Dark Tide
Buildings
- Headquarters
- 6 Sniper Towers
- 1 Machine Gun
- 6 Cannons
- 2 Flamethrowers
- 2 Boom Cannons
- 2 Rocket Launchers
- 6 Non-defensive Buildings
Base Statistics
- Total Buildings: 26
- Total Energy Available from Buildings: 75
- Total Energy Available from Non-defensive Buildings: 18
- Destroying a building will reduce the HQ's health by 2.8%
Strategy
Recommended Army Composition: Rifle-Zooka
Walkthrough: Damage or destroy both Rocket Launchers with Artillery/Barrage. Deploy your Troops on the right beach, where the Trees and Supplies lie. If both Rocket Launchers were not destroyed, Shock them and destroy them with Artillery as soon as possible. Have your Troops destroy the Supplies first. As they approach the Defenses, Shock the right Flamethrower along with the bottommost Sniper Tower, and as many other Defenses as possible. If the Shock Bomb wears off before the Flamethrower is destroyed, use another Shock Bomb or place a Medkit to heal your Riflemen. Once the Flamethrower goes down, have your Troops attack the Defenses from the southeast. The massed infantry should be able to overwhelm the single-target Defenses located in the northeast part of the base. Re-Flare your Troops if they stray off too far from the north-east route to the Headquarters.