Tiny Tower



Base Statistics

  • Total Buildings: 13
  • Total Energy Available from Buildings: 36
  • Total Energy Available from Non-defensive Buildings: 9
  • Destroying a building will reduce the HQ's health by 5.833%


Recommended Army Composition: Heavies and Zookas

Walkthrough: Use some Artillery and Barrage to take out the Cannon, as this is the biggest threat to your Heavies. Deploy your Troops as far to the north as you can - after destroying the Supplies, the Heavies should be scattered and strong enough to walk over the few Mines without being too badly harmed. If you can, take out the Machine Gun to the immediate left of the Headquarters with Artillery/Barrage, but keep enough Gunboat Energy for a Flare or two, and a Shock Bomb or Medkit to help. Destroy the two north-most Sniper Towers with your Troops, using a Flare if you have to, then Flare above the Headquarters so your Troops attack it from above. Hopefully this will mean they can only be targeted by the remaining Machine Gun, and this should be too inaccurate at that range to stop you. If both Machine Guns are still there, you will lose more Troops.

Alternate Strategy

Recommended Army Composition: Riflemen

Walkthrough: Destroy the bottom most Mine on the right, then dock the troops to the right. Once the right-most Machine Gun opens fire, drop a Shock Bomb on that Machine Gun and the two right most Sniper Towers. Once done, drop another Shock Bomb on the Machine Guns placed close to the HQ. Then drop a Medkit on the troops dealing with the left most Machine Gun, once done drop a Flare to the right side and finish the HQ.
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