Can Opener
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Buildings
- 2 Machine Guns
- 1 Mortar
- 3 Cannons
- 3 Flamethrowers
- 4 Boom Cannons
- 6 Mines
- 6 Boom Mines
- 5 Non-defensive Buildings
Base Statistics
- Total Buildings: 19
- Total Energy Available from Buildings: 54
- Total Energy Available from Non-defensive Buildings: 15
- Destroying a building will reduce the HQ's health by 3.889%
Strategy
Recommended Army Composition: Heavy-Zooka or Heavy-Zooka-Medic
Walkthrough: Trigger some Boom Mines using Artillery/Barrage. Deploy your Troops, and when the first Flamethrower is destroyed, Shock the Cannon and 3 Boom Cannons. Let your Troops destroy the Defenses up until the second Cannon. Then Flare your Troops to the Mangrove Grove near the Supplies. Once destroyed, Flare your Troops to the Headquarters and Shock the Cannons.