Base Statistics

  • Total Buildings: 48
  • Total Energy Available from Buildings: 141
  • Total Energy Available from Non-defensive Buildings: 30
  • Destroying a building will reduce the HQ's health by 1.489%


Recommended Army Composition: High leveled Tanks and Medics with good initial energy.

Walkthrough: Use a Barrage on the three leftmost Boom Cannons. Finish any off with Artillery. Deploy your troops on the left side of the beach. Use any gained energy to finish off the fourth Boom Cannon. After the front defenses are destroyed, Flare to the left. Use Shock Bombs as support as they destroy the Cannons and Sniper Towers. Then, go for the Headquarters.

Alternate Strategy

Recommended Army Composition: A few Landing Crafts of Smokey Zookas with good initial energy.

Walkthrough: Use the Artillery and Barrage to clear the three left-side Flamethrowers near the HQ. Also clear some Mines using Critters or Barrage, preferably the ones near the front-most Machine Gun as well as the Machine Gun to the top-left of it. Deploy Zookas under Smoke Screens right in front of the front-most Machine Gun, and then drop a Flare to the left side of the HQ, where the destroyed Flamethrowers were. Use Smoke Screens as necessary to cover the Zookas as they approach the HQ. Once they have gathered around the flared area, Flare the HQ and use Shock Bombs and Critters on the nearby Flamethrowers, Sniper Towers, Cannons and Boom Cannons if possible, in decreasing order of priority. If executed correctly the Zookas will take down the HQ with minimal casualties.
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