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Cannon22
"Cannons fire powerful, large caliber shells towards one target at a time. This makes them ideal against heavy and armored enemies, but less effective against massed infantry."

Cannon1
Cannon2
Cannon4
Cannon5
Cannon6
Level 1 Level 2-3 Level 4 Level 5 Level 6-9
Cannon10
Cannon11
Cannon12
Cannon13
Cannon14
Level 10 Level 11 Level 12 Level 13 Level 14
Cannon15
Cannon16
Cannon19
Cannon21
Cannon22
Level 15 Level 16-18 Level 19-20 Level 21 Level 22-25

Summary

  • The Cannon is the fourth defense to unlock in the game.
  • The Cannon is a single target defense that deals high damage to one unit but has a low rate of fire.
  • Cannons have a moderate range.
  • Cannons can target flying troops like the Sniper Tower.

Offensive Strategy

  • Cannons deal high damage to one unit, so be careful of them when using larger units like Tanks and Scorchers. Conversely, they don't work too well if you're using massed infantry like Rifleman.
  • Take advantage of Cannons placed too close together and use a Shock Bomb on them to allow your Troops to take them out easily.
  • If possible, use Flares to flank around and avoid as many Cannons as possible.
  • Warrior attacks may become hindered by Cannons as this leveled defense can have the damage capable of destroying a Warrior in one shot.
    • Before Smoke Screens are unlocked, players may find advantage in attempting to use Gunboat Weaponry to destroy them before landing. However, this may consume energy too quickly and lead to an attack failing. Wherever possible, attempt to bypass Cannons. If the player should decide to target the Headquarters that live Cannons still protect, it would be just as effective to Shock them.
    • After Smoke Screens have been unlocked, Cannons can simply be bypassed as the player can create his own safe path. If Cannon groups protect the Headquarters, the attacker may shock them to prevent massive casualties.
  • When using Tanks, it is suggested to destroy most, if not all, of the Cannons and Boom Cannons with Gunboat Weaponry such as Artillery or Barrages, before deploying the Tanks.
    • When Artillery and Barrages become too expensive, try using a Shock Bomb and a Flare on it to allow your Tanks to destroy it unharmed.
    • Cannons don't have enough range to snipe Tanks attacking the HQ from another side unless they wander too close.
    • Cannons in the front lines can be attacked and destroyed by Grenadiers safely. However, this method may be time-consuming and you may run out of time in an attack.
      • Without proper positioning, Grenadiers may wander into the Cannon's range and will likely be destroyed in one shot.

Defensive Strategy

  • Cannons are your main defenses against high health Troops at low levels and remain important for many levels, so try to protect them well.
  • Try to upgrade your Cannons as much as you can to give them more health and help prevent attackers from destroying all or most of your Cannons with Gunboat Weaponry.
  • Place your Cannons behind other Buildings so that the Cannons get a chance to shoot many times.
  • Check for obvious paths through wide open sides of your base that someone using the Heavy-Zooka army composition may use to flank around your Cannons. Keeping such areas protected with Rocket Launchers and/or Sniper Towers will massacre the Zookas after the Heavies walk by which ruins the attack.
  • To help defend against Warrior rushes, your Cannons should be the second closest buildings to your Headquarters. Cannons can be very effective at killing groups of Warriors.
  • Putting your Cannons near the front lines can be very effective at defending against Tanks. It makes the Tanks face them before they have gathered enough energy to destroy the Cannons with Gunboat Weaponry
  • Keep your Cannons spaced out so that attackers cannot shock multiple at once.

