DrummerGamer363 DrummerGamer363 26 days ago
0

Guide to the Heavy-Zooka-Bombardier Strategy

Introduction

The Heavy-Zooka-Bombardier strategy is another stronger version of the classic Heavy-Zooka strategy. This relies on the Heavies to take the damage and the Zookas and Bombardiers to deal the damage. Below the strategy will be covered in detail.

The troops

Heavies

The Heavy is the main troop of this army. The Heavy is a strong troop whose health is very high when it is high level and even when it is low level. It takes a lot of hits to take these beasts down, but they lack in attack with their machine guns. Their attack is what stops them from being op and needing another strong troop to help it with destroying the whole base/warship. Their speed isn't bad; their speed is balanced and can be effective when they are flared away so th…

Read Full Post
DrummerGamer363 DrummerGamer363 26 days ago
0

Guide to the Tank-Grenadier Bombardier Strategy

Introduction

The Tank-Grenadier-Bombardier strategy is a great strategy. This relies on the heavy damage power of the Tanks, Grenadiers, and Bombardiers. Likewise, the Tanks take the damage and the Grenadiers and Bombardiers deal the damage. Below the TGB strategy will be explained in detail.

The troops

Tanks

The Tank is the main troop of this army. Damage is the Tank's main strength. A level 17 Tank can deal 1946 damage per shot and has 6650 HP. This places them as the troop that deals the most damage per shot. Most buildings will quickly fall with a few shots. Health is also a key strength, as befitting an armored unit. Most defenses would take a long time to deal major damage. Tanks also have long range. They can out-range Flamethrowers, ju…

Read Full Post
DrummerGamer363 DrummerGamer363 14 April
0

Guide to the Heavy Chopper-Rocket Chopper Strategy

Introduction

The Heavy Chopper-Rocket Chopper is similar to the classic Heavy-Zooka, but in the air. This is only effective in Warships. This strategy relies on the Heavy Choppers to take the damage while the Rocket Choppers deal the damage. Below, the strategy will be covered up in detail.

The troops

Heavy Choppers

The Heavy Choppers are the main air troops of this army. Like the Heavy, the Heavy Chopper has high HP but low damage per second for its housing space. It periodically spawns Heavies every 5 seconds, up to a maximum of 10. It can spawn more when the deployed Heavies are defeated. When destroyed, Heavy Choppers will deal a small amount of damage in a small radius when it crashes onto the ground and drop 8 more Heavies in its place, …

Read Full Post
DrummerGamer363 DrummerGamer363 13 April
0

Guide to the Grenadier-Rifle-Zooka Strategy.

Introduction

The Grenadier-Rifle-Zooka strategy is a great strategy to use. This strategy relies on the Riflemen to tank the damage, Zookas to deal the main damage, and the Grenadiers to deal the support damage. Below, the GRZ strategy will be explained in detail.

The Troops

Riflemen

The Riflemen are the main troops of this army. Their specialty does not lie in soaking up hits. Instead, they are good at swarming a warship. Their small size of 1 space means they will always fill a landing craft no matter the level. A level 22 Rifleman has 580 HP and deals 157 damage per shot. Damage is somewhat low-moderate per unit, but their large numbers make up for this. Similarly, their health isn't outstanding, but it is compensated with the sheer amount …

Read Full Post
DrummerGamer363 DrummerGamer363 12 April
0

Guide to the Rifle-Zooka-Cryo Strategy

Introduction

The Rifle-Zooka-Cryo strategy is a Boom Beach strategy which relies on the Riflemen to tank the damage, Zookas to deal the damage, and the Cryoneers to negate the DoT the Riflemen are taking. This is an uncommon one in regular bases but can be effective in warships. Below the Rifle-Zooka-Cryo strategy will be covered in detail.

The troops

Riflemen

The Riflemen are the main troops of this army. Their specialty does not lie in soaking up hits. Instead, they are good at swarming a warship. Their small size of 1 space means they will always fill a landing craft no matter the level. A level 22 Rifleman has 580 HP and deals 157 damage per shot. Damage is somewhat low-moderate per unit, but their large numbers make up for this. Similarly…

Read Full Post
DrummerGamer363 DrummerGamer363 10 April
0

Guide to the Rifle-Warrior-Medic Strategy

Introduction

The Rifle-Warrior-Medic strategy is one of the weakest Boom Beach strategies. This relies on the Warriors to tank the damage, Riflemen to deal the damage, and the Medics to heal. The strategy is somewhat effective in regular bases and on Warships. Below, the Rifle-Warrior-Medic strategy will be covered in detail.

