Summary
- Boss Bases are bases controlled by high ranked Blackguard members that appear in the Archipelago.
- Only 3 Characters are controlling Boss Bases: Lt. Hammerman, Dr. T and Colonel Gearheart
- There only exist 11 Boss Bases. Each boss base only exists once. Once destroyed, they never respawn.
- Boss bases give the Player a guaranteed amount of life, magma, or ice Power Stones (depending on the the island's terrain) as well as a high amount of Resources, and always 5 Victory Points.
- If you are in a Task Force, they also have a 25% chance of awarding one piece of Intel.
- If you have built the Weapon Lab, they also have an 8% chance to award a Prototype Module.
- Boss Bases do not follow the rules of a player base. For example: one Boss Base has 16 Cannons while the most a player can have is six.
- Boss Bases also have exclusive Buildings.
- The Super Mortar which only appears on Hammerman's HQ 1, 4 (2), 6, 7 (2) and 8 (3).
- The MMG 9000 which only appears on Hammerman's HQ 5 (2), 6, 7 (2) and 8 (2).
- There only exist 2 Boss Bases which have Prototype Defenses: Colonel Gearheart's War Factory and Hammerman's HQ 8.
- Beating certain Boss Bases unlocks certain Heroes:
- Dr. Kavan can be unlocked after beating Hammerman's HQ 1.
- Cpt. Everspark can be unlocked after beating War Factory.
- Pvt. Bullit can be unlocked after beating Hammerman's HQ 6.
- Cpt. Ruddero can be unlocked after beating Hammerman's HQ 8.
- Beating certain Boss Bases unlocks certain Cycle of Evil Events:
- Dr.T Threat Stages (Tropical) can be unlocked after beating Dr. T's Tropical Island.
- Dr.T Threat Stages (Volcano) can be unlocked after beating Dr. T's Volcano Island.
- Imitation Game can be unlocked after beating Hammerman HQ 2.
- War Factory can be unlocked after beating the first War Factory.
Trivia
- In the early days, both Dr. T bases were replaced by Hammerman HQs with a different layout and always featured at least one MMG 9000.
- Hammerman's HQ 8 has a few notable differences compared to most other bases:
- It requires the player to be at a specified Headquarters level and attack other bases for clues before it could be revealed, which is not directly dependent on Radar level and the amount of map areas explored.
- It is the only Base on the Archipelago with Barbed Wire.
- It is the only Base with a derelict Hero Hut.
- It is one of two bases containing the Melon Patch. The other is Dr. T Volcano Island.
- It shares its XP Level with Hammerman's HQ 7, despite being substantially harder, as NPC bases on the Archipelago are generally capped at 60.
Boss Base Rewards
| Base's XP Level | Base's HQ Level | Radar Level Required |
MMG's | Super Mortars |
Gold Reward^ |
Wood Reward |
Stone Reward |
Iron Reward |
|---|---|---|---|---|---|---|---|---|
| 10 | 5 | 4 | none
(formerly 1) |
none | 28,875 | 20,700 | 1,590 | 495 |
| 20 | 7 | 5 | none
(formerly 2) |
none | 42,750 | 29,250 | 14,000 | 1,980 |
| 25 | 10 | 7 | none | 1 | 49,410 | 33,000 | 7,920 | 900 |
| 30 | 13 | 9 | none | none | 40,500 | 27,300 | 12,600 | 1,485 |
| 35 | 19 | 11 | none | none | 71,250 | 45,000 | 21,200 | 2,700 |
| 40 | 14 | 13 | none | 2 | 69,750 | 52,650 | 37,800 | 16,500 |
| 45 | 15 | 15 | none | none | 135,000 | 107,250 | 99,000 | 90,750 |
| 50 | 18 | 17 | 2 | none | 225,000 | 150,000 | 132,500 | 112,500 |
| 55 | 19 | 19 | 1 | 1 | 126,000 | 97,500 | 90,000 | 82,500 |
| 60 | 20 | 20 | 2 | 2 | 135,000 | 107,250 | 99,000 | 90,750 |
| 60 | 25 | 20 | 2 | 3 | 155,000 | 107,250 | 99,000 | 90,750 |
^ a is your Attack Cost when you first scout the base. When you destroy the base, you receive the normal Gold reward plus your Attack Cost at the time you scouted the base. Like all islands, the Resource reward will not increase after the base has been scouted.
