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[[File:Battle Orders.png|200px|center|link=]] |
[[File:Battle Orders.png|200px|center|link=]] |
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+ | |||
+ | {{Quote|Boosts damage and movement speed of nearby troops for a duration.}} |
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+ | |||
+ | ==Summary== |
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+ | *Battle Orders is a [[Hero Ability]] that can be used by [[Sgt. Brick]] in attacks. |
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+ | *It creates a large area of effect centered on the hero that increases the damage output and movement speed of your troops inside the area for a while. |
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+ | *Each use costs 12 more [[Energy]] than the previous one, with a starting cost of 6 Energy. |
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+ | |||
+ | ==Offensive Strategy== |
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+ | *This ability can be most helpful when your army reaches an especially heavily fortified area of the base. Use it to help your army destroy the dangerous area more quickly. |
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+ | *Use it in [[Headquarters]]-rushing attacks to boost the damage of your troops so that you can destroy the Headquarters more quickly. |
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+ | *When attacking operations with a smokey Zooka strategy, bring along Sgt. Brick to boost attack speed and damage right after smoke clears. Just be careful on long walks, as Sgt. Brick is faster than Zookas. |
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+ | *As the defensive abilities of troops are not affected, Medkits work well with this ability to maximize the amount of time the affected troops stay alive. |
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+ | *This ability can help troops, such as [[Zooka]]s, move out of the way of a [[Mortar]] shell before it strikes. |
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{| class="wikitable" style="width: 650px; text-align: center;" |
{| class="wikitable" style="width: 650px; text-align: center;" |
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! scope="col" |Duration<br />{{Res|RES=Time}} |
! scope="col" |Duration<br />{{Res|RES=Time}} |
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+ | ! scope="col" |Area of Effect Radius<br />{{Res|RES=Trigger Radius}} |
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|- |
|- |
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− | | |
+ | |7.5s |
+ | |10 tiles |
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|} |
|} |
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{| class="wikitable" style="width: 650px; text-align: center;" |
{| class="wikitable" style="width: 650px; text-align: center;" |
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! scope="col" |Upgrade Time<br />{{Res|RES=Time}} |
! scope="col" |Upgrade Time<br />{{Res|RES=Time}} |
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! scope="col" |Instant (Time Only)<br />{{Res|RES=Diamond}} |
! scope="col" |Instant (Time Only)<br />{{Res|RES=Diamond}} |
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+ | ! scope="col" |Hero Level Required<br />{{Res|RES=Level}} |
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|- |
|- |
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|1 |
|1 |
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|N/A |
|N/A |
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|N/A |
|N/A |
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+ | |3 |
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|- |
|- |
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|2 |
|2 |
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|8h |
|8h |
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|119 |
|119 |
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+ | |6 |
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|- |
|- |
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|3 |
|3 |
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|16h |
|16h |
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|202 |
|202 |
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+ | |10 |
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|- |
|- |
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|4 |
|4 |
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|1d 8h |
|1d 8h |
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|339 |
|339 |
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+ | |14 |
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|- |
|- |
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|5 |
|5 |
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|2d 16h |
|2d 16h |
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|572 |
|572 |
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+ | |18 |
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+ | |- |
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+ | |6 |
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+ | |60% |
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+ | |30% |
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+ | |128 |
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+ | |5d 8h |
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+ | |964 |
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+ | |23 |
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|} |
|} |
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{| class="wikitable" style="width: 650px; text-align: center;" |
{| class="wikitable" style="width: 650px; text-align: center;" |
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− | ! scope="col" |Number of Shots |
+ | ! scope="col" |Number of Shots<br />{{Res|RES=Number}} |
! scope="col" |Energy Cost<br />{{Res|RES=Ammo}} |
! scope="col" |Energy Cost<br />{{Res|RES=Ammo}} |
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! scope="col" |Cumulative Energy Cost<br />{{Res|RES=Ammo}} |
! scope="col" |Cumulative Energy Cost<br />{{Res|RES=Ammo}} |
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|42 |
|42 |
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|96 |
|96 |
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+ | |- |
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+ | |5 |
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+ | |54 |
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+ | |150 |
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Revision as of 18:59, 17 March 2019
Summary
- Battle Orders is a Hero Ability that can be used by Sgt. Brick in attacks.
- It creates a large area of effect centered on the hero that increases the damage output and movement speed of your troops inside the area for a while.
- Each use costs 12 more Energy than the previous one, with a starting cost of 6 Energy.
Offensive Strategy
- This ability can be most helpful when your army reaches an especially heavily fortified area of the base. Use it to help your army destroy the dangerous area more quickly.
- Use it in Headquarters-rushing attacks to boost the damage of your troops so that you can destroy the Headquarters more quickly.
- When attacking operations with a smokey Zooka strategy, bring along Sgt. Brick to boost attack speed and damage right after smoke clears. Just be careful on long walks, as Sgt. Brick is faster than Zookas.
- As the defensive abilities of troops are not affected, Medkits work well with this ability to maximize the amount of time the affected troops stay alive.
- This ability can help troops, such as Zookas, move out of the way of a Mortar shell before it strikes.
Statistics
Duration |
Area of Effect Radius |
---|---|
7.5s | 10 tiles |
Number of Shots |
Energy Cost |
Cumulative Energy Cost |
---|---|---|
1 | 6 | 6 |
2 | 18 | 24 |
3 | 30 | 54 |
4 | 42 | 96 |
5 | 54 | 150 |