- 5 Sniper Towers
- 1 Machine Gun
- 2 Mortars
- 2 Flamethrowers
- 1 Rocket Launcher
- 3 Non-defensive Buildings
- Total Buildings: 15
- Total Energy Available from Buildings: 42
- Total Energy Available from Non-defensive Buildings: 9
- Destroying a building will reduce the HQ's health by 5%
Recommended Army Composition: Riflemen
Walkthrough: Use Artillery/Barrage to destroy the Rocket Launcher. Deploy your troops to the left side of the beach. After they take out the two crates and approach the Sniper Towers, drop a Shock Bomb in the center of the nearest triangle of three Sniper Towers to disable them. Let the troops take them down, and roll into the remaining Sniper Towers and HQ. Any infantry troops may drift close enough to the Mortar to be in danger, so use any extra energy to either take it out with Artillery if need be, or use Flares to pull your troops back towards the HQ.
Recommended Army Composition: Heavy-ZookaWalkthrough: Dock the troops to the left and let them destroy the Supplies. Once done, let them target the Sniper Towers while supporting them with Shock Bombs (and Medkits if there is no energy for more Shock Bombs). Once all the Snipers are destroyed, drop a Flare to the bottom left corner where the Rocket Launcher can't target the troops.