- 1 Sniper Tower
- 4 Machine Guns
- 4 Mortars
- 2 Flamethrowers
- 1 Boom Cannon
- 2 Rocket Launchers
- 6 Shock Launchers
- 24 Mines
- 15 Shock Mines
- 14 Non-defensive Buildings
- Total Buildings: 35
- Total Energy Available from Buildings: 102
- Total Energy Available from Non-defensive Buildings: 42
- Destroying a building will reduce the HQ's health by 2.059%
StrategyBoom Cannon with Artillery and/or Barrage, as well as many Shock Launchers as possible. Deploy the troops on either shore.
Allow your troops to attack the base, until the Shock Launchers begin to engage your troops. At that point, use the accumulated Gunboat energy to shock the remaining Shock Launchers, preferably shocking two at a time, until they are all destroyed or will otherwise pose no threat to a victory.
If you ever find yourself in a stalemate, using Cpt. Everspark's Universal Remote on any of the Shock Launchers can help alleviate this, provided that you have enough energy to use it.
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