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==Trivia== |
==Trivia== |
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*When the [[Headquarters]] is destroyed, all the [[buildings]] except [[Mine]]s and Boom Mines explode. |
*When the [[Headquarters]] is destroyed, all the [[buildings]] except [[Mine]]s and Boom Mines explode. |
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− | *The Boom mine ,along with the [[Mine]], are the only that function while being upgraded. |
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Revision as of 19:40, 30 May 2015
"The Boom Mine stops the enemy in their tracks! Its high impact blast is focused in a small area."
General Information
- Boom Mines have the same function as normal Mines, but they deal much more damage and have a smaller radius.
- Boom Mines deal splash damage within a very small radius.
- Boom Mines reappear after every attack on your base. You never have to rebuild them.
- Ice Statues will not increase the Boom Mine's damage.
- When Boom Mines are triggered, they explode instantly unlike the regular Mines which explode after a brief delay.
Offensive Strategy
- Do not let your Troops (especially your most valuable ones) step on a Boom Mine, as they are very deadly! However, if your Troops have at least 1 tile spacing, the Boom Mine will only damage or destroy 1 of them.
- An Artillery or Barrage can be used to trigger Boom Mines before deploying troops.
Defensive Strategy
- Place Boom Mines away from normal Mines and other Boom Mines, as they are capable of dealing with a group of troops alone.
- Having some distance between Boom Mines can also prevent attackers from triggering all of them through a Barrage.
- Hiding your Mines/Boom Mines behind tall buildings such as Sniper Towers can make them a surprise to your attacker and help you win your defense.
Upgrade Differences
- The Boom Mine does not change appearance when upgraded; the only difference is increased damage.
Trivia
- When the Headquarters is destroyed, all the buildings except Mines and Boom Mines explode.
HQ Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 6 | 6 | 6 | 6 |
Building Size |
Trigger Radius |
Damage Radius |
---|---|---|
1x1 | 130 | 135 |