The Troops

Riflemen

The Riflemen are the main troop in this composition. Their specialty does not lie in soaking up hits. Instead, they are good at swarming a warship. Their small size of 1 space means they will always fill a landing craft no matter the level. A level 22 Rifleman has 580 HP and deals 157 Damage per Shot. Damage is somewhat low-moderate per unit, but their large numbers make up for this. Similarly, their h…

Read Full Post
DrummerGamer363 DrummerGamer363 8 April
0

Guide to the Scorcher-Tank-Bombardier Strategy

Introduction

The Scorcher-Tank-Bombardier is another of the best popular strategies in Boom Beach. This strategy relies on the Scorchers taking the damage and the Tanks and Bombardiers to deal the damage. Below the Scorcher-Tank-Bombardier strategy will be covered up in detail.

The Troops

Scorchers

The Scorcher is the main troop of the strategy. The Scorcher has a large amount of health but a relatively low DPS for the size it takes like Heavies, so it is best used to soak damage to protect damage-dealing troops. After attacking a building for a few seconds, the Scorcher will change targets even if its target is not destroyed yet. The Scorcher can return to Buildings that it has targeted before. It will keep targeting the building if it has be…

Read Full Post
DrummerGamer363 DrummerGamer363 8 April
0

Guide to the Seeker-Warrior-Medic Strategy

Introduction

The Seeker-Warrior-Medic Strategy is effective in Warships with low-medium leveled defenses but can be problematic in Warships with higher-leveled defenses. This tactic works in waves. The way this works is the Warriors and Medics go out first to get rid of many defenses and Engine Rooms in the Warship and then the Seekers to finish off any remaining Engine Rooms in the Warship. Below the Seeker-Warrior-Medic Strategy will be explained in detail.

The Troops

Warriors

The Warriors are the main troop for this composition. They serve as the first wave of the attack. Warriors use melee attacks rather than guns and have relatively high damage. Warriors have the fastest movement speed out of all troops. The Warrior's HP is higher than a …

Read Full Post
DrummerGamer363 DrummerGamer363 7 April
1

Guide to the Heavy-Tank-Bombardier Strategy

Introduction

The Heavy-Tank-Bombardier Strategy is a popular one in warships and regular bases. This strategy relies on the Heavies soaking up the damage and the Tanks and Bombardiers dealing the damage. Below the strategy will be covered up in detail.

The Troops

Heavies

The Heavies are the main troop for this army. The Heavy is a strong troop whose health is very high when it is high level and even when it is low level. It takes a lot of hits to take these beasts down, but they lack in attack with their machine guns. Their attack is what stops them from being op and needing another strong troop to help it with destroying the whole base/warship. Their speed isn't bad; their speed is balanced and can be effective when they are flared away so th…

Read Full Post
DrummerGamer363 DrummerGamer363 7 April
1

Guide to the Rifle-Cryo-Grenadier Strategy

Introduction

The Grenadier-Rifle-Cryo strategy is an uncommon one in regular bases but is somewhat effective in warships. It is generally one of the overall least popular compositions, but it does have some effectivity into it. This strategy relies on the Riflemen to tank the damage, the Cryoneers to negate the damage the Riflemen take, and the Grenadiers to deal the damage. The GRC strategy will be explained in detail.

The Troops

Riflemen

The Riflemen are the main troop of this army. Their specialty does not lie in meat shielding. Instead, they are good at swarming a warship. Their small size of 1 space means they will always fill a landing craft no matter the level. Damage is somewhat low-moderate per unit, but their large numbers make up fo…

Read Full Post
SaedBoombeach SaedBoombeach 16 March
0

We are recruiting for our taskforce. A very active diverse taskforce of 25 members max. Task force tag is: P98Q2UP0

Read Full Post
SnowHound11 SnowHound11 15 February
1

My HQ Level 5 Activity

I have upgraded a lot of things.

Read Full Post
PAWPatrol3 PAWPatrol3 2 May 2020
0

Part 1.7 of Troop Vs Defense: Riflemen vs Rocket Launcher

Hello everyone,

Smoke Screens on? OK, let's witness the battle between the troops with the smallest housing space and the defense with the longest range! Make sure your Smoke Screens are on, everyone! Arrghh...Johnson, don't you walk into the Rocket Launcher's range! Oh no he's a smoking crater...that's a few hundred gold, folks!


