(Moved info) Tag: sourceedit |
(Unable to complete until upgrade complete.) |
||
(47 intermediate revisions by 18 users not shown) | |||
Line 3: | Line 3: | ||
[[File:BoomMinec.png|center|150px|link=]] |
[[File:BoomMinec.png|center|150px|link=]] |
||
− | + | {{Quote|The Boom Mine stops the enemy in their tracks! Its high impact blast is focused in a small area.}} |
|
+ | ==Summary== |
||
− | ==General Information== |
||
− | *Boom Mines |
+ | *Boom Mines are traps that will be triggered when [[troops]] are sufficiently close to them. |
+ | *The first Boom Mine is unlocked upon reaching [[Headquarters]] level 10. |
||
+ | *Boom Mines have the same function as normal [[Mine]]s, but they deal much more damage and have a much smaller radius. |
||
*Boom Mines deal splash damage within a very small radius. |
*Boom Mines deal splash damage within a very small radius. |
||
*Boom Mines reappear after every attack on your base. You never have to rebuild them. |
*Boom Mines reappear after every attack on your base. You never have to rebuild them. |
||
+ | *Boom Mines are upgraded using the [[Armory]]. |
||
− | *[[Statue |
+ | *[[Statue]]s will not increase the Boom Mine's damage dealt. |
− | *When Boom Mines are triggered, they explode instantly unlike the regular [[Mine]]s which explode after a brief delay. |
||
+ | *Boom Mines have a very short trigger delay. |
||
==Offensive Strategy== |
==Offensive Strategy== |
||
− | *Do not let your [[Troops]] (especially your most valuable ones) step on a Boom Mine, as they are very deadly! However, if your [[Troops]] have at least 1 tile spacing, the Boom Mine will only destroy 1 of them. |
+ | *Do not let your [[Troops]] (especially your most valuable ones) step on a Boom Mine, as they are very deadly! However, if your [[Troops]] have at least 1 tile spacing, the Boom Mine will only damage or destroy 1 of them because of its poor blast radius. |
− | * |
+ | *[[Artillery]], [[Barrage]]s, or [[Critters]] can trigger Boom Mines. |
+ | **[[Grenadier]]s, [[Lazortron]]s and [[Rain Maker]]s can also trigger Boom Mines if their attacks hit the mines. The [[Cluster Grenade]], [[Explosive Charges]], and [[Shock Knuckles]] abilities can also detonate any Boom Mines as a result of their impacts. |
||
==Defensive Strategy== |
==Defensive Strategy== |
||
*Place Boom Mines away from normal [[Mine]]s and other Boom Mines, as they are capable of dealing with a group of [[troops]] alone. |
*Place Boom Mines away from normal [[Mine]]s and other Boom Mines, as they are capable of dealing with a group of [[troops]] alone. |
||
*Having some distance between Boom Mines can also prevent attackers from triggering all of them through a [[Barrage]]. |
*Having some distance between Boom Mines can also prevent attackers from triggering all of them through a [[Barrage]]. |
||
− | *Hiding your [[Mine]]s/Boom Mines behind tall [[buildings]] such as [[Sniper Tower]]s can make them a surprise to your attacker and help you win your defense. |
+ | *Hiding your [[Mine]]s/Boom Mines behind tall [[buildings]] such as [[Sniper Tower]]s can make them a surprise to your attacker and help you win your defense. |
+ | *You can hide your Boom Mines behind Magma [[statues]] or any Masterpieces as their heads can hide Boom Mines. It is advised to put behind Magma Masterpieces. |
||
+ | *They are better against single yet powerful troops such as a [[Scorcher]] but very ineffective against a swarm of [[Riflemen]]. |
||
==Upgrade Differences== |
==Upgrade Differences== |
||
Line 25: | Line 31: | ||
==Trivia== |
==Trivia== |
||
− | *When the [[Headquarters]] is destroyed, all the [[buildings]] except [[Mine]]s |
+ | *When the [[Headquarters]] is destroyed, all the [[buildings]] except [[Mine]]s, Boom Mines, and [[Shock Mine]]s explode. |
<center> |
<center> |
||
+ | |||
− | <div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;"> |
||
+ | <div class="table-back">{{Statistics}} |
||
{{NumberAvailable |
{{NumberAvailable |
||
|HQ10=1 |
|HQ10=1 |
||
Line 36: | Line 43: | ||
|HQ18=5 |
|HQ18=5 |
||
|HQ20=6 |
|HQ20=6 |
||
+ | |HQ22=7 |
||
+ | |HQ23=8 |
||
}} |
}} |
||
{| class="wikitable" style="width: 650px; text-align: center;" |
{| class="wikitable" style="width: 650px; text-align: center;" |
||
|- |
|- |
||
− | !Building Size {{Res|RES = Size}} |
+ | !Building Size<br />{{Res|RES = Size}} |
− | !Trigger Radius |
+ | !Trigger Radius<br />{{Res|RES=Trigger Radius}} |
− | !Damage Radius |
+ | !Damage Radius<br />{{Res|RES=Splash Radius}} |
|- |
|- |
||
|1x1 |
|1x1 |
||
