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Bombardier
"The Bombardiers can shoot with pin point accuracy from a large distance, dealing massive damage. They require extra energy to deploy as they are slightly older (but more experienced) than most troops."

Summary

  • The Bombardier is the eleventh Troop unlocked in the game. He is unlocked upon reaching Headquarters level 21.
  • Bombardiers have extreme range and high DPS with pitiful health.
  • Each Bombardier costs 1 Gunboat Energy to deploy.

Visual Appearances

  • The Bombardier appears as a stout old man with a white-haired beard and robust arms.
  • He wears a flinch colored vest which has a pack full of mortar shells on its back. Underneath the vest is his uniform.
  • The Bombardier wears a dark green hard hat and goggles.
  • The Bombardier wields a small mortar which has been modified to double as a walking stick, bolstered by a tennis ball under it.

Offensive Strategy

  • Bombardiers are similar to Zookas in the sense that they are very fragile - Despite taking up the same space as a Tank, they have negligible health. Their longer range allows them to completely Machine Guns and Cannons in addition to Flamethrowers, so none of these should be a threat unless they are poorly placed.
  • Bombardiers can also outrange Sniper Towers and Mortars, but just barely. If more than two Bombardiers attack the same Sniper Tower or Mortar, some will probably get pushed into range.
  • Boom Cannons and Rocket Launchers are major threats to exposed Bombardiers, as are many Prototype Defenses.
  • You can protect Bombardiers with Tanks or Heavies, who will distract long-ranged Defensive Buildings and clear any Mines. Unlike Grenadiers, Bombardiers have good accuracy and will therefore never harm allies, but this also means their attacks can't set off mines, which may in turn destroy them if the frontline units didn't trigger them already.
  • Keep in mind that Bombardiers have similar weaknesses as Zookas have. For example, using a Flare when using Bombardiers with Heavies on a Rocket Launcher will move the Heavies in the blind spot which the Bombardiers won't enter, thus allowing the Rocket Launcher to fire on the Bombardiers.
  • Bombardiers, like Zookas, will target in-range active defenses before targeting support buildings, such as Storages, Power Cores, or Shield Generators.

Defensive Strategy

  • Avoid placing exposed Flamethrowers, Machine Guns or Cannons on the front lines without any protection, as Bombardiers are able to outrange all three. Depending on the warship layout, placing them at the edge just before a landing zone may still work if placed properly.
  • Several Prototype Defenses can work well against the Bombardier:
    • The Shock Blaster, Lazor Beam, Doom Cannon and Grappler can all easily reach Bombardiers. In the first three cases, Bombardiers can be finished off quickly by the prototype, while the Grappler can nullify the Bombardiers' range advantage by pulling them close, destroying them easily with help from other defenses. However, in cases where the Bombardiers are backed by meat shields, the Lazor Beam will typically be the only prototype that can consistently hit them.
    • The Hot Pot and Boom Surprise are largely immune to the Bombardier's range advantage due to their nature of hiding until enemies are close, and thus can also make good choices. However, in cases where the Bombardiers are backed by meat shields, both prototypes can be distracted easily, making them vulnerable targets.
    • S.I.M.O.s are an excellent prototype choice to defend against Bombardiers, as they will target Bombardiers in the absence of Critters or other low-health distractions.
    • Note that the Bombardier can outrange both the Microwav'r and Flotsam Cannon, though in the latter case the death damage can be useful to finish off Bombardiers if the attacker is not paying attention and there are no other nearby defenses to occupy the Bombardier.

Upgrade Differences

  • There are no visual changes between levels, but each upgrade increases the Bombardier's hitpoints (by 17-32%), DPS (by 200) and training cost.

Trivia

  • Bombardiers were first introduced on Warship season 3. They were standardized as regular troops after season 4 ended.
  • The Bombardier has the longest range and damage per hit of any non-prototype troop.
  • While under the effects of the best Troop Damage Masterpiece, 11 Guardians boosted with Power Powder, and LVL 6 Battle Orders the Bombardier can deal up to 23,562 damage per shot.
  • The Bombardier is currently the only non-mechanical troop that requires Gunboat energy to deploy.
  • You can have a maximum of 24 Bombardiers in a complete set of fully upgraded Landing Crafts.
  • The Bombardier and the Zooka are the only regular troops with higher DPS than Health at all levels (with no Statue bonuses). Melon Bombardiers and Cryobombardiers are the Prototype Troop counterparts that have higher DPS than Health.
  • The Bombardier and the Mech are the only troops that do not have unlock quotes, unlike all other troops.
  • According to his uniform, he is a corporal.

Statistics

Unit Size
Troop Capacity
Training Time
Time
Movement Speed
Movement Speed
Attack Range
Range
Attack Speed
Shot
Splash Radius
Splash Radius
Headquarters Level Required
Headquarters
8 15m

Moderate / 200

Very Long / 12 Tiles 2.2s 1 Tile 21
Level
Level
Hitpoints
Hitpoints
DPS
Damage
Damage per Shot
Damage
Training Cost
Gold
Research Cost
Gold
Armory
Combat Academy
Research Time
Time
Instant
Diamonds
XP Gain
Xp
1 250 1,100 2,420 17,000 N/A 21 N/A N/A N/A
2 300 1,300 2,860 20,000 7,500,000 21 4d 12h 2,498 103
3 380 1,500 3,300 25,000 7,500,000 22 4d 14h 2,509 105
4 500 1,700 3,740 30,000 8,000,000 23 4d 16h 2,603 107
5 600 1,900 4,180 35,000 8,500,000 23 4d 18h 2,692 110
6 700 2,100 4,620 40,000 9,000,000 25 4d 20h 2,785 113

Warships

Rank
Level
Level
Level
Reserves Size
Troop Capacity
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 1 28 N/A 5
2 2 34 135,500 10
3 3 40 164,000 15
4 4 46 198,500 20
5 5 52 270,000 25
Total 768,000 75
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