Power Stone Rewards
Boss bases drop fixed numbers of Power Stones when destroyed, and you have additional chances to get more Power Stones from the usual chance which is explained on our Power Stone page.
| Base's XP Level | Power Stone Type Awarded | Guaranteed Fragments | Guaranteed Shards | Guaranteed Crystals |
|---|---|---|---|---|
| 10 | Life | 4 | 1 | 1 |
| 20 | Magma | 4 | 2 | 1 |
| 25 | Magma | 4 | 3 | 1 |
| 30 | Magma | 5 | 3 | 2 |
| 35 | Life | 5 | 4 | 2 |
| 40 | Magma | 5 | 4 | 2 |
| 45 | Ice | 6 | 4 | 2 |
| 50 | Magma | 6 | 5 | 2 |
| 55 | Ice | 7 | 5 | 2 |
| 60 | Ice | 7 | 6 | 3 |
| 60 | Life | 5 | 4 | 2 |
Map of the Archipelago
View the full-size image here
Removed Boss Bases
| Hammerman's HQ 1 (XP Level 10) | |
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Buildings: |
Total Number of Buildings: 10 |
| Strategy
Recommended Army Composition: 8 Riflemen + 8 Zookas Walkthrough: Destroy the first two lanes of Mines on the right side, then flare your troops to the right. Let them take out the Bunker and one of the Radar buildings, and focus on the Mortar. Use a Medkit if possible. Once the Mortar is destroyed, flare the troops towards the HQ, making sure they stay out of range of the MMG 9000.
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| Hammerman's HQ 2 (XP Level 20) | |
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Buildings:
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Total Number of Buildings: 21 |
| Strategy
Recommended Army Composition: 30 Riflemen + 8 Zookas Walkthrough: Destroy as much Cannons as possible using Barrage and Artillery. Then deploy all your Troops on the right side and flare them to the right side so that they can all focus on one Machine Gun. After the Machine Gun is destroyed flare to the Bunker and heal them using a Medkit as soon as you have enough Gunboat Energy. If the Troops reached the HQ flare above it so that the troops aren't in range of the MMG 9000s.
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Boss Base Strategies
| Dr. T's Tropcial Island (XP Level 10) | |
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Buildings:
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Total Number of Buildings: 22 |
| Strategy
Recommended Army Composition: 2+ Heavies and 16+ Riflemen Walkthrough: Stay to the right & clear out the Machine Guns and Mortars while supporting your troops with Medkits. It will be helpful to use one Artillery to destroy the 4 Dream Pipes and gain lots of Gunboat Energy as well as damage the HQ.
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| Dr. T's Volcano Island (XP Level 20) | |
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Buildings:
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Total Number of Buildings: 106 |
| Strategy
Recommended Army Composition: 4+ Heavies & 12+ Zookas Walkthrough: Dock your troops to where the 3 Flamethrowers touch the Crystal Solutions and take out the 2 left-most Cannons. Make sure your troops are getting GBE from the Non-Defensive Buildings to the lower right hand side. Let them steamroll the defenses while supporting them with Medkits and Shock Bombs. | |
| Alternate Strategy
Recommended Army Composition: 15+ Warriors Walkthrough: Destroy the 4 adjacent Crystal Solutions with Artillery. Dock your troops on the side with no defenses, let them destroy few Ominous Hatches, Crystal Solutions etc. and then Flare them next to the Headquartes. Use Medkits and Shock Bombs as a support.
