Acres
Buildings
- Headquarters
- 8 Sniper Towers
- 2 Flamethrowers
- 1 Rocket Launcher
- 30 Mines
- 2 Boom Mines
- 4 Non-defensive Buildings
Base Statistics
- Total Buildings: 16
- Total Energy Available from Buildings: 45
- Total Energy Available from Non-defensive Buildings: 12
- Destroying a building will reduce the HQ's health by 4.667%
Strategy
Recommended Army Composition: Heavy-Zooka
Walkthrough: Destroy the Rocket Launcher with Artillery or Barrage. Deploy your troops on the topmost point of the left beach and let them destroy the Supply Buildings for Gunboat Energy. When that is done, use the Shock Bomb to the Sniper Towers on the left and let your troops destroy them. Use Artillery/Barrage to destroy the Sniper Tower to the top right of the Headquarters, and use the Flare to moving your troops to the left of the Headquarters where they can finish it off while out of range of the remaining defenses.
Alternate Strategy
Recommended Army Composition: Tank-Medic
Walkthrough: Use Artillery or Barrage to destroy the two adjacent Sniper Towers nearest the Rocket Launcher to the bottom left side of the base. You may want to deal with the Sniper Tower that is directly to the left side of the Headquarters as well, if you can do so. Deploy your troops next to the Supplies and the Rocket Launcher. Let your Tanks destroy both the aforementioned buildings. Then use the Flare to the westernmost part of the base. As they approach the Headquarters, keep shocking the Sniper Tower to the north of the Headquarters. Then let your Tanks destroy it. If any Tanks are hit to the point where their health is critically low, use a Smoke Screen to cover them up and let the Medics heal your Tanks for a while.