They're an average troop with moderate health and DPS for their small unit size. They are used effectively against single-shot defenses like the doom cannon and boom cannon but vulnerable against splash defenses. They have a pretty short range but longer than Heavies for them to tank the Riflemen.


Dubbed the "most effective defense", the Rocket Launcher has long range but low DPS. They land out devastating salvos of …



Read Full Post
PAWPatrol3 PAWPatrol3 1 May 2020
1

Part 1.6 of Troop Vs Defense: Riflemen vs Boom Cannon

Hello everyone,

It's Boom time with Part 1.6 of Troop VS Defense by Eddiedbspd! The Riflemen are facing the great Boom: Boom Cannon! Can the Riflemen take revenge for their allies (now a smoking crater)? Or will the defense with the (second) highest damage per shot crumple the Riflemen? Let us find out!


They're an average troop with moderate health and DPS for their small unit size. They are used effectively against single-shot defenses like the doom cannon and boom cannon but vulnerable against splash defenses. They have a pretty short range but longer than Heavies for them to tank the Riflemen.


The defense with the (second) highest damage per shot, the Boom Cannon has even higher damage (though not DPS) then the Cannon! Great for Scorchers …



Read Full Post
PAWPatrol3 PAWPatrol3 30 April 2020
0

Part 1.5 of Troop Vs Defense: Riflemen vs Flamethrower

Hello everyone,

It is time for Part 1.5 of Troop VS Defense with yours truly, Eddiedbspd! The Riflemen are facing the hot-" headed" defense, Flamethrower! Will they snipe down the hot mechanical beast? Or will it engulf the brave troops? Let the battle commence!


They're an average troop with moderate health and DPS for their small unit size. They are used effectively against single-shot defenses like the doom cannon and boom cannon but vulnerable against splash defenses. They have a pretty short range but longer than Heavies for them to tank the Riflemen.


With the shortest range of the defenses (except for the traps and the Microwav'r), the Flamethrower isn't a great choice - but their firepower is astonishing. Troops burn for a few seconds e…



Read Full Post
PAWPatrol3 PAWPatrol3 29 April 2020
0

Part 1.4 of Troop Vs Defense: Riflemen vs Cannon

Hello everyone,

Eddiedbspd with Part 1.4 of Troop VS Defense! Here, the Riflemen are battling against the single-shot defense Cannon. With obvious results, let's get into the battle!


They're an average troop with moderate health and DPS for their small unit size. They are used effectively against single-shot defenses like the doom cannon and boom cannon but vulnerable against splash defenses. They have a pretty short range but longer than Heavies for them to tank the Riflemen.


Single-shot defenses that fire faster and have the most DPS of the permanent defenses at max. They cripple tanks, leaving the damage-dealing troops vulnerable.


Riflemen wins! Even to its high DPS, the Cannon is meant for meatshields, not massed infantry. The Riflemen ove…




Read Full Post
PAWPatrol3 PAWPatrol3 26 April 2020
0

Part 1.3 of Troop Vs Defense: Riflemen vs Mortar

Hello everyone,

I'm Eddiedbspd and it's time for Part 1.3 of Troop VS Defense! Today the Riflemen are facing yet another splash defense, the Mortar. Will the Riflemen destroy the Mortar? Or will the Mortar cripple them with its shells?


They're an average troop with moderate health and DPS for their small unit size. They are used effectively against single-shot defenses like the doom cannon and boom cannon but vulnerable against splash defenses. They have a pretty short range but longer than Heavies for them to tank the Riflemen.


Another splash defense. They fire splash shells at a slow rate but troops can avoid them if they have enough speed.


Mortar wins! The Riflemen walk fast enough to avoid the shells, so the Mortar's range advantage is ign…




Read Full Post
PAWPatrol3 PAWPatrol3 25 April 2020
0

Part 1.2 of Troop VS Defense: Riflemen vs Machine Gun

Hello everyone,

Eddiedbspd here with Part 1.2 of Troop VS Defense! Today it's time to talk about the (obvious) battle between Riflemen and Machine Guns.


They're an average troop with moderate health and DPS for their small unit size. They are used effectively against single-shot defenses like the doom cannon and boom cannon but vulnerable against splash defenses. They have a pretty short range but longer than Heavies for them to tank the Riflemen.


