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Barragec
"The Barrage will deal massive damage to buildings and units in the target area. Be careful of friendly fire! The Barrage can damage your own units."

Summary

  • Barrage is the 5th weapon available for the Gunboat, unlocked at at Headquarters level 10.
  • Barrage fires a salvo of 15 projectiles randomly in a 3-tile radius around the target point, damaging all Troops/Buildings and setting off all Mines, Boom Mines, and Shock Mines on hit.
  • Each use costs 6 more Gunboat Energy than the previous, with a starting cost of 10 Gunboat Energy

Offensive Strategy

  • Barrage has a variety of uses. It can clear numerous Mines, Boom Mines, or Shock Mines, and can also deal heavy damage to clustered buildings.
    • In terms of countering Mines, Barrage competes with Critters due to the latter's lower energy demands and more predictable projectile behavior, but still isn't fully outclassed if the Mines are close to buildings or if Critters are needed for another purpose.
    • While Artillery tends to perform better for taking out singular threats, aiming a properly centered Barrage can be another viable answer, as most of the projectiles will usually catch it, not to mention other potential targets as extra gravy. Buildings placed near the edge of the map should still be tackled by Artillery, as Barrage projectiles may land out of bounds, reducing its total damage.
      • This is indeed applicable to 7x7 buildings like Power Cores and Mega Cores, which will endure its full burnt of fire. Nevertheless, this is of questionable effectiveness as both tend to be backed by Ice Statues that significantly improve their health, to the point where Barrages will barely scratch them.

Defensive Strategy

  • Apart from a Sky Shield, proper building spacing is the only line of defense against Barrage.

Upgrade Differences

  • There are no visual differences between upgrades. However, damage increases (by 8-10%) with each level.

Trivia

  • Surprisingly, individual Barrage projectiles deal less damage than Artillery, yet possess a larger splash radius, presumably to compensate for its inaccuracy. 
  • Barrage and Rocket Launcher share their projectile models.
  • Barrage has the highest base cost and increment of all Gunboat abilities.

Statistics

Impact Radius
Trigger Radius
Single Missile Explosion Radius
Splash Radius
Single Missile Explosion Radius Against Troops
Splash Radius
Projectiles
Shot
3 tiles 1.49 tiles 1.8 tiles 15
Level
Level
Single Missile Damage
Damage
Total Damage
Damage
Research Cost
Gold
Armory
Combat Academy
Research Time
Time
Instant
Diamonds
XP Gain
Xp
1 190 2,850 N/A N/A N/A N/A N/A
2 209 3,135 360,000 7 1d 1h 466 52
3 230 3,450 640,000 8 1d 4h 582 56
4 253 3,795 800,000 9 1d 4h 628 56
5 278 4,170 900,000 10 1d 8h 689 59
6 306 4,590 1,230,000 11 1d 13h 817 66
7 337 5,055 1,680,000 12 1d 20h 981 71
8 370 5,550 1,900,000 13 1d 20h 1,031 71
9 407 6,105 2,280,000 14 2d 6h 1,188 80
10 448 6,720 3,140,000 15 2d 12h 1,413 83
11 493 7,395 3,600,000 16 2d 12h 1,504 83
12 542 8,130 4,000,000 17 2d 19h 1,630 88
13 596 8,940 4,500,000 17 2d 19h 1,723 88
14 656 9,840 4,800,000 18 2d 22h 1,797 90
15 722 10,830 5,600,000 19 3d 1h 1,959 92
16 794 11,910 6,400,000 20 3d 3h 2,111 93
17 873 13,095 7,000,000 21 3d 5h 2,225 95
18 960 14,400 7,500,000 22 3d 7h 2,319 97
19 1,047 15,705 8,000,000 23 3d 9h 2,415 99
20 1,134 17,010 8,500,000 24 3d 11h 2,504 101
21 1,221 18,315 9,000,000 25 3d 13h 2,599 103
22 1,323.33 19,950 9,500,000 26 3d 15h 2,672 105
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 10 10
2 16 26
3 22 48
4 28 76
5 34 110
6 40 150
7 46 196
8 52 248
9 58 306
10 64 370

Warships

Rank
Level
Level
Level
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 5 N/A 5
2 9 76,500 10
3 12 101,500 15
4 15 875,000 20
5 18 1,350,000 25
Total 2,403,000 75
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