Empty Barrel
Buildings
- Headquarters
- 6 Sniper Towers
- 8 Machine Guns
- 3 Mortars
- 6 Cannons
- 6 Flamethrowers
- 3 Boom Cannons
- 15 Mines
- 21 Non-defensive Buildings
Base Statistics
- Total Buildings: 54
- Total Energy Available from Buildings: 159
- Total Energy Available from Non-defensive Buildings: 63
- Destroying a building will reduce the HQ's health by 1.321%
Strategy
Recommended Army Composition: Heavy-Zooka
Walkthrough: Destroy each pair of 4 Supply Buildings with Artillery to gain extra Energy. Use Barrage and Artillery to take out the 3 Boom Cannons. Then, flare your troops over to the right and let them work their way to the HQ. Shock the Machine Guns and Mortars so that stray shots don't take out your Zookas. If done right, you should be able to take out the HQ with few casualties.
Alternate Strategy
Recommended Army Composition: Tanks, Medics, and Grenadiers
Walkthrough: Destroy each pair of 4 Supply Buildings with Artillery to gain extra starting Energy. Destroy the two back Boom Cannons with Barrage and Artillery. Deploy only your Grenadiers and Medics on the right side of the beach. As soon as the front Boom Cannon is destroyed, deploy your Tanks. Use Flares, Medkits, and Shock Bombs as necessary. If possible, destroy the Sniper Towers just left of the Headquarters. When the right defenses are destroyed, the Headquarters should be taken out easily.
Second Alternate Strategy
Recommended Army Composition: Warriors
Walkthrough: Flare your Troops onto the front Machine Gun and cover them with Smoke. Then, Flare them to the HQ. Use a Medkit to heal them if necessary. As the Smoke dissipates, Shock Bomb the surrounding defenses as the Warriors take down the HQ.