Upgrade Differences

  • Initially, the Cannon is a small, stout, green structure with a short barrel, a metal base supported by 3 round disks, and a valve at the back, with an "80" drawn on the side (see trivia below).
  • At level 2, the barrel gains an orange band around it.
  • At level 4, the Cannon's barrel is elongated by a second tube attached to the first one.
  • At level 5, the Cannon's base becomes more reinforced.
  • At level 6, the cylindrical body of the Cannon becomes more rectangular and turns a darker shade of green. There is a plate bolted to the top of the Cannon.
  • At level 10, the Cannon's barrel gets much longer, and there is an orange section with the numbers in the hexagonal tube, as well as screws on either side. The second barrel is extended, but the orange bands on the main barrel are removed.
  • At level 11, the Cannon's usual green color is replaced with a new dark blue color scheme.
  • At level 12, the Cannon gains a heavily reinforced base that is more circular.
  • At level 13, the Cannon's barrel turns darker and its secondary barrel becomes dark blue. Both barrels appear thicker.
  • At level 14, the stone base is replaced for a metallic one. The orange plating turns red.
  • At level 15, a light is added on the top. The back turns dark blue. 
  • At level 16, the Cannon gains a very large red frontal shield. The Cannon grows slightly longer. The back turns back to gray.
  • At level 19, the Cannon's base is reinforced further by three outriggers extending from the original base.
  • At level 21, the Cannon gains a massive structure behind it, imitating a cock pit, with a new red hatch entrance on the top. A small square box with 2 silver pipes sits just behind it, and a small yet thick blue sheath extends out of the frontal shield and around half of the barrel. Its barrel also becomes larger.
  • At level 22, the Cannon gains a reinforced square base around its base in replacement of its existing metal base with outriggers.
    • At level 23, the base of the Cannon is reinforced with wooden boards.
    • At level 24, the wooden base of the Cannon is replaced white stone.
    • At level 25, the white stone base of the Cannon is replaced with iron.

Trivia

  • The number on the side of the Cannon is different than the number in the same place on the other side. One side says "08", while the other side says "80". It is unknown why these numbers are different. It may be a visual mistake by Supercell. It may also be a flipped design.
  • The Cannon's shell makes a similar sound to the Mortar's upon impact.

Statistics

HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Number Available 0 0 0 0 0 1 1 2 2 3 4 4 4 4 4 5 5 5 6 6 6 6 6 6 6
Building Size
Size
Range
Range
Attack Speed
Shot
Damage Type
Damage Type
3x3 10 Tiles 3s Single
Level
Level
Health
Hitpoints
Damage Per Second
Damage
Damage Per Shot
Damage
Upgrade Cost Upgrade Time
Time
Instant
Diamonds
Headquarters Level Required
Headquarters
XP Gain
Xp
Wood
Wood
Stone
Stone
Iron
Iron
1 2,000 140 420 11,600 2,030 N/A 2h 83 6 14
2 2,180 154 462 13,200 2,320 N/A 2h 15m 92 6 15
3 2,370 169 507 19,600 3,900 N/A 2h 45m 116 7 16
4 2,600 186 558 32,000 7,100 N/A 3h 30m 156 8 18
5 2,800 205 615 50,000 12,000 3,200 4h 213 9 20
6 3,000 225 675 79,000 19,800 6,400 5h 289 10 24
7 3,300 248 744 107,000 39,000 11,200 6h 375 11 26
8 3,600 273 819 161,000 76,000 19,800 7h 504 12 28
9 3,900 300 900 227,000 136,000 39,000 8h 667 13 31
10 4,300 330 990 314,000 274,000 76,000 9h 904 14 37
11 4,600 363 1,089 540,000 410,000 149,000 10h 1,238 15 42
12 5,100 399 1,197 610,000 460,000 168,000 12h 1,353 15 44
13 5,500 439 1,317 850,000 760,000 330,000 14h 1,818 16 50
14 6,000 483 1,449 950,000 850,000 370,000 16h 1,976 16 54
15 6,500 532 1,596 1,350,000 1,110,000 700,000 18h 2,555 17 58
16 7,100 585 1,755 1,480,000 1,220,000 770,000 20h 2,738 17 60
17 7,700 643 1,929 1,810,000 1,650,000 1,080,000 22h 3,296 18 61
18 8,400 708 2,124 1,970,000 1,800,000 1,180,000 1d 3,507 18 64
19 9,100 778 2,334 2,220,000 2,160,000 1,700,000 1d 4h 4,073 19 66
20 9,900 856 2,568 2,470,000 2,470,000 2,460,000 1d 8h 4,692 20 70
21 10,800 942 2,826 2,750,000 2,990,000 3,230,000 1d 10h 5,374 21 72
22 11,880 1,036 3,108 3,130,000 3,400,000 3,670,000 1d 12h 5,881 22 74
23 12,980 1,138 3,414 3,500,000 3,800,000 4,110,000 1d 14h 6,373 23 76
24 14,180 1,248 3,744 3,930,000 4,260,000 4,600,000 1d 16h 6,915 24 78
25 15,480 1,366 4,098 4,400,000 4,780,000 5,160,000 1d 18h 7,503 25 80

Warships

Rank
Level
Level
Level
Build Count
Build
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 6 2 N/A 5
2 10 3 34,500 10
3 14 4 67,000 15
4 18 5 133,000 20
5 22 5 195,000 25
Total 429,500 75
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