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BoomMinec
"The Boom Mine stops the enemy in their tracks! Its high impact blast is focused in a small area."

Summary

  • Boom Mines are traps that will be triggered when troops are within close proximity.
  • They activate briefly after contact, inflicting massive damage in a very small area.
  • The first Boom Mine is unlocked upon reaching Headquarters level 10.
  • Boom Mines reappear after every attack on your base. You never have to rebuild them.
  • Boom Mines are upgraded using the Armory.
  • Statues will not increase the Boom Mine's damage dealt.

Offensive Strategy

  • Do not let your Troops (especially your most valuable ones) step on a Boom Mine, as they are very deadly! However, if your Troops have at least 1 tile spacing, the Boom Mine can only hit one of them.
    • As with Cannons and Boom Cannons, Boom Mines are designed to counter large units and have an extremely small AOE, so they are only concerning if you attack with said units, such as Tanks. Its poor blast radius greatly weakens its effectiveness against groups of smaller units like Riflemen, as it will only destroy one or two of them, a loss usually inconsequential with such army compositions.
  • ArtilleryBarrages, or Critters can be used to set off Boom Mines.
  • Dr. Kavan's Ice Shields and the temporary Crystal Shield Projector ability can be used to absorb its explosion.
  • Grenadiers, Lazortrons and Rain Makers can also trigger Boom Mines indirectly via their attacks. The Cluster Grenade, Explosive Charges, and Shock Knuckles abilities can also detonate any Boom Mines as a result of their impacts.

Defensive Strategy

  • Place Boom Mines away from normal Mines and other Boom Mines, as they are capable of dealing with a group of troops alone.
  • Having some distance between Boom Mines can also prevent attackers from triggering all of them through a Barrage.
  • Hiding your Mines/Boom Mines behind tall buildings such as Sniper Towers can make them a surprise to your attacker and help you win your defense.
  • You can hide your Boom Mines behind Magma statues or any Masterpieces as their heads can hide Boom Mines. It is advised to put them behind Magma Masterpieces.
  • They are better against single yet powerful troops such as a Scorcher but are very ineffective against a swarm of Riflemen.

Upgrade Differences

  • There are no visual changes between levels, but each upgrade increases damage (by 13-8.7%).

Trivia

Statistics

HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Number Available 0 0 0 0 0 0 0 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 8 9 10
Building Size
Size
Trigger Radius
Trigger Radius
Damage Radius
Splash Radius
Trigger Delay
1x1 1.3 Tiles 1.35 Tiles 0.25s
Level
Level
Damage
Damage
Upgrade Cost
Gold
Upgrade Time
Time
Build Cost
Wood
Instant
Diamonds
Armory Level Required
Combat Academy
XP Gain
Xp
1 1,000 N/A N/A 20 N/A N/A N/A
2 1,130 94,000 11h 33 229 7 40
3 1,270 193,000 13h 50 293 8 43
4 1,422 266,000 13h 80 321 9 43
5 1,586 276,000 14h 120 336 10 45
6 1,763 286,000 18h 170 377 11 50
7 1,954 370,000 21h 240 435 12 54
8 2,160 690,000 21h 340 536 13 54
9 2,383 950,000 1d 2h 480 654 14 61
10 2,623 980,000 1d 5h 700 686 15 64
11 2,883 1,520,000 1d 5h 1,000 825 16 64
12 3,164 2,070,000 1d 9h 1,400 985 17 68
13 3,467 2,130,000 1d 9h 2,000 998 17 68
14 3,794 2,560,000 1d 10h 2,800 1,103 18 69
15 4,148 3,000,000 1d 12h 3,900 1,211 19 71
16 4,530 3,080,000 1d 12h 5,000 1,225 20 72
17 4,942 3,300,000 1d 14h 6,500 1,286 21 74
18 5,388 3,700,000 1d 16h 7,800 1,379 22 76
19 5,870 4,280,000 1d 18h 9,100 1,506 23 78
20 6,390 5,040,000 1d 20h 10,400 1,662 24 80
21 6,950 5,980,000 1d 22h 11,700 1,842 25 82

Warships

Rank
Level
Level
Level
Build Count
Build
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 4 4 N/A 5
2 8 6 29,000 10
3 12 8 56,500 15
4 16 10 103,500 20
5 18 12 150,000 25
Total 339,000 75
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