- 10 Sniper Towers
- 7 Machine Guns
- 7 Mortars
- 9 Cannons
- 4 Flamethrowers
- 2 Boom Cannons
- 1 Rocket Launcher
- 7 Non-defensive Buildings
- Total Buildings: 48
- Total Energy Available from Buildings: 141
- Total Energy Available from Non-defensive Buildings: 21
- Destroying a building will reduce the HQ's health by 1.489%
Recommended Army Composition: Warriors
Walkthrough: Deploy your Troops and cover them with Smoke. Flare them to the Rocket Launcher. When they get there, Flare them to the Headquarters and cover them with Smoke. Shock the Cannons when the Smoke Screen wears off.
Walkthrough: Destroy the front Cannon and Boom Cannon. Deploy your Troops on the left side of the beach. Use a Shock Bomb on the groups of Sniper Towers. Once all of them are down, guide them into the Rocket Launcher's blind spot. Let your Tanks destroy the other Defenses. If necessary, use a Flare to avoid remaining Cannons.
Second Alternate Strategy
Recommended Army Composition: Gunboat onlyWalkthrough: This does take high level attacks. Barrage the Rocket Launcher to take out it and several nearby crates. Then with a single Artillery shot each, hit and destroy the touching Flamethrower and two Mortars, the northmost touching three Mortars, and the two Cannons by the HQ. Then Barrage the closest Machine Gun to the HQ and Artillery the other two Machine Guns that one was touching if they're still standing. Then launch as many Critters attacks into that tiny pocket behind the HQ as possible, and simply wait.