Tank Trap II
- 1 Sniper Tower
- 1 Machine Gun
- 1 Mortar
- 1 Cannon
- 1 Flamethrower
- 2 Boom Cannons
- 8 Non-defensive Buildings
- Total Buildings: 16
- Total Energy Available from Buildings: 45
- Total Energy Available from Non-defensive Buildings: 24
- Destroying a building will reduce the HQ's health by 4.667%
Recommended Army Composition: Tanks
Walkthrough: Start off by using a Barrage and a few Artillery to destroy the far Boom Cannon. Next, drop your Tanks in the middle of the beach, and then immediately Flare and Shock Bomb the front Boom Cannon. After it is destroyed, flare to the left side on one of the smaller trees, your Tanks should move to destroy the Mortar then the Sniper Tower. Finally, flare to one of the top trees to allow your Tanks to destroy some supplies as well as the Headquarters.
Recommended Army Composition: Rifleman
Walkthrough: Begin by using Barrage and or Artillery to take out the Machine Gun. Then, deploy Riflemen at the left. After destroying the two Boom Cannons, flare the troops to the left to avoid the Flamethrower. The riflemen should then easily destroy the Mortar, Sniper Tower, and Headquarters from this position.Note: Although there are relatively few casualties with this stategy, if you want to keep it at a minimum use as many shock bombs as you can, particularly on the Sniper Tower.