Calamari
Buildings
- Headquarters
- 6 Sniper Towers
- 14 Machine Guns
- 6 Mortars
- 3 Cannons
- 5 Flamethrowers
- 1 Boom Cannon
- 8 Rocket Launchers
- 1 Shock Launcher
- 20 Mines
- 5 Boom Mines
- 4 Non-defensive Buildings
Base Statistics
- Total Buildings: 49
- Total Energy Available from Buildings: 144
- Total Energy Available from Non-defensive Buildings: 12
- Destroying a building will reduce the HQ's health by 1.458%
Strategy
Recommended Army Composition: Tank-Medic
Walkthrough: Destroy the Boom Cannon and as many shore Cannons as you can with Barrage and Artillery while still keeping enough Gunboat Energy to land your Tanks. Once that's done, deploy your Troops on the right side of the beach. Shock the Shock Launcher to keep it from slowing your attack. Your Troops should reach the Headquarters with little trouble.
Alternate Strategy
Recommended Army Composition: A few Landing Crafts' worth of Zookas
Walkthrough: Use Artillery to destroy all the Rocket Launchers, the Mortars on the left side and the left group of Sniper Towers. At the same time, use Barrage on the Boom Cannon and Shock Launcher. Afterwards, finish off the Machine Gun immediately bottom-right of the Boom Cannon using more Artillery. Deploy your Zookas on the left side and Flare them close to the bottom Machine Gun group, using Shock Bombs to disable the Machine Guns, allowing your Zookas to easily destroy them. Continue this process, working up the base until all the Machine Guns on the left side are destroyed. Once that is done, allow your Zookas to destroy non-defensive buildings as they progress towards the north of the base, using Flares to guide them if necessary. At this point, use Critters to clear Mines around the area where the north group of Rocket Launchers were. Once the Zookas are finished with the non-defensive buildings they should be in range of Sniper Towers. You can use more Critters to distract them or simply shock the Sniper Towers, and then allow your Zookas to finish the Headquarters from that position.