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Summary
- The Bombardier is the eleventh Troop unlocked in the game, at Headquarters level 21.
- Bombardiers have extreme range and high DPS with pitiful health.
- Each Bombardier costs 1 Gunboat Energy to deploy.
Visual Appearances
- The Bombardier appears as a stout old man with a white-haired beard and robust arms.
- He wears a flinch colored vest which has a pack full of mortar shells on its back. Underneath the vest is his uniform.
- The Bombardier wears a dark green hard hat and goggles.
- The Bombardier wields a small mortar which has been modified to double as a walking stick, bolstered by a tennis ball under it.
Offensive Strategy
- Bombardiers are similar to Zookas in the sense that they are very fragile - Despite taking up the same space as a Tank, they have negligible health. Their longer range, however, allows them to safely engage Machine Guns and Cannons in addition to Flamethrowers, so none of these should be a threat unless they are poorly placed.
- Bombardiers can also outrange Sniper Towers and Mortars, but just barely. If more than two Bombardiers attack the same Sniper Tower or Mortar, some will probably get pushed into range.
- Boom Cannons and Rocket Launchers are major threats to exposed Bombardiers, as are many Prototype Defenses, since they can easily reach them.
- You can protect Bombardiers with Tanks or Heavies, who will distract long-ranged Defensive Buildings and clear any Mines. Some frontline units, however, may not work as well if they move inside a blindspot, causing the building to target Bombardiers instead.
- Bombardiers, like Zookas, will target in-range active defenses before targeting support buildings, such as Storages, Power Cores, or Shield Generators.
Defensive Strategy
- Avoid placing exposed Flamethrowers, Machine Guns or Cannons on the front lines without any protection, as Bombardiers are able to outrange all three. Depending on the warship layout, placing them at the edge just before a landing zone may still work if placed properly.
- Several Prototype Defenses can work well against the Bombardier:
- The Shock Blaster, Lazor Beam, Doom Cannon and Grappler can all easily reach Bombardiers. In the first three cases, Bombardiers can be finished off quickly by the prototype, while the Grappler can nullify the Bombardiers' range advantage by pulling them close, destroying them easily with help from other defenses. However, in cases where the Bombardiers are backed by meat shields, the Lazor Beam will typically be the only prototype that can consistently hit them.
- The Hot Pot and Boom Surprise are largely immune to the Bombardier's range advantage due to their nature of hiding until enemies are close, and thus can also make good choices. However, in cases where the Bombardiers are backed by meat shields, both prototypes can be distracted easily, making them vulnerable targets.
- S.I.M.O.s are an excellent prototype choice to defend against Bombardiers, as they will target Bombardiers in the absence of Critters or other low-health distractions.
- Note that the Bombardier can outrange both the Microwav'r and Flotsam Cannon, though in the latter case the death damage can be useful to finish off Bombardiers if the attacker is not paying attention and there are no other nearby defenses to occupy the Bombardier.
Squad Leaders
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| Clustardier | Bomb & Shield | Firebrand |
Prototype Troops
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| Cryobombardier | Melon Bombardier |
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Upgrade Differences
- There are no visual changes between levels, but each upgrade increases the Bombardier's hitpoints (by 17-32%), DPS (by 200) and training cost.
Skins
| Name |
Appearance |
Description |
Unlocking |
Cost |
|---|---|---|---|---|
| Default | Your original look. A familiar and timeless classic. | - | - | |
| Santa Bombardier | ![]() |
His christmas crackers pack an extra big bang. | Boom Pass Season 10 50 Points |
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Trivia
- Bombardiers were first introduced on Warship season 3, and were made available on the home base following the end of season 4.
- The Bombardier has the longest range of any non-prototype troop and the highest damage per hit of all troops.
- While under the effects of the best Troop Damage Masterpiece, 12 Guardians (all boosted with Power Powder), and Sgt. Brick's level 6 Battle Orders, a maxed Bombardier can deal up to 38,118.08 damage per shot.
- If the opponent also has the best Troop Damage Masterpiece and 12 Guardians (all boosted with Power Powder), and the player attacks using the Engraving Intel at max level, a maxed Bombardier can deal up to 48,656.608 damage per shot.
- The Bombardier is currently the only non-mechanical troop that requires Gunboat energy to deploy.
- You can have a maximum of 24 Bombardiers in a complete set of fully upgraded Landing Crafts.
- The Bombardier and the Zooka are the only regular troops with higher DPS than Health at all levels (with no Statue bonuses). Melon Bombardiers and Cryobombardiers are the Prototype Troop counterparts that have higher DPS than Health.
- The Bombardier, Laser Ranger, Mech and Rocket Choppa are the only non-prototype troops that do not have unlock quotes.
- The Bombardier, most of his variants as well as Squad Leaders all carry two rank chevrons, indicating they are all corporals. This would match with his description claiming his experience.
Statistics
| Unit Size |
Training Time |
Movement Speed |
Attack Range |
Attack Speed |
Splash Radius |
Headquarters Level Required |
|---|---|---|---|---|---|---|
| 8 | 15m |
Moderate / 200 |
Very Long / 12 Tiles | 2.2s | 1 Tile | 21 |
Warships
| Rank |
Level |
Reserves Size |
Upgrade Tokens |
Tech Level |
|---|---|---|---|---|
| 1 | 1 | 28 | N/A | 5 |
| 2 | 2 | 34 | 135,500 | 10 |
| 3 | 3 | 40 | 164,000 | 15 |
| 4 | 4 | 46 | 198,500 | 20 |
| 5 | 5 | 52 | 270,000 | 25 |
| Total | 768,000 | 75 | ||