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| Hammerman's HQ 1 (XP Level 25) | |
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Buildings:
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Total Number of Buildings: 23 |
| Strategy
Recommended Army Composition: 15+ Warriors Walkthrough: Deploy your Warriors on the right side of the beach. Take out the Sniper Tower, then take down as many Supplies as you can before receiving fire from the Flamethrowers. Put a Medkit near the back of both Flamethrowers and Flare your Warriors to the HQ. They should run through the flames while getting healed by the Medkit. Shock Bomb the Super Mortar as many times as possible to prevent it from demolishing your Warriors as they take down the HQ. | |
| Alternate Strategy
Recommended Army Composition: 15+ Warriors Walkthrough: Deploy your Warriors on the left side of the beach. Flare them to the leftmost corner of the base to avoid most of the Mines. Use Medkits to heal up your Warriors if necessary. Then Flare them to the Super Mortar. Its projectiles shouldn't be able to hit your Warriors due to their very slow speed. Once your Warriors are close to the Super Mortar, place a Shock Bomb in between the Super Mortar and the Machine Guns. Let your Warriors destroy the Super Mortar. As soon as that's done, Flare your Warriors to the Headquarters and let them take it down. | |
| Second Alternate Strategy
Recommended Army Composition: Around 3-4 Critter Cannons and a number of support troops if necessary. Walkthrough: Deploy the Critter Cannons on the right side of beach, then allow they to fire upon the nearby structures. Once the immediate threats are down, fire a Flare to the Headquarters. If the Super Mortar 3000 targets the Critter Cannons, shock bomb it until it begins to target the Critters instead. Since Critter Cannons shoot faster than the Super Mortar, it's unlikely that the Super Mortar can destroy all of the Critters quickly, meaning that it will keep targeting the critters, but the base would be obliterated anyways. | |
| Hammerman's HQ 2 (XP Level 30) | |
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Buildings:
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Total Number of Buildings: 29 |
| Strategy
Recommended Army Composition: 15+ Warriors Walkthrough: Use Gunboat Weaponry to destroy the two Flamethrowers. Deploy your Warriors on the left side of the beach and Flare them to the leftmost Supplies. Let your Warriors destroy the Supplies and Supplies until they come under fire from the Rocket Launchers. At that point, Flare your Warriors to the HQ and Shock the Rocket Launchers and wait for your Warriors to destroy the HQ. | |
| Alternate Strategy
Recommended Army Composition: Heavies and Zookas Walkthrough: Destroy both Rocket Launchers with Barrage and Artillery then dock your troops to the right & let them steamroll the right while supporting them with Medkits and Shock Bombs. Once all the right hand side buildings are destroyed, drop a Flare to the right side of the Headquarters and let your troops finish the HQ.
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| Hammerman's HQ 3 (XP Level 35) | |
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Buildings:
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Total Number of Buildings: 12 |
| Strategy
Recommended Army Composition: 10+ Tanks Walkthrough: Use Gunboat Weaponry to destroy the right Cannon and the Boom Mine next to it. Deploy your Tanks on the right edge of the right beach. Flare them beside where the Cannon was. Then, Flare the Headquarters making sure you are out of range of everything but the Rocket Launchers. You may want to Medkit the Tanks or Shock Bomb the Rocket Launchers as they fire on your Tanks while they are destroying the Headquarters.
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| Hammerman's HQ 4 (XP Level 40) | |
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Buildings:
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Total Number of Buildings: 34 |
| Strategy
Recommended Army Composition: 30+ level 6+ Warriors Walkthrough: First, Barrage the top Boom Mines. Then deploy all your Warriors on the right side of the beach. Let them run to the right side of the base. Shock the the right Super Mortar when it turns towards your Warriors. Wait for your Warriors to destroy the Sniper Towers and Supplies. Then Flare your Warriors to the HQ. Shock the Cannons and the right Super Mortar and wait for your Warriors to take down the HQ. | |
| Alternate Strategy
Recommended Army Composition: At least 3-4 Critter Cannons, as well as Medics. Also bring Dr. Kavan with Ice Shields. Walkthrough: Deploy everything on the right side of beach. If you know that you can run out of energy quickly, consider clearing some Boom Mines with Barrage/Artillery. The Critters can distract the Super Mortar and Sniper Towers, make sure the Super Mortar doesn't hit the Critter Cannons, if necessary use Ice Shields to negate the hit or freeze it with anything you can use. Once the Sniper Towers are destroyed, the Critters may target the Super Mortar and can clear a few mines. With the pileup the Super Mortar goes down quickly. After that, target headquarters. It's recommended to check the range of Boom Cannons during a scout so they can hit only the critters. Now once they swarm the HQ, sit back and witness Hammerman's obliteration.