They're splash defenses who do good against (unprotected) massed infantry. They're not a great defense, but Boom Cannons+Cannons+Machine Guns=nightmare. The (Boom) Cannons destroy the tanks (not the troop tanks) while the Machine Guns kill the massed infantry or fragile damage-dealing troops.


Machine…




Read Full Post
PAWPatrol3 PAWPatrol3 24 April 2020
0

Part 1.1 of Troop Rating: Riflemen vs Sniper Tower

Hello everyone,

I'm Eddiedbspd and I want to share with you guys a Troop vs Defense blog series! Today we're going to discuss Riflemen vs Sniper Towers.


They're an average troop with moderate health and DPS for their small unit size. They are used effectively against single-shot defenses like the doom cannon and boom cannon but vulnerable against splash defenses. They have a pretty short range but longer than Heavies for them to tank the Riflemen.


They're single-shot defenses who can do pretty well against either tanks+damage-dealing troops or massed infantry, due to their pretty high firing rate among the defenses. They also have a fairly long range which means they can even snipe off the long-ranged Bombardiers if they wander into its range…



Read Full Post
Cheeze16 Cheeze16 16 April 2020
2

Some Advices

You should keep the Resources,Storages,Vault,Armory,Sculptor,Landing Crafts, and Gunboat. After upgrading these buildings and reached the highest level for your HQ, you can upgrade anything you want. It is not a bad idea if you will focus on defense but remember, there's no good defense. You'll still get raided.



In early games, you need to deploy Magma and Dark statues. In Magma statues, you should balance the troop health and troop damage. In Dark statues, you should focus on GBE(Gunboat Energy). In late games, you should deploy Magma,Dark, and Ice statues. In Ice statues, you need to balance the building health and building damage because most raids happens here. Don't focus on Life statues because they can boost resources but those resources can …



Read Full Post
Joe handy2 Joe handy2 2 July 2019
1

Low Level Warrior Strategies

I know lots of you are beginners, around HQ 8 through 10. The Warrior is one of the best troops at this time in the game, so it is frequently used. At this HQ level, you haven’t unlocked Smokescreen, so you are unable to use SW, or Smokey Warrior. But, Warriors can still be used to attack bases successfully. This is because of Shock Bombs. Shock Bombs are an effective tool at this level, disarming defenses temporarily so that the Warrior can destroy or get out of their range.

Another useful tool is the flare. Many mercenary bases at this level are poorly defended and the defenses can be flanked and avoided. You can combine Flares and Shock Bombs to flank and destroy the Enemy HQ directly, or destroy a few other buildings in the proce…

Read Full Post
Awyman13 Awyman13 10 May 2019
0

Your Fandom Wiki Manager

Hello everyone! My name is Awyman13 and I’m the Fandom Wiki Manager for the . I am here to help the community and be a liaison to full-time Fandom staff. If you ever have a question or issue relating to the wiki, editing, styling, infoboxes, templates, etc., please contact me on my message wall.

Here are some handy links for help with wiki features:

  • Galleries, Slideshows, and Sliders—ways to present images.
  • Tabbers—a tabbed interface to organize information.
  • Portable Infoboxes—concise presentation of data that works on mobile devices too.
  • Community CSS and JavaScript—more customization options.

Questions? Let me know how I can help. - --awyman13 Talk Work 03:48, May 10, 2019 (UTC)

Read Full Post
Император МД Император МД 18 March 2019
1

Polls


Read Full Post
Jono4 Jono4 15 December 2018
1

Offensive Tribe Boosts and 25 Man Leaderboard

I was interested in how the 25 man leader board was affected by "tribal cycles" because sometimes the boosts are very useful for operations and sometimes they are woeful. Other cyclical things things can affect the leaderboard, like temporary gunboat abilities, Mega Crab and even Prototype troops - but I hoped these effect would be small.



