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==General Information==
 
==General Information==
*Barbed Wire is a defensive structure that only appears on the Forlorn Hope [[Operation]].
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*Barbed Wire is a defensive structure that can appear on high-end [[Operation]]s.
*Any troops walking in barbed wire will have their movement speed impaired and slowly lose health.
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*Any [[troops]] walking in Barbed Wire will have their movement speed reduced by 75% and slowly lose health.
*Barbed Wire has a base damage per second value of 80, but this damage is often increased by Ice [[Statue]]s present on the power base.
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*Barbed Wire has a base damage per second value of 80, and can be increased by Ice [[Statue]]s.
*Barbed Wire is an invincible structure; no [[Troop]]s, [[Gunboat Weaponry]], or [[Sabotage]] can damage or destroy the fence.
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*Barbed Wire is an invincible structure; no Troops, [[Gunboat Weaponry]], [[Hero Abilities]] or [[Sabotage]] can damage or destroy the fence.
   
 
==Offensive Strategy==
 
==Offensive Strategy==
*Do not attempt to use [[Barrage]] or [[Artillery]] to destroy the fence. It will not work.
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*Do not attempt to use [[Barrage]] or [[Artillery]] to destroy the fence, as it is indestructible.
*When possible, find different routes that avoid barbed wire when using [[Zooka]]s.
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*When possible, find different routes that avoid barbed wire when using highly vulnerable troops, such as [[Zooka]]s.
*If you have to go through the Barbed Wire, consider using [[Troop]]s other than [[Zooka]]s.
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*If you have to go through the Barbed Wire, consider using higher-health [[Troop]]s, accounting for the damage they will be dealt while passing through the wires.
*If there is only a single row of fencing in a select area that must be crossed to carry on an attack, place a [[Medkit]] on the Barbed Wire as [[Troop]]s pass through. Examine the heal per second of your own [[Medkit]] before attempting as having a net loss could result in a failed attack.
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*If there is only a single row of fencing in a select area that must be crossed to carry on an attack, place [[Medkit|Medkits]] on the Barbed Wire as [[Troop]]s pass through. Examine the heal per second of your [[Medkit]] and ensure you have enough [[Gunboat]] energy before attempting, as having a net loss could result in a failed attack.
   
 
==Trivia==
 
==Trivia==
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*Barbed Wire typically only appears in the highest level [[Operation]]s (Deep Cut and above), but it formerly appeared in the base named "Strange Attractors" all the way down to the Mambo Operation. Subsequently, the Barbed Wire was removed from the base.
*Barbed Wire was invented in 1865 by Englishman Richard Newton.
 
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*The real-world barbed wire was invented by Michael Kelly in 1868 but was improved significantly by Joseph F. Glidden who received a patent for the modern version of it in 1874.
*It is the only building that cannot be destroyed.
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*It is the only damaging building that cannot be destroyed.
 
*[[Troop]]s that come in contact with the Barbed Wire will turn a bluish tint until they cease taking damage from the fence.
 
*[[Troop]]s that come in contact with the Barbed Wire will turn a bluish tint until they cease taking damage from the fence.
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*After the [[Critter Launcher]] & [[Laser Ranger]] update, several posts were spotted in resource bases and low end operations.
   
 
{{BuildingsMenu}}
 
{{BuildingsMenu}}
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[[de:Stacheldraht]]
[[Category:Defensive Buildings]]
 
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[[uk:Колючий дріт]]
 
[[Category:Other Buildings]]

Latest revision as of 01:48, 17 March 2023

BarbedWire

General Information

  • Barbed Wire is a defensive structure that can appear on high-end Operations.
  • Any troops walking in Barbed Wire will have their movement speed reduced by 75% and slowly lose health.
  • Barbed Wire has a base damage per second value of 80, and can be increased by Ice Statues.
  • Barbed Wire is an invincible structure; no Troops, Gunboat Weaponry, Hero Abilities or Sabotage can damage or destroy the fence.

Offensive Strategy

  • Do not attempt to use Barrage or Artillery to destroy the fence, as it is indestructible.
  • When possible, find different routes that avoid barbed wire when using highly vulnerable troops, such as Zookas.
  • If you have to go through the Barbed Wire, consider using higher-health Troops, accounting for the damage they will be dealt while passing through the wires.
  • If there is only a single row of fencing in a select area that must be crossed to carry on an attack, place Medkits on the Barbed Wire as Troops pass through. Examine the heal per second of your Medkit and ensure you have enough Gunboat energy before attempting, as having a net loss could result in a failed attack.

Trivia

  • Barbed Wire typically only appears in the highest level Operations (Deep Cut and above), but it formerly appeared in the base named "Strange Attractors" all the way down to the Mambo Operation. Subsequently, the Barbed Wire was removed from the base.
  • The real-world barbed wire was invented by Michael Kelly in 1868 but was improved significantly by Joseph F. Glidden who received a patent for the modern version of it in 1874.
  • It is the only damaging building that cannot be destroyed.
  • Troops that come in contact with the Barbed Wire will turn a bluish tint until they cease taking damage from the fence.
  • After the Critter Launcher & Laser Ranger update, several posts were spotted in resource bases and low end operations.