|6
  +
|6
  +
|-
  +
![[Critters]]
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
|4
  +
|7
  +
|7
  +
|7
  +
|8
  +
|-
  +
![[Mine]]
  +
|2
  +
|3
  +
|4
  +
|5
  +
|6
  +
|7
  +
|8
  +
|9
  +
|10
  +
|11
  +
|12
  +
|13
  +
|14
  +
|15
  +
|16
  +
|17
  +
|18
  +
|19
  +
|20
  +
|21
  +
|22
  +
|22
  +
|23
  +
|-
  +
![[Boom Mine]]
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
|2
  +
|3
  +
|4
  +
|5
  +
|6
  +
|7
  +
|8
  +
|9
  +
|10
  +
|11
  +
|13
  +
|14
  +
|15
  +
|16
  +
|17
  +
|18
  +
|19
  +
|-
  +
![[Shock Mine]]
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
| -
  +
|3
  +
|5
  +
|7
 
|}
 
|}
 
</div>
 
</div>
Line 304: Line 850:
   
 
{{BuildingsMenu}}
 
{{BuildingsMenu}}
  +
[[pl:Armory]]
 
[[Category:Support Buildings]]
 
[[Category:Support Buildings]]

Revision as of 10:31, 29 May 2020

 

Armory22
"Develop an elite fighting force at the Armory! You can upgrade your troops' and Gunboat's equipment, and increase the power of your mines."

Armory2
Armory3
Armory4
Armory5
Level 1-2 Level 3 Level 4 Level 5-7
Armory7
Armory20
Armory21
Armory22
Level 8-13 Level 14-20 Level 21 Level 22-23

Summary

Upgrading

  • Upgrading things in the Armory does not require your Villagers, so you can upgrade a building while the Armory is working.
  • The Armory can only perform one upgrade at a time.
  • You cannot upgrade the Armory while the Armory is upgrading something. You must either wait, use Diamonds, or cancel the upgrade that the Armory is performing before you can upgrade the building itself.
    • Similarly, an upgrade cannot be performed while the Armory is upgrading. 
  • Once an Armory upgrade is completed, it is applied immediately.
    • In the case that the upgrade is a troop, the troops that benefit from the upgrade immediately take the new level; you do not have to train a new batch of these troops to receive the benefit.
    • In the case that the upgrade is a mine, all mines of the upgraded mine type that you've placed on the base will immediately level up. The upgrade also applies to any new mines you place on the base in the future.

Upgrade Differences

  • Initially, the Armory consists of an open blue Quonset hut with a hatch on the roof where some bullets protrude from it, a pair of wooden steps out front. Several crates of ammunition are visible to the side, as well as a motor. The motor's pistons move while the Armory is upgrading something.
  • At level 3, the Armory gains a ventilated roof, windows with metal coverings, as well as a stone floor with linings. The roof is much smoother, and several bullets are scattered on the ground near it.
  • At level 4, the Armory's vent on its roof turns into a ventilation fan.
  • At level 5, the Armory gains a new metal entrance with closed metal doors and a small metallic ramp.
  • At level 8, the Armory gains a new metal extension to its right, where several green missiles packed into a cart, apparently that of the Barrage, protrude from it. The crates of ammunition are moved towards the front of the Armory, and the base of the Armory's entrance is reinforced with steel footings. There is also a caution design found just before the metal doors.
  • At level 14, the Armory gains an extension to the roof where several blue portions appear on top of the original roof.
  • At level 21, the Armory is overhauled. The entrance appears to have changed from a metal door to metal shutters. The crates containing ammunition and Barrage missiles, as well as the motor are removed. The front is reinforced with some pins, there are two vents and two hatches on the roof of the Armory, and the side that once housed ammunition gains caution designs on its edge. When the Armory is upgrading something, the hatches open to reveal what appears to be spinning gears, and a light is visible from the opening.
  • At level 22, two stacks, each containing a metal grate and two blue exit tubes, are added on top of the existing vents. A conveyor belt is now added to the opening, though it is inanimate. A crate of ammunition is added outside the Armory.