  • 1 Method:
  • 2 Results:
  • 3 25 Man Leaderboard 30-oct-2018 08:52
  • 4 25 Man Leaderboard 12-nov-2018 08:51
  • 5 25 Man Leaderboard  27-nov-2018 08:51
  • 6 25 Man Leaderboard 10-dec-2018 08:49

I took a screen capture of the 25 man leader-board every two weeks at the end of the tribes (Monday or Tuesday). I am interested in the amount of force points, not in the particular teams. I tried to take the screen captures on the day the tri…




Read Full Post
Chaosgamer4LiFe Chaosgamer4LiFe 13 November 2018
1

Can you see purple, and can you spot the difference

🔴🔵🔴🔵🔴🔵 🔵🔴🔴🔵🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔵🔴 🔴🔵 🔴🔵 🔵🔴 …

Read Full Post
DavidDaLord DavidDaLord 9 October 2018
1

Beginner's Guide

  • 1 Yay Me!!!
  • 2 Offense
    • 2.1 LCs:
    • 2.2 What to Attack:
    • 2.3 Strategies:
      • 2.3.1 Note: The reason I prefer Rooka in HQ 11 is because most players you attack will have BC's.
  • 3 Defense

I've upgraded my HQ to 12, so I think I'm officially in mid-game now!

So, I will write this guide to help others in their early days.


I suggest not to prioritize your LCs unless you are in HQ's 4, 8, 10, or 12. Always do prioritize your GB though. You could always use a bit more energy. In HQ 4, you will unlock Sgt. Brick, a good damage-dealer that can support all heavies. However, try getting and using Dr. Kavan ASAP. More about this in the next section.


Usually, try to attack bases you can easily beat so as not to lose troops. In the last attack of the day though, attack a hard base…




Read Full Post
DavidDaLord DavidDaLord 29 September 2018
1

HQ 11 Troubles

I'm constantly having issues defending my base against tanks in HQ 11. I don't have a BC, and most people can fit 2 tanks/LC. My VPs need to be this high for me to get enought resources for building upgrades. Does anyone know the best way to place my cannons to counter tanks? (Also, my BM tends to not do very much damage to tanks. Are they under-upgraded?)

Read Full Post
SubZeroYT7 SubZeroYT7 8 July 2018
0

Strategy for Lower Levels and Pros

Some of the best YouTubers have all kinds of strategies, and some of them are nuts, while others are pretty good. If you are a low level, don't attempt any of these load outs, like CosmicDuo's all Smokey Warrior charge. Just stick with Heavy Zooka or Heavy Riflemen. These two combos work best against Sniper Towers and Mortars. With Machine Guns, make sure to bring more than one Heavy for damage absorption, even if that means upgrading your Landing Craft. If you want to succeed, follow my advice.

1. Never charge a Mortar head on with the Hooka. The shells will wreck your Zookas before they lay a finger on the Mortar.

2. Don't waste GBE. Even if that means letting that Sniper Tower fire on your troops, don't fire on it and let the Cannon right…

Read Full Post
RagedBarbar!an RagedBarbar!an 12 April 2018
1

Totally Legitimate Turtle



  • The Dr. T Turtle is a rare, gag beach creature.
  • It comes from the animated commercial Dr. T Goes Undercover, a commercial created in the time leading up to the release of Heroes.

  • It appears as Dr. T dressed in a turtle costume lying on the beach.
  • When tapped, the shell opens up, revealing helicopter blades. Dr. T then flys over the ocean.
  • He leaves behind what appears to be purple eggs.

  • This seems to be one of the rarest things that can show up on a player’s beach, if not the rarest.
  • The helicopter blades and purple eggs were not in the original commercial.
Read Full Post
AudiGamer1 AudiGamer1 29 March 2018
1

Strategy: Defend

Wanted to know how to defend your bases better??

[This is a strategy blog]

First tip:

Dont put buildings close together, because 1 Artillery can damage or destroy multiple building at once.

Second tip:

Dont put your HQ too close the to beach, because people can destroy your HQ and get loot and 2 free victory points.

Third tip:

To protect from people that use Warrior Flare Smoke strategy put machine guns and flamethrowers near the HQ.

Fourth tip:

The protect from a lot of low HP troops upgrade your mortars, rocket launchers and shock launchers use tham a effective way.

Fifth tip:

Dont put defences too close, because 1 barrage can damage or destroy multiple defences at once.

Read Full Post
Kaiser Emotion Kaiser Emotion 31 October 2017
0

Theory On Island 51

Theory On Island 51


This is a small theory on island 51.

Something put in Boom Beach news recently which has a name resemblance to the somewhat famous Area 51, known for Alien Conspiracy Theories. 

According to that post. The island is not included on the map. But my theory says it is on the map but unlabeled.


I believe Island 51 is just northeast of the playerbase and just south of mega turtle and mega crab shadows. 

I believe island 51 is the same island famously known to be attacked by the mega crab but never taking visible damage. 


