Base Statistics

  • Total Buildings: 21
  • Total Energy Available from Buildings: 60
  • Total Energy Available from Non-defensive Buildings: 30
  • Destroying a building will reduce the HQ's health by 3.5%


Recommended Army Composition: Heavy-Zooka or Heavy-Zooka-Medic

Walkthrough: Damage or destroy the two Boom Cannons with Artillery/Barrage. Choose either the left or right side to attack from, and trigger the Boom Mine on that side with Artillery. Deploy your Troops on the same side of the beach. Any Mine damage can be healed by Medics or a Medkit. Let your Troops destroy the 3 Sniper Towers, making sure that they stay close to the left wall of the base to avoid the Mines. Finish off the Boom Cannons with your newfound Gunboat Energy if necessary. When they are destroyed, Flare them to the Flamethrower on the chosen side, avoiding the remaining Mines if possible. Destroy the Flamethrower, using Medkits or Shock Bombs as necessary. Get some more Gunboat Energy by destroying the Non-Defensive Buildings if needed to finish off the Boom Cannons. After that, let your Troops take down the HQ.

Alternate Strategy

Recommended Army Composition: Riflemen-Zookas or All Zookas

Walkthrough: Eliminate as many Mines as possible on one side of the base using Barrage (and Artillery if necessary). Deploy troops on that side, keeping Sniper Towers occupied with Shock Bombs if necessary. If possible, always use Flares to direct troops to hug the side of the base you're attacking to minimize the risk of hitting Mines. Once you reach the Flamethrowers and Boom Cannons, Shock Bomb the Flamethrowers if you are using Riflemen, and eliminate the Flamethrower and Boom Cannon on the side you attack.
Once that is done, simply Flare your troops out of range of the other Flamethrower, if needed. They should finish off the HQ even with minor resistance from the remaining Boom Cannon.

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