Base Statistics

  • Total Buildings: 23
  • Total Energy Available from Buildings: 66
  • Total Energy Available from Non-defensive Buildings: 39
  • Destroying a building will reduce the HQ's health by 3.182%


Recommended Army Composition: Riflemen and Zookas

Walkthrough: Deploy your Troops to the south west of the beach. Before the Mortar can fire, drop a Shock Bomb directly on it. If done right, this will disable it and three of the Sniper Towers. Let your Troops take out the furthest south Sniper Tower. As the first Shock Bomb ends, drop another, this time in the central space between the Boom Cannon, Mortar and the pair of Sniper Towers. Let your Troops destroy the Mortar and Sniper Towers. Taking out the Boom Cannon now will help, but isn't vital. Ignore the final two Sniper Towers and the Machine Gun, and withdraw to the large tree to the left of the HQ using a Flare. Destroy the Supplies for some additional Energy. Then use another Flare to move them to the area just above where there were two Supplies touching, left of the HQ. From there they can attack the HQ. Use the additional Energy from the Supplies to Disable/Destroy either the Boom Cannon or the Machine Gun if they are still a threat to your Troops.
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