Radar Station II
- 2 Sniper Towers
- 2 Cannons
- 2 Flamethrowers
- 2 Rocket Launchers
- 6 Mines
- 3 Boom Mines
- 1 Non-defensive Building
- Total Buildings: 10
- Total Energy Available from Buildings: 27
- Total Energy Available from Non-defensive Buildings: 3
- Destroying a building will reduce the HQ's health by 7.778%
Recommended Army Composition: RiflemenWalkthrough: Destroy the two Rocket Launchers with Barrage/Artillery. If you have a lot of energy, you may want to Barrage the minefield in front of the Cannons as well. Deploy all of your troops to the upper left of the beach, Flare them next to the left-most mine, and let them run in to attack the Cannons. Unless you were able to Barrage the minefield, you will lose some to Mines, but hopefully more than enough will survive. Let them destroy the two Cannons and two Sniper Towers. Now you can let the Riflemen take out the remaining Sniper Tower first, but you need to Flare the troops up and above the HQ so they are out of range of the three lower Sniper Towers - it will depend how many of your troops survive. From above the HQ they should be able to finish it off. You can use a Shock Bomb if you have spare energy to disable the nearby Sniper Tower if it's still standing to buy your troops time.
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