Cardinal Rule II
- 6 Sniper Towers
- 2 Machine Guns
- 2 Mortars
- 2 Flamethrowers
- 2 Rocket Launchers
- 13 Non-defensive Buildings
- Total Buildings: 28
- Total Energy Available from Buildings: 81
- Total Energy Available from Non-defensive Buildings: 39
- Destroying a building will reduce the HQ's health by 2.593%
StrategyArtillery/Barrage to destroy the top right Rocket Launcher. Deploy your Troops on the very bottom left corner of the beach. Immediately Shock the Rocket Launcher, Sniper Towers, and Machine Gun closest to your Troops. Flare your Troops to the middle of the 4 stated Defenses and destroy them. Use Medkits and/or Shock Bombs if necessary. When the four stated Defenses are down, Flare your Troops to the Supplies on the left side of the base. Let them gain some extra Gunboat Energy. When the Sniper Tower starts firing, Flare your Troops to it and destroy it. Use Shock Bombs or Barrage/Artillery the Machine Gun and other Sniper Tower as you take down the Headquarters.
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