Trivia

  • In the beta version, this building was known as the Combat Academy.
  • When a Troop upgrade finishes while the player's Landing Craft are loaded with the said troop, several of them will get out of the Landing Craft and walk across the island and back.
  • There's an achievement which is called Outfitter that gives a total of 60 diamonds upon finishing 235 Armory upgrades.
  • You need to upgrade the Armory to level 8 to obtain Temporary Gunboat Abilities, and you need to upgrade the Armory to level 14 to obtain Prototype Troops.

Statistics

HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Number Available 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Building Size Size
4x4
Level
Level
Health
Hitpoints
Upgrade Cost Upgrade Time
Time
Instant
Diamonds
Headquarters Level Required
Headquarters
XP Gain
Xp
Wood
Wood
Stone
Stone
Iron
Iron
1 1,200 2,600 N/A N/A 45m 31 4 8
2 1,300 10,000 N/A N/A 2h 71 5 14
3 1,400 19,800 3,500 N/A 3h 30m 125 6 18
4 1,500 29,400 5,900 N/A 4h 155 7 20
5 1,600 49,000 10,700 N/A 5h 209 8 22
6 1,700 76,000 18,000 4,800 6h 289 9 26
7 1,900 118,000 29,700 9,600 7h 380 10 28
8 2,100 161,000 58,000 16,800 8h 486 11 31
9 2,300 174,000 63,000 18,200 9h 519 11 31
10 2,500 261,000 123,000 32,000 10h 690 12 34
11 2,700 370,000 222,000 63,000 12h 920 13 40
12 2,900 550,000 480,000 132,000 14h 1,316 14 48
13 3,200 590,000 510,000 142,000 16h 1,391 14 50
14 3,500 1,010,000 770,000 280,000 18h 1,918 15 60
15 3,800 1,420,000 1,270,000 560,000 20h 2,603 16 67
16 4,100 1,520,000 1,360,000 600,000 1d 2,760 16 69
17 4,500 2,150,000 1,780,000 1,130,000 1d 4h 3,586 17 73
18 4,900 2,630,000 2,400,000 1,580,000 1d 8h 4,336 18 74
19 5,300 2,960,000 2,880,000 2,260,000 1d 12h 5,021 19 77
20 5,800 3,300,000 3,300,000 3,300,000 2d 5,864 20 81
21 6,300 4,060,000 3,900,000 3,740,000 2d 2h 6,575 21 83
22 6,800 4,580,000 4,400,000 4,220,000 2d 4h 7,162 22 85
23 7,300 5,170,000 4,970,000 4,770,000 2d 6h 7,808 23 87

Max Unit Level by Armory Level

Unit Armory Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Rifleman 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 22 23
Heavy 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 22 23
Zooka - 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 21 22
Warrior - - - - 2 3 4 5 6 7 8 9 10 11 12 13 15 16 17 18 19 20 21
Tank - - - - - - - - 2 3 4 5 6 7 9 10 11 12 13 15 16 17 18
Medic - - - - - - - - - - - - - 2 4 5 6 8 9 11 12 13 14
Grenadier - - - - - - - - - - - - - - - 2 4 6 8 10 11 12 13
Scorcher - - - - - - - - - - - - - - - - - 3 6 8 9 9 10
Cryoneer - - - - - - - - - - - - - - - - - - - 6 7 8 9
Bombardier - - - - - - - - - - - - - - - - - - - - 2 3 5
Artillery 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 22 23
Flare 2 2 2 2 3 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 7 7 7
Medkit 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 22 23
Shock Bomb - - - 2 2 2 3 3 3 3 4 4 4 4 5 5 5 6 6 6 6 6 7
Barrage - - - - - - 2 3 4 5 6 7 8 9 10 11 13 14 15 16 17 18 19
Smoke Screen - - - - - - - - - - - - - 2 3 4 5 6 6 6 6 6 6
Critters - - - - - - - - - - - - - - - - - - 4 7 7 7 8
Mine 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 22 23
Boom Mine - - - - - - 2 3 4 5 6 7 8 9 10 11 13 14 15 16 17 18 19
Shock Mine - - - - - - - - - - - - - - - - - - - - 3 5 7