- 6 Sniper Towers
- 2 Machine Guns
- 2 Mortars
- 3 Cannons
- 2 Flamethrowers
- 3 Rocket Launchers
- 6 Non-defensive Buildings
- Total Buildings: 25
- Total Energy Available from Buildings: 72
- Total Energy Available from Non-defensive Buildings: 18
- Destroying a building will reduce the HQ's health by 2.917%
Recommended Army Composition: Riflemen
Walkthrough: Use Artillery/Barrage to destroy the Mortar in front of the the Headquarters. Deploy all your Riflemen on the rightmost part of the beach. Immediately Shock the central Rocket Launcher - this will disable all five of the first Defenses. Flare your Riflemen near the center Rocket Launcher - this should move the Riflemen into all three Rocket Launchers' blind spots. They will quickly take down all five Defenses. Use Artillery/Barrage to destroy the Mortar behind the Headquarters, and Flare your Riflemen up near the Cannons so they can attack the Headquarters from the right. Use any remaining Gunboat Energy to support them as you see fit.
Recommended Army Composition: TanksWalkthrough: Simple. Use Artillery/Barrage to destroy the two touching Sniper Towers beside the Rocket Launchers. Deploy your Tanks on the rightmost part of the beach. Shock the central Rocket Launcher. Use Artillery/Barrage to destroy the two Cannons to the right of the Headquarters, and to soften up the Rocket Launchers that the Tanks are attacking. Flare your Tanks up to the right of the base once the Rocket Launchers are destroyed, and use any remaining Gunboat Energy to support them however you see fit.