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| Colonel Gearheart's War Factory (XP Level 45) | |
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Buildings:
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Total Number of Buildings: 178 |
| Strategy
Recommended Army Composition: Heavy-Zooka Walkthrough: If possible, destroy the Doom Cannon. Regardless, deploy your troops on the left side of the beach. Destroy the first few rows of buildings, then Flare into the corner near the Cannons. Use Shock Bombs and Smoke Screens (if available). As your troops approach the Rocket Launcher, use a Shock Bomb to stop it, the Shock Blaster, and the nearby Boom Cannons. They should be destroyed quickly. Then, attack the HQ from the top side, being sure to avoid the Lazor Beam (it is recommended to check its range during a scout). | |
| Alternate Strategy
Recommended Army Composition: 45 Zookas Walkthrough: Throw artillery (around 3) in the middle of the four cannons on the far left of the map. Then place 2 Smoke Screen on the very left part of the beach. Deploy all of your Zookas and flare to the Rocket Launchers blind spot. Right before the smoke runs out, flare to the shock blaster, throw a Shock Bomb at the Shock Blaster but be careful to not shock your own troops. once all the nearby defenses are destroyed, flare to the Headquarters and shock the Doom Cannon if you have few zookas left. You can defeat this base with only 30 Zookas but use as many as you can.
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| Hammerman's HQ 5 (XP Level 50) | |
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Buildings:
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Total Number of Buildings: 28 |
| Strategy
Recommended Army Composition: 35+ level 10+ Warriors Walkthrough: Barrage the middle of the Headquarters and the top Boom Cannon on one side of the base. Deploy your Warriors on that side of the beach and use Flares to get your Warriors to run to the top corner. Then, Flare your Warriors to the Headquarters and use a few Smoke Screens to get on it. As the Smoke Screen covering your Warriors on the Headquarters wears off, Shock as many nearby Defenses as possible, and destroy the Headquarters.
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| Hammerman's HQ 6 (XP Level 55) | |
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Buildings:
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Total Number of Buildings: 38 |
| Strategy
Recommended Army Composition: 42+ level 12+ Warriors Walkthrough: Deploy Critters in the spot where all of the Rocket Launchers' blind spots intersect. Then, deploy all of your Warriors and Flare them to the Machine Gun. Use Smoke Screens to hide your Warriors from the Machine Gun. Then Flare your Warriors to the Headquarters and make a path of Smoke Screens to the HQ. Use a Medkit if required. When the Smoke Screen on the HQ dissipates, use a Shock Bomb on the Super Mortar and MMG as many times as possible while your Warriors take down the Headquarters.
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| Hammerman's HQ 7 (XP Level 60) | |
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Buildings:
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Total Number of Buildings: 71 |
| Strategy
Recommended Army Composition: 56+ level 14+ Warriors, 90+ Initial Gunboat Energy Walkthrough: Use two Barrages to clear the Mines and Boom Mines on the right end of the beach. Use a few Artillery to trigger the Mines on the right side of the W design near the MMGs. Then, pre-Smoke the beach, Flare the far right Machine Gun, and deploy all your Warriors on the right end of the beach. When your Warriors reach the Machine Gun, Flare them to the Headquarters and cover them with Smoke Screens as they run to it. As the Smoke Screen covering the Warriors on the Headquarters dissipates, Shock Bomb the Super Mortars and MMGs. Your Warriors will take down the Headquarters easily. Congratulations! You have beaten Lt. Hammerman!
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| Hammerman's HQ 8 (XP Level 60) | |
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Buildings:
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Total Number of Buildings: 55 |
| Strategy
Recommended Army Composition: 12+ level 5+ Bombardiers, level 10+ Pvt. Bullit (with level 6 Energy Drink) Walkthrough: Due to the sheer amount of point defenses that outrange Bombardiers, it is absolutely necessary to distract them with Bullit. Attacking from the right side should be the preferred option, as the defenses there are more manageable. Bullit should target either the Super Mortar or Doom Cannon closest to shore, grabbing their attention while Bombardiers fire away. The Shock Launcher can help keeping Bullit in one place Mechs can be brought as support, since they can stun whatever defenses they hit, alleviating pressure for Bullit despite their slow speed. Try to avoid the Doom Cannon in the center, and promptly deploy Medkits or Shock Bombs to prevent the Lazor Beams/Rocket Launcher from destroying the Bombardiers. The S.I.M.O. also proves concerning and may require a well-timed Shock Bomb, while the second Doom Cannon should be occupied with Critters, hopefully long enough for Bombardiers to neutralize it as well. Take out the Shield Generator and fire away at the HQ.
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