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(Unable to complete until upgrade complete.)
 
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*Boom Mines are traps that will be triggered when [[troops]] are sufficiently close to them.
 
*Boom Mines are traps that will be triggered when [[troops]] are sufficiently close to them.
 
*The first Boom Mine is unlocked upon reaching [[Headquarters]] level 10.
 
*The first Boom Mine is unlocked upon reaching [[Headquarters]] level 10.
*Boom Mines have the same function as normal [[Mine]]s, but they deal much more damage and have a smaller radius.
+
*Boom Mines have the same function as normal [[Mine]]s, but they deal much more damage and have a much smaller radius.
 
*Boom Mines deal splash damage within a very small radius.
 
*Boom Mines deal splash damage within a very small radius.
 
*Boom Mines reappear after every attack on your base. You never have to rebuild them.
 
*Boom Mines reappear after every attack on your base. You never have to rebuild them.
 
*Boom Mines are upgraded using the [[Armory]].
 
*Boom Mines are upgraded using the [[Armory]].
 
*[[Statue]]s will not increase the Boom Mine's damage dealt.
 
*[[Statue]]s will not increase the Boom Mine's damage dealt.
*When Boom Mines are triggered, they explode instantly unlike the regular [[Mine]]s which explode after a brief delay.
+
*Boom Mines have a very short trigger delay.
   
 
==Offensive Strategy==
 
==Offensive Strategy==
*Do not let your [[Troops]] (especially your most valuable ones) step on a Boom Mine, as they are very deadly! However, if your [[Troops]] have at least 1 tile spacing, the Boom Mine will only damage or destroy 1 of them.
+
*Do not let your [[Troops]] (especially your most valuable ones) step on a Boom Mine, as they are very deadly! However, if your [[Troops]] have at least 1 tile spacing, the Boom Mine will only damage or destroy 1 of them because of its poor blast radius.
*[[Artillery]], [[Barrage]]s, or [[Critters]] can be used to trigger Boom Mines before deploying troops.
+
*[[Artillery]], [[Barrage]]s, or [[Critters]] can trigger Boom Mines.
  +
**[[Grenadier]]s, [[Lazortron]]s and [[Rain Maker]]s can also trigger Boom Mines if their attacks hit the mines. The [[Cluster Grenade]], [[Explosive Charges]], and [[Shock Knuckles]] abilities can also detonate any Boom Mines as a result of their impacts.
   
 
==Defensive Strategy==
 
==Defensive Strategy==
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*Having some distance between Boom Mines can also prevent attackers from triggering all of them through a [[Barrage]].
 
*Having some distance between Boom Mines can also prevent attackers from triggering all of them through a [[Barrage]].
 
*Hiding your [[Mine]]s/Boom Mines behind tall [[buildings]] such as [[Sniper Tower]]s can make them a surprise to your attacker and help you win your defense.
 
*Hiding your [[Mine]]s/Boom Mines behind tall [[buildings]] such as [[Sniper Tower]]s can make them a surprise to your attacker and help you win your defense.
  +
*You can hide your Boom Mines behind Magma [[statues]] or any Masterpieces as their heads can hide Boom Mines. It is advised to put behind Magma Masterpieces.
  +
*They are better against single yet powerful troops such as a [[Scorcher]] but very ineffective against a swarm of [[Riflemen]].
   
 
==Upgrade Differences==
 
==Upgrade Differences==
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==Trivia==
 
==Trivia==
*When the [[Headquarters]] is destroyed, all the [[buildings]] except [[Mine]]s and Boom Mines explode.
+
*When the [[Headquarters]] is destroyed, all the [[buildings]] except [[Mine]]s, Boom Mines, and [[Shock Mine]]s explode.
   
