Killzone III
Buildings
- Headquarters
- 9 Sniper Towers
- 10 Machine Guns
- 1 Mortar
- 1 Rocket Launcher
- 8 Mines
- 3 Non-defensive Buildings
Base Statistics
- Total Buildings: 25
- Total Energy Available from Buildings: 72
- Total Energy Available from Non-defensive Buildings: 9
- Destroying a building will reduce the HQ's health by 2.917%
Strategy
Recommended Army Composition: Tanks
Walkthrough: Barrage the Rocket Launcher to start (Barrage is best here because the three Supplies behind it will immediately give you almost all your Gunboat Energy back). Finish the Rocket Launcher off with Artillery if needed. Deploy your Tanks on the southeast side of the beach. They will punch through the weak Machine Guns very quickly. Focus their fire on the two rightmost Sniper Towers, using Flares if necessary. Support the Tanks by Shocking the Sniper Towers if you can, as the three nearest to the HQ are the only real threat to the Tanks. Once the Sniper Towers are down, the HQ will quickly follow.
Alternate Strategy
Recommended Army Composition: Rifle-Zooka or Heavy-Zooka
Walkthrough: Barrage the Rocket Launcher to start with as before. Finish it off with Artillery if needed. This time, however, use a pair of Artillery to remove the Mines in front of the Mortar. Target the Mine on the second right, then the remaining Mine. If done right, this will remove the four Mines and either heavily damage or destroy the Mortar - finish it off with another Artillery if necessary. Then, deploy all your Troops on the southeast again, and let them overwhelm the Defenses and HQ. Use a Flare to keep your Troops in formation if necessary.