Summary[]
- Bombing Run is a Hero Ability that can be used by Cpt. Ruddero in attacks.
- Bombing Run causes Cpt. Ruddero to target the closest building. Upon reaching it, he will dash forwards and return as he saturates an area at set intervals with cluster munitions that split into multiple submunitions and damage all enemy buildings caught in their AOE.
- If the target is destroyed before he could reach it, he will retarget automatically.
- While bombing, Cpt. Ruddero is still vulnerable, but gains a limited number of shield points, which deplete over time until after the bombing run concludes, and can negate excess damage destroying it in a single hit.
- Cluster bombs do not affect Mines or cause friendly fire.
- While the ability is active, it cannot be used again.
- Each use costs 4 more Gunboat Energy than the previous one, with a starting cost of 4 Energy.
Offensive Strategy[]
N/A
Statistics
Level | Initial damage | Shrapnel count | Shrapnel damage | Boming run duration | Bomb drop interval |
---|---|---|---|---|---|
1 | N/A | 5 | N/A | N/A | 1.0s |
2 | 450 | 5 | 450 | 4.0s | 1.0s |
3 | 675 | 5 | 675 | 4.3s | 1.0s |
4 | N/A | 5 | N/A | 4.6s | 1.0s |
5 | 1500 | 5 | 1500 | 4.9s | 1.0s |
6 | 2,250 | 5 | 2,250 | 5.1s | 1.0s |
Number of Shots |
Energy Cost |
Cumulative Energy Cost |
---|---|---|
1 | 4 | 4 |
2 | 8 | 12 |
3 | 12 | 24 |
4 | 16 | 40 |
5 | 20 | 60 |