 
<center>
 
<center>
<div class="table-back">
+
{{Statistics}}
+
<div class="table-back">{{Statistics}}
 
{{NumberAvailable
 
{{NumberAvailable
 
|HQ10=1
 
|HQ10=1
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|HQ18=5
 
|HQ18=5
 
|HQ20=6
 
|HQ20=6
  +
|HQ22=7
  +
|HQ23=8
 
}}
 
}}
 
{| class="wikitable" style="width: 650px; text-align: center;"
 
{| class="wikitable" style="width: 650px; text-align: center;"
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|1,286
 
|1,286
 
|21
 
|21
|74
+
|75
  +
|-
  +
|18
  +
|5,388
  +
|3,700,000
  +
|1d 16h
  +
|7,800
  +
|1,379
  +
|22
  +
|76
  +
|-
  +
|19
  +
|5,870
  +
|4,280,000
  +
|1d 18h
  +
|?
  +
|1,506
  +
|23
  +
|78
 
|}
 
|}
 
</div>
 
</div>
 
</center>
 
</center>
  +
 
{{BuildingsMenu}}
 
{{BuildingsMenu}}
 
[[de:Boom-Mine]]
 
[[de:Boom-Mine]]
  +
[[ru:Разрывная мина]]
 
[[Category:Defensive Buildings]]
 
[[Category:Defensive Buildings]]
  +
[[Category:Traps]]

Latest revision as of 22:19, November 29, 2019

BoomMinec
"The Boom Mine stops the enemy in their tracks! Its high impact blast is focused in a small area."

Summary

  • Boom Mines are traps that will be triggered when troops are sufficiently close to them.
  • The first Boom Mine is unlocked upon reaching Headquarters level 10.
  • Boom Mines have the same function as normal Mines, but they deal much more damage and have a much smaller radius.
  • Boom Mines deal splash damage within a very small radius.
  • Boom Mines reappear after every attack on your base. You never have to rebuild them.
  • Boom Mines are upgraded using the Armory.
  • Statues will not increase the Boom Mine's damage dealt.
  • Boom Mines have a very short trigger delay.

Offensive Strategy

Defensive Strategy

  • Place Boom Mines away from normal Mines and other Boom Mines, as they are capable of dealing with a group of troops alone.
  • Having some distance between Boom Mines can also prevent attackers from triggering all of them through a Barrage.
  • Hiding your Mines/Boom Mines behind tall buildings such as Sniper Towers can make them a surprise to your attacker and help you win your defense.
  • You can hide your Boom Mines behind Magma statues or any Masterpieces as their heads can hide Boom Mines. It is advised to put behind Magma Masterpieces.
  • They are better against single yet powerful troops such as a Scorcher but very ineffective against a swarm of Riflemen.

Upgrade Differences

  • The Boom Mine does not change appearance when upgraded; the only difference is increased damage.

Trivia

Statistics

HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Number Available 0 0 0 0 0 0 0 0 0 1 1 2 2 3 3 4 4 5 5 6 6 7 8
Building Size
Size
Trigger Radius
Trigger Radius
Damage Radius
Damagetype
1x1 1.3 Tiles 1.35 Tiles
Level
Level
Damage
Damage
Upgrade Cost
Gold
Upgrade Time
Stopwatch
Build Cost
Wood
Instant
Diamond
Armory Level Required
Menu icon research
XP Gain
Icon info xp
1 1,000 N/A N/A 20 N/A N/A N/A
2 1,130 94,000 11h 33 229 7 40
3 1,270 193,000 13h 50 293 8 43
4 1,422 266,000 13h 80 321 9 43
5 1,586 276,000 14h 120 336 10 45
6 1,763 286,000 18h 170 377 11 50
7 1,954 370,000 21h 240 435 12 54
8 2,160 690,000 21h 340 536 13 54
9 2,383 950,000 1d 2h 480 654 14 61
10 2,623 980,000 1d 5h 700 686 15 64
11 2,883 1,520,000 1d 5h 1,000 825 16 64
12 3,164 2,070,000 1d 9h 1,400 985 17 68
13 3,467 2,130,000 1d 9h 2,000 998 17 68
14 3,794 2,560,000 1d 10h 2,800 1,103 18 69
15 4,148 3,000,000 1d 12h 3,900 1,211 19 71
16 4,530 3,080,000 1d 12h 5,000 1,225 20 72
17 4,942 3,300,000 1d 14h 6,500 1,286 21 75
18 5,388 3,700,000 1d 16h 7,800 1,379 22 76
19 5,870 4,280,000 1d 18h ? 1,506 23 78
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