- The Barrage is the 5th weaponry unlocked for the Gunboat.
- The Barrage is unlocked at Headquarters level 10.
- The Barrage fires 15 missiles in quick succession that can damage buildings and trigger Mines, Boom Mines, and Shock Mines.
- The missiles can hit anywhere in a six-tile-wide circle centered on the location where the Barrage was targeted.
- Like the Artillery, the Barrage's missiles are capable of harming any Troops that they hit.
- Barrages can be used to take out a group of Mines, Boom Mines, or Shock Mines to make way for troops such that they are not damaged or destroyed by them.
- Barrage is an effective weapon when taking out or damaging large numbers of defenses.
- Barrage is best used to attack bases that have strong defenses packed together.
- You can also launch a Barrage at the center of a specific building, and the Barrage will deal almost all of its damage to that building.
- Barrage is difficult to avoid as it fires multiple shells, so leaving spaces between your defenses or using a Sky Shield are the only ways to protect them from Barrages.
- If a Barrage is fired at a target right on the edge of the map and some of the missiles land outside of the boundary, the game won't always register hits from those missiles, which would have damaged the turret otherwise. This can be a handy trick for protecting more important turrets.
- There are no visual differences between upgrades. However, damage increases by 10% with each level.
- Barrage is made up of 15 weaker artillery, but the splash radius of each Barrage missile is bigger than that of Artillery.
- The rockets that are fired in the Barrage appear to be the same as the Rockets fired by the Rocket Launcher.
- The accuracy of the Barrage is not affected by the distance and angle of the Gunboat from the target.
- The Barrage is the most expensive Gunboat Weapon to fire initially.
- The amount of Energy that is added on to the previous shot is the highest as well.
||Single Missile Damage Radius
||Single Missile Damage Radius Against Troops
|3 tiles||1.49 tiles||1.8 tiles||15|
|Number of Shots||Energy Cost
||Cumulative Energy Cost|
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