This is just my theory feel free to throw others out.

Read Full Post
YT: General Masher YT: General Masher 15 October 2017
1

My thoughts on each of the heroes!

  • 1 Introduction
  • 2 What is a hero?
  • 3 Sgt. Brick
  • 4 Cpt. Everspark
  • 5 Dr. Kavan (Added in June)
    • 5.1 To be continued...

No, Masher is not dead lol

Sorry about being absent for SO DANG LONG, the fact that I have to watch over the forums and reddit and discord is tiresome! After all that weird stuff going on in there, I'm beginning to make my comeback! If it isn't obvious enough, this topic is all about my thoughts on the heroes. Let's get this rolling!


For those of you who don't know what a hero is, it's a special kind of troop that has a different personality as well as being a HUGE help to your troops. They don't take time to retrain, but what bugs me about them is that you have to have at least 1 troop to attack a base. C'mon Supercell, is the hero not some…



Read Full Post
649537 649537 25 August 2017
1

Ticker Tape

  • 1 Ticker Tape
  • 2 Level 58 OP Base
  • 3 Level 62 OP Base
  • 4 Level 66 OP Base
  • 5 Strategy we already Used:
  • 6 Number of Power Bases destroyed:
  • 7 Participation:
  • 8 Next Operation Plans:

Ticker Tape is one of the Operations i've already done it. I've done it 5 times with 12-man TF, winning 4 times against levels 66 and 1 against level 62. Ticker Tape is actually Stronger than Charleston. It has 3 Power Bases, containing levels of : 58, 62, 66. In some cases, they have also Shield Generators.

Force Points Total: 225


It is actually the weakest Power Base in Ticker Tape Operation. They have boosts around 30 to 40% HP, and around 12-20% Damage Statues. They always have at least 1 Prototype Weapon.

It also appears on Charleston, Mid Power Base.


It is the Medium Power Base in …




Read Full Post
LicensePlateGuy LicensePlateGuy 14 August 2017
3

Smokey Warriors!

  • 1 Smokey Warriors
  • 2 Step One
  • 3 Step Two
  • 4 Step Three
  • 5 Take The Loot

Smokey warriors, for me, a level 33, is one of the best strategies I've ever seen. This shall be the ultimate guide to using this strategy.



Step one would be to look for a base possible for warriors. A base you want to attack looks like this:

  • HQ is on the edge of the base
  • Base is spread out.
  • Defenses cannot hit the beach
  • Mines are set in a tight minefield (which you will BARRAGE muhahahaha)

You can still attack a base that doesn't fit a few of these requirements.


Now, take a look at the mines. If they are spread out into the base, it's quite bad. You may have to use barrage a bit, unless you see a pathway clear or containing little mines.

You want as much gbe as possible --- around 50 for a…





Read Full Post
Zazme Yakuza Zazme Yakuza 9 April 2017
0

Cubing Statistics

Hello, ,Welcome to this blog, it's been awhile since I wrought one.

 Zazme_Yakuza  Contact Me  Blog  Edits  Rules and Policies   12:53,9-Apr-2017 

Here we are going to talk about my cubing statistics

Read Full Post
MegalodonX MegalodonX 2 April 2017
0

Random Boom Beach Polls

Read Full Post
Kaiser Emotion Kaiser Emotion 31 March 2017
1

Small Guide to GRiM

Guide to GRiM


          







Medics- Keeps the troops alive long enough to finish a base off in the last seconds! Unload them with the Grenadiers in case of remaining rocket or mortar. I recommend 1-2 boats of medium leveled medics.              






Hero-


I personally prefer Everspark because the critters can distract key defenses buildings.

Send her out with grenadiers and medics as somewhat as a shield





Use GBE on these defenses-

5 highest 1 lowest 

Shock launcher- 5 -- These can slow you down enough that you could run out of time is the highest threat.

Rocket launcher-5 -- Take out as many of these as possible if you have to leave one standing.

Sniper tower-4 -- These can make quick work of grenadiers but enough riflemen can overrun.

Mortar-4 -- The slow …


















Read Full Post
MagmaHound MagmaHound 11 March 2017
2

Reference - Upgrade Costs.


These lists contain all upgrade costs, sorted by the HQ level in which they can be upgraded.

These lists are sorted in descending order of total cost. Each resource is weighted equally (i.e. 1 Wood is considered equal to 1 Stone and 1 Iron).