+ | |1.3 Tiles |
||
− | |130 |
||
+ | |1.35 Tiles |
||
− | |135 |
||
|} |
|} |
||
{| class="wikitable" style="width: 650px; text-align: center;" |
{| class="wikitable" style="width: 650px; text-align: center;" |
||
|- |
|- |
||
− | ! scope="col" |Level {{Res|RES = Level}} |
+ | ! scope="col" |Level<br />{{Res|RES = Level}} |
− | ! scope="col" |Damage {{Res|RES = Damage}} |
+ | ! scope="col" |Damage<br />{{Res|RES = Damage}} |
− | ! scope="col" |Upgrade Cost {{Res|RES = Gold|SIZE = 25px}} |
+ | ! scope="col" |Upgrade Cost<br />{{Res|RES = Gold|SIZE = 25px}} |
− | ! scope="col" |Upgrade Time {{Res|RES = Time}} |
+ | ! scope="col" |Upgrade Time<br />{{Res|RES = Time}} |
− | ! scope="col" |Build Cost {{Res|RES = Wood|SIZE = 25px}} |
+ | ! scope="col" |Build Cost<br />{{Res|RES = Wood|SIZE = 25px}} |
! scope="col" |Instant<br />{{Res|RES=Diamond}} |
! scope="col" |Instant<br />{{Res|RES=Diamond}} |
||
− | ! scope="col" |Armory Level Required {{Res|RES = Combat Academy}} |
+ | ! scope="col" |Armory Level Required<br />{{Res|RES = Combat Academy}} |
− | ! scope="col" |XP Gain {{Res|RES = XP}} |
+ | ! scope="col" |XP Gain<br />{{Res|RES = XP}} |
|- |
|- |
||
|1 |
|1 |
||
Line 181: | Line 190: | ||
|1d 10h |
|1d 10h |
||
|2,800 |
|2,800 |
||
+ | |1,103 |
||
− | |1103 |
||
|18 |
|18 |
||
|69 |
|69 |
||
Line 190: | Line 199: | ||
|1d 12h |
|1d 12h |
||
|3,900 |
|3,900 |
||
+ | |1,211 |
||
− | |1211 |
||
|19 |
|19 |
||
|71 |
|71 |
||
Line 199: | Line 208: | ||
|1d 12h |
|1d 12h |
||
|5,000 |
|5,000 |
||
+ | |1,225 |
||
− | |1225 |
||
|20 |
|20 |
||
|72 |
|72 |
||
+ | |- |
||
+ | |17 |
||
+ | |4,942 |
||
+ | |3,300,000 |
||
+ | |1d 14h |
||
+ | |6,500 |
||
+ | |1,286 |
||
+ | |21 |
||
+ | |75 |
||
+ | |- |
||
+ | |18 |
||
+ | |5,388 |
||
+ | |3,700,000 |
||
+ | |1d 16h |
||
+ | |7,800 |
||
+ | |1,379 |
||
+ | |22 |
||
+ | |76 |
||
+ | |- |
||
+ | |19 |
||
+ | |5,870 |
||
+ | |4,280,000 |
||
+ | |1d 18h |
||
+ | |? |
||
+ | |1,506 |
||
+ | |23 |
||
+ | |78 |
||
|} |
|} |
||
</div> |
</div> |
||
</center> |
</center> |
||
+ | |||
{{BuildingsMenu}} |
{{BuildingsMenu}} |
||
[[de:Boom-Mine]] |
[[de:Boom-Mine]] |
||
+ | [[ru:Разрывная мина]] |
||
[[Category:Defensive Buildings]] |
[[Category:Defensive Buildings]] |
||
+ | [[Category:Traps]] |
Revision as of 22:19, 29 November 2019
Summary
- Boom Mines are traps that will be triggered when troops are sufficiently close to them.
- The first Boom Mine is unlocked upon reaching Headquarters level 10.
- Boom Mines have the same function as normal Mines, but they deal much more damage and have a much smaller radius.
- Boom Mines deal splash damage within a very small radius.
- Boom Mines reappear after every attack on your base. You never have to rebuild them.
- Boom Mines are upgraded using the Armory.
- Statues will not increase the Boom Mine's damage dealt.
- Boom Mines have a very short trigger delay.
Offensive Strategy
- Do not let your Troops (especially your most valuable ones) step on a Boom Mine, as they are very deadly! However, if your Troops have at least 1 tile spacing, the Boom Mine will only damage or destroy 1 of them because of its poor blast radius.
- Artillery, Barrages, or Critters can trigger Boom Mines.
- Grenadiers, Lazortrons and Rain Makers can also trigger Boom Mines if their attacks hit the mines. The Cluster Grenade, Explosive Charges, and Shock Knuckles abilities can also detonate any Boom Mines as a result of their impacts.
Defensive Strategy
- Place Boom Mines away from normal Mines and other Boom Mines, as they are capable of dealing with a group of troops alone.
- Having some distance between Boom Mines can also prevent attackers from triggering all of them through a Barrage.
- Hiding your Mines/Boom Mines behind tall buildings such as Sniper Towers can make them a surprise to your attacker and help you win your defense.
- You can hide your Boom Mines behind Magma statues or any Masterpieces as their heads can hide Boom Mines. It is advised to put behind Magma Masterpieces.
- They are better against single yet powerful troops such as a Scorcher but very ineffective against a swarm of Riflemen.
Upgrade Differences
- The Boom Mine does not change appearance when upgraded; the only difference is increased damage.
Trivia
- When the Headquarters is destroyed, all the buildings except Mines, Boom Mines, and Shock Mines explode.
Statistics
HQ Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 8 | 8 | 8 |
Building Size |
Trigger Radius |
Damage Radius |
---|---|---|
1x1 | 1.3 Tiles | 1.35 Tiles |