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Cannon16

"Cannons fire powerful, large caliber shells towards one target at a time. This makes them ideal against heavy and armored enemies, but less effective against massed infantry."


Cannon1
Cannon2
Cannon3
Cannon4
Level 1 Level 2 Level 3 Level 4
Cannon5
Cannon6
Cannon10
Cannon11
Level 5 Level 6-9 Level 10 Level 11
Cannon12
Cannon14
Cannon15
Cannon16
Level 12-13 Level 14 Level 15 Level 16-20

Summary

  • The Cannon is the fourth defense to unlock in the game.
  • The Cannon is a single target defense that deals high damage to one unit but has a low rate of fire.
  • Cannons have a moderate range.

Offensive Strategy

  • Cannons deal massive damage to one unit, so be careful of them.
  • Take advantage of Cannons placed too close together and use a Shock Bomb on them to allow your Troops to take them out easily.
  • If possible, use Flares to flank around and avoid as many Cannons as possible.
  • In low level Warrior attacks, Cannons are one of the most dangerous Defensive Buildings. They will pick off your Warriors one by one. Try to destroy any Cannons with Gunboat Weaponry or shock them as your Warriors come in range.
  • When using Tanks, it is suggested to destroy most, if not all, of the Cannons and Boom Cannons with Gunboat Weaponry such as Artillery or Barrages, before deploying the Tanks.
    • When Artillery and Barrages become too expensive, try using a Shock Bomb and a Flare on it to allow your Tanks to destroy it unharmed.
    • If a Cannon is adjacent to the Headquarters, Flare your Tanks to the other side of the Headquarters, and the Tanks that are attacking the Headquarters will be outside of the Cannon's range. Thus, you do not need to destroy a Cannon that is behind a Headquarters.
    • Cannons in the front lines can be attacked and destroyed by Grenadiers safely. However, this method may be time-consuming and you may run out of time in an attack.

Defensive Strategy

  • Cannons are your main defenses against high health Troops at low levels and remain important for many levels, so try to protect them well.
  • Try to upgrade your Cannons as much as you can to give them more health and help prevent attackers from destroying all or most of your Cannons with Gunboat Weaponry.
  • Place your Cannons behind other Buildings so that the Cannons get a chance to shoot many times.
  • Check for obvious paths through wide open sides of your base that someone using the Heavy-Zooka army composition may use to flank around your Cannons. Keeping such areas protected with Rocket Launchers and/or Sniper Towers will massacre the Zookas after the Heavies walk by which ruins the attack.
  • To help defend against Warrior rushes, your Cannons should be the second closest buildings to your Headquarters. Cannons can be very effective at killing groups of Warriors.
  • Putting your Cannons near the front lines can be very effective at defending against Tanks. It makes the Tanks face them before they have gathered enough energy to destroy the Cannons with Gunboat Weaponry
  • Keep your Cannons spaced out so that attackers cannot shock multiple at once.

Upgrade Differences

  • Initially, the Cannon is a green structure with a medium sized barrel, a metal base supported with wooden planks, and a valve at the back, with an "80" drawn on the side (see trivia below).
  • At level 2, the barrel gains an orange band around it and the base is reinforced with metal. The base supports also turn metal.
  • At level 3, another orange band is added on the barrel. The barrel is polished and neatened.
  • At level 4, the Cannon gains a second tube on top of its body.
  • At level 5, the Cannon's base becomes more reinforced.
  • At levels 6-9, the cylindrical body of the Cannon becomes more hexagonal and turns a darker shade of green. The second tube is now moved down, and is now right on top of the original barrel.
  • At level 10, the Cannon's barrel gets much longer, and there is an orange section with the numbers in the hexagonal tube, as well as screws on either side. The second barrel is extended, but the orange bands on the main barrel are removed.
  • At level 11, the Cannon's usual green color is replaced with a new dark blue color scheme.
  • At levels 12-13, the Cannon gains a heavily reinforced base that is more circular.
  • At level 14, the stone highlights become iron. The orange plating turns red. The barrel turns darker and the smaller one becomes fully dark blue.
  • At level 15, a light is added on the top. The back turns dark blue. 
  • At levels 16-20, the Cannon gains a very large red frontal shield. The base is further reinforced, and the Cannon grows slightly longer.

Trivia

  • The number on the side of the Cannon is different than the number in the same place on the other side. One side says "08", while the other side says "80". It is unknown why these numbers are different. It may be a visual mistake by Supercell. It may also be a flipped design.
  • The Cannon's shell makes a similar sound to the Mortar's upon impact.
HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Number Available 0 0 0 0 0 1 1 2 2 3 4 4 4 4 4 5 5 5 6 6 6 6 6 6 6
Building Size
Size
Range
Range
Attack Speed
Shot
Damage Type
Damage Type
3x3 10 3 Seconds Single
Level
Level
Health
Hitpoints
Damage Per Second
Damage
Damage Per Shot
Damage
Upgrade Cost Upgrade Time
Time
Instant
Diamonds
Headquarters Level Required
Headquarters
XP Gain
Xp
Wood
Wood
Stone
Stone
Iron
Iron
1 2,000 140 420 11,600 2,030 N/A 2h 83 6 14
2 2,180 154 462 13,200 2,320 N/A 2h 15m 92 6 15
3 2,370 169 507 19,600 3,900 N/A 2h 45m 116 7 16
4 2,600 186 558 32,000 7,100 N/A 3h 30m 156 8 18
5 2,800 205 615 50,000 12,000 3,200 4h 213 9 20
6 3,000 225 675 79,000 19,800 6,400 5h 289 10 24
7 3,300 248 744 107,000 39,000 11,200 6h 375 11 26
8 3,600 273 819 161,000 76,000 19,800 7h 504 12 28
9 3,900 300 900 227,000 136,000 39,000 8h 667 13 31
10 4,300 330 990 314,000 274,000 76,000 9h 904 14 37
11 4,600 363 1089 540,000 410,000 149,000 10h 1238 15 42
12 5,100 399 1197 610,000 460,000 168,000 12h 1353 15 44
13 5,500 439 1317 850,000 760,000 330,000 14h 1818 16 50
14 6,000 483 1449 950,000 850,000 370,000 16h 1976 16 54
15 6,500 532 1596 1,350,000 1,110,000 700,000 18h 2555 17 58
16 7,100 585 1755 1,480,000 1,220,000 770,000 20h 2738 17 60
17 7,700 643 1929 1,810,000 1,650,000 1,080,000 22h 3296 18 61
18 8,400 708 2124 1,970,000 1,800,000 1,180,000 1d 3507 18 64
19 9,100 778 2334 2,220,000 2,160,000 1,700,000 1d 4h 4073 19 66
20 9,900 856 2568 2,470,000 2,470,000 2,460,000 1d 8h 4692 20 70
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