Each entry shows the building/gold upgrade, followed by the level it is upgraded to, followed by the cost.

These entries are highlighted in a color scheme, which categorizes the upgrades. The category represented by each of these colors are shown in the table below.

For this purpose the Hero Hut is assumed to be a support building as they house the supporting Heroes.


Background Color
Category Represented in Building Upgrade Table
Category Represented in Armory Upgrade Table

Troops

Mines

N/A

Heroes

Gunboat Weap…











Read Full Post
Kaiser Emotion Kaiser Emotion 6 March 2017
2

How to use Critters.

                                         This is my first blog and i hope you enjoy it. This will talk about some uses of Critters. They are ordered by how useful they are.

  1. The first being distraction and taking out low HP defenses, placement is key always try to put critters away from your troops so the turrets have to turn away.
  2. The second is with combination of other abilities one can defeat a base without deploying troops. If the HQ is away from the other defenses one can use artillery and barrage s to take out anything guarding it and use critters to finish it off.
  3. Lastly the two front war. send your troops on the beach and throw a bunch of critters at the back of the base if the HQ has defenses around it and somewhat centered in the bas…
Read Full Post
YT: General Masher YT: General Masher 5 March 2017
0

Another Q and A Coming Up! 100 Subscribers Special

I finally reahed up to 100 Subscribers, what does that mean? I get to do another Q&A! Last time I posted a announcement of this, no one really paid attention :(

But I really hope I get you guys to ask some questions in the comment section below, if you don't want to ask me via the youtube video just comment on this blog post. Ask me as many questions as you'd like but bear in mind I'll have to write these down on paper since last time I tried to log onto the wiki on my Android, it didn't really work. You have until next Monday and that's when I'l be answering the questions, this blog will also be posted on the Clash Royale Wiki if you wonder if I'm gonna do that. Thank you guys so much for 100 Subscribers, make sure you subscribe to my chan…

Read Full Post
YT: General Masher YT: General Masher 10 February 2017
1

Is Boom Beach unbalanced?

  • 1 Introduction
  • 2 What I think is Balanced
    • 2.1 NPC Bases
    • 2.2 PvP Layouts
    • 2.3 Events
    • 2.4 Troops
      • 2.4.1 Rifleman
      • 2.4.2 Heavy
      • 2.4.3 Zooka
      • 2.4.4 Warriors
      • 2.4.5 Tank

Just a few things I should say before moving on with the actual blog:

1. This is NOT the truth, these are simply my opinions on what I think is balanced or not.

2. If you think Boom Beach is (un)balanced, let me know why you came up with that conclusion.

3. There's no reason to hate me just because I went against your opinions, do what disclaimer #2 says and we'll talk.

With that said, let's get started!


This is what I don't have a problem with about the game, I think Supercell should keep the following:


This may seem akward, but I think the NPC Bases we get are fair game. If you get something like Thunder Cats…




Read Full Post
Salatovnik Salatovnik 20 January 2017
1

Lets get this over with.

So, here you go. we will keep this one short - My brother died 3 days ago. I dont want to make any more diary of rifleman again maybe I will restore it in the future. Goodbye.

Read Full Post
YT: General Masher YT: General Masher 13 January 2017
0

Q&A coming soon, 50 subs special!

I'm gonna keep this one short, here ya go: Ask me anything!

If you don't have a youtube account, ask me anything in the wiki comment section below. Thanks! - General Masher

Read Full Post
YT: General Masher YT: General Masher 3 December 2016
2

Teams in the Stories

  • 1 Introduction
  • 2 World War 1
  • 3 World War 2
  • 4 Cold War (Boom Beach's current setting)
  • 5 World War 3 (The ender of all wars?)
    • 5.1 List of SDC (Strategic Defense Coalition) members:
  • 6 World War 4 (The real ender of all wars)
  • 7 Thats it!

Hey guys, I'm Gmasher! This isn't the official list as the story still isn't complete but I will add more stories along the way, aside from that remember this is a completely different universe compared to the one we live in. That said, here are the teams:



Allies
Central Powers
Russian Empire
German Empire
United States
Austria-Hungary
British Empire
Ottoman Empire
France
Bulgaria
Empire of Japan

Kingdom of Italy


Allies
Axis
Soviet Union
Germany
United States
Japanese Empire
United Kingdom
Italy
France

French Resistance

Poland

Canad…

















Read Full Post
Christopher Zho Christopher Zho 2 December 2016
1

Favorite stage in the cycle of evil

For Me, I would say that Doctor T is my favorite because he has two locations. Pros: Unlimited attacks. Power stones most unique Cons: your attack does not save if you failed

Read Full Post
YT: General Masher YT: General Masher 24 November 2016
0

The Ultimate Boom Beach Story

It's about time the story tells us the events! The stories aren't finished but all the links to the stories and it's different parts are finally official. Let me know if you want your story in the timeline in the comment section and me, Magma Hound & Salatovnik will debate if it will be in the timeline, the list is in chronological order.

