Boom Beach Wiki
Boom Beach Wiki
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<div style="margin-top: 10px; margin-bottom:10px; border:0px ridge Green; padding: 10px; font-size: 100%; -moz-border-radius: 15px; border-radius:15px; -webkit-border-radius:15px; border-color: silver; color:black; background-color: gainsboro;">
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{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="text-align:center;"
 
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|HQ10=1
!Headquarters Level
 
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{| class="wikitable" style="width: 650px; text-align: center;"
 
{| class="wikitable" style="width: 650px; text-align: center;"
 
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Revision as of 07:33, 29 July 2014

Boom Mine

"The Boom Mine stops the enemy in their tracks! Its armor piercing blast does double damage to tanks."


  • Summary
    • Boom Mines have the same function as normal Mines, but they deal much more damage, and double to tanks.
    • Boom Mines deal splash damage within a very small range.

  • Offensive Strategy
    • Do not let your Troops (especially your most valuable ones) step on a Boom Mine, as they are very deadly! However, if your Troops have at least 1 tile spacing, the Boom Mine will only destroy 1 of them.
    • An Artillery or Barrage can be used to trigger Boom Mines before deploying troops.

  • Defensive Strategy
    • Place Boom Mines away from normal Mines and other Boom Mines, as they are capable of dealing with a group of troops alone.
    • Having some distance between Boom Mines can also prevent attackers from triggering all of them through a Barrage.
    • Hiding your mines behind masterpieces' heads, trees, and tall buildings such as Sniper Towers and the Sawmill can make them a surprise to your attacker and help you win your defense.

  • Upgrade Differences
    • The Boom Mine does not change appearance when upgraded; the only difference is increased damage.

  • Trivia
    • When the Headquarters is destroyed, all the buildings except Mines and Boom Mines explode.
    • Boom Mines cause a cloud of smoke when triggered.
HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Number Available 0 0 0 0 0 0 0 0 0 1 1 2 2 3 3 4 4 5 5 6 6 6 6 6 6
Building Size Size
1x1
Level Level Damage Damage Upgrade Cost Gold Upgrade Time Time Build Cost Wood Headquarters Level Required Headquarters Armory Level Required Combat Academy XP Gain Xp
1 800 N/A N/A 20 10 7 N/A
2 914 94,000 11h 33 10 7 40
3 1,037 193,000 13h 50 10 7 43
4 1,170 266,000 13h 80 11 9 43
5 1,314 276,000 14h 120 11 9 45
6 1,469 286,000 18h 170 12 10 50
7 1,636 370,000 21h 240 13 11 54
8 1,817 690,000 21h 340 14 13 54
9 2,013 950,000 26h 480 14 13 61
10 2,224 980,000 29h 700 15 14 64
11 2,451 1,520,000 29h 1,000 16 16 64
12 2,698 2,070,000 33h 1,400 16 16 68
13 2,963 2,130,000 33h 2,000 17 17 68
14 3,250 2,560,000 34h 2,800 17 17 69
15 3,561 3,000,000 36h 3,900 18 18 71
16 3,895 3,080,000 36h 5,000 19 19 72