The Other Side of the Broken World Part 1

The Other Side of the Broken World Part 2

The Other Side of the Broken World Part 3

The Other Side of the Broken World Finale all by me (YT Gmasher)

Rifleman & Cryoneer by Magma Hound

Diary of a Rifleman Part 1

Diary of a Rifleman Part 2

Diary of a Rifleman Part 3

Diary of a Rifleman Finale all by Salatovnik

The Boom Beach Story Part 1

The Boom Beach Story Part 2

The Boom Bea…

Read Full Post
YT: General Masher YT: General Masher 24 November 2016
2

The Other Side of the Broken World Finale


The Aleutian Islands, where the stories take place.

The rest of the story is from Andrei's POV, I apologize if you didn't like Dmitri's version of Part 2, I just wanted you to know what happened after Andrei abandoned their squad while they were searching for the General. If you want to know what happened in Part 3, click here. That said, enjoy the finale!


  • 1 Chapter 25: Interrogation
  • 2 Chapter 26: Escape
  • 3 Chapter 27: Freedom
  • 4 Chapter 28: Land Ho!
    • 4.1 Chapter 28.5: After Andrei's flashbacks
  • 5 Chapter 29: The Meeting
  • 6 Chapter 30: The Black War Berilligents
  • 7 Chapter 31: Crew Expandable
  • 8 Chapter 32: Black Magic
  • 9 Chapter 33: How do these work?
  • 10 Chapter 34: Blackguard Origin
  • 11 Chapter 35: General Zhao & Captain Ruddero
  • 12 Chapter 36: Blackguard Mainland?
  • 13 Chapter…


Read Full Post
Salatovnik Salatovnik 22 November 2016
4

Diary of Rifleman PART FOUR / Final part.

NOTE - This might be crazy, but I may involve portal. I know you guys will be against it but it would be nice experiment.

9.12.2016 ENTRY TWENTY TWO

Blackguard was here again, with Zhao´s head on a plate. Im a little upset now, if I will not join him he will enjoy torturing me and burning my base, that wont be nice.

Some time later...

28.3.2017 ENTRY TWENTY THREE

...I HAVE NO IDEAAS!

Read Full Post
Prokop0223 Prokop0223 21 November 2016
2

Boom Beach vs Clash of Clans

Hello! This is my first blog in this wiki!
First of all, I wnat to say that Boom Beach (and Clash Royale) is the best mobile game ever!

In this blog, I will explain why is BB funnier than CoC.


Boom Beach
Clash of Clans
Good Things
  • Better look - the base looks way better
  • Less building time - in lower HQ, avergae build time is few hours
  • More levels - more detailed differences


Bad Things

  • One builder - if there were two, it'd be way better. I do not think there should be 3 or more...

Good Things
  • Work in Progress


Bad Things

Read Full Post
YT: General Masher YT: General Masher 18 November 2016
1

The Other Side of the Broken World Part 3










Blazing through the streets of Berlin to save Hitler (why? good question).


  • 1 Introduction
  • 2 Chpater 17: Searching for the General
  • 3 Chapter 18: Andrei!
    • 3.1 Chapter 18.5: Apology
  • 4 Chapter 19: Emergency!
  • 5 Chapter 20: Endless Journey
  • 6 Chapter 21: Revisiting Warsaw
  • 7 Chapter 22: Following the Footsteps
  • 8 Chapter 23: Scout
  • 9 Chapter 24: Attack!

For Part 2, click here. This part isn't after Part 2, instead this is what Andrei's brother Dmitri Konstantin has been going through while Andrei has been zipping across Poland with the rancher. That said, here is Part 3!


This is bull! I could have been wandering off like what Andrei did instead of searching for the dumb General, but I chose to obey my father and search for him. If you didn't know what happened in Part 2 C…













Read Full Post

Community content is available under CC-BY-SA unless otherwise noted.