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"The Critter Launcher lobs critters at a long distance. These critters are not only a great distraction but also deal a lot of damage!"

Level 1 Level 2-3 Level 4-5 Level 6-7 Level 8-18

Summary

  • The Critter Launcher is the eighth defense available, unlocked at Headquarters level 14.
  • The Critter Launcher is a medium-ranged area defense with average DPS, a moderately large blindspot, and spawns a Critter each time it fires.

Offensive Strategy

  • Critter Launchers are dangerous to any troop composition as they rarely tend to deal splash damage. Troops do not prioritize attacking spawned Critters even if they come under fire. Much like how Critters can distract Boom Cannons from destroying Tanks, troops with a low rate of fire are extremely vulnerable, since they give ample time for Critters to stack up.
  • Scorchers perform nicely against Critter Launchers, as it has a high attack rate, will frequently switch targets and usually boasts enough damage to defeat Critters in one hit. Likewise, Heavies are also somewhat good against Critters. However, Mechs despite their high rate of fire cannot destroy the Critters in a short amount of time, due to the inaccuracy of their fire.
  • Laser Rangers, despite their low range, have piercing attacks to snipe Critter Launchers behind other buildings.
  • Grenadiers, if pushed into range of Critter Launchers, are particularly vulnerable due to the fact that they will likely damage/kill themselves in order to take out attacking Critters. To a lesser extent, Bombardiers also suffer, as they are fragile and can be easily taken out. However, this generally isn't an issue for both as they have a small range advantage against Critter Launchers (12/11.3>10).
  • Compositions with a high number of troops, such as Riflemen or Heavy-Zooka, work well against Critter Launchers as they can easily prevent large amounts of Critters from accumulating.

Defensive Strategy

  • Critter Launchers, like all defenses with a blindspot, work best behind other defenses without one. They're useful for stalling any troops, but their short range and low direct damage can often put them at risk.
  • Placing them near Shock Launchers and Shock Mines can be particularly effective, as the stun will prevent enemy troops from killing critters and thus allow for more to pile up.

Upgrade Differences

  • Initially, the Critter Launcher is a blue box shaped building with silver bolts connecting it to four stands. A silver tube leads into the interior of the building and a silver handle lays atop of the building.

Trivia

  • The Critter Launcher was previously available at Headquarters Level 12.
  • The Critter Launcher used to be the only defense that costs more Wood than you can store at the same Headquarters level before Headquarter storage buff happened.
  • The Critter Launcher first appeared in Boom Beach: Frontlines and was later added to Boom Beach.
  • Projectiles fired by the Critter Launcher are reused from Shock Launchers.
  • Critter Launchers are always blue regardless of its allegiance. Critters fired by them were also initially blue, but after April 2023 enemy Critter Launchers now deploy red Critters.
  • At Level 8-18, the Critter Launcher somewhat resembles the old version of the MMG 9000.

Statistics

HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Number AvailableBuilding Number 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 2 2 3 3 3 3 4 4 4 4 4
Building Size Size Range
Range
Attack Speed
Shot
Damage Type
Damage Type
Splash Radius
Splash Radius
Special Ability
Special
3x3 10 Tiles 2s Critters 1 Spawns Critters
Level
Building Level
Hitpoints
Hitpoints
Damage Per Second
Damage
Damage Per Shot
Damage
Upgrade Cost Upgrade Time
Time
Instant
Diamonds
HQ Level Required
Headquarters
XP Gain
Xp
Wood
Wood
Stone
Stone
Iron
Iron
1 5,200 38 76 1,700,000 1,000,000 200,000 30m 14 14 36
2 5,700 41 82 2,170,000 1,980,000 400,000 12h 3,633 15 44
3 6,200 45 90 2,300,000 2,250,000 400,000 14h 4,225 15 52
4 6,700 49 98 2,880,000 2,680,000 1,000,000 16h 4,826 16 61
5 7,200 54 108 3,060,000 2,970,000 2,000,000 18h 5,156 17 64
6 7,700 60 120 3,060,000 2,970,001 2,750,000 20h 5,174 18 67
7 8,200 66 132 3,420,000 3,100,000 3,070,000 1d 5,550 19 70
8 8,700 72 144 3,750,000 3,400,000 3,360,000 1d 4h 5,946 20 76
9 9,200 80 160 4,010,000 3,700,000 3,510,000 1d 8h 6,253 20 77
10 9,700 87 174 4,300,000 3,980,000 3,700,000 1d 10h 6,562 21 79
11 10,200 96 192 4,560,000 4,150,000 3,840,000 1d 12h 6,792 22 81
12 10,700 105 210 4,800,000 4,540,000 4,100,000 1d 14h 7,144 23 83
13 11,200 114 228 4,970,000 4,700,000 4,350,000 1d 16h 7,375 23 85
14 11,700 123 246 5,100,000 5,220,000 5,090,000 1d 18h 7,902 24 87
15 12,200 132 264 5,200,000 5,350,000 5,132,000 1d 20h 8,016 24 89
16 12,700 141 282 5,600,000 5,500,000 5,450,000 1d 22h 8,333 25 91
17 13,500 154 308 5,900,000 5,800,000 5,800,000 2d 8,670 26 93
18 14,300 168 336 6,200,000 6,100,000 6,200,000 2d 3h 8,909 27 95

Warships

Rank
Level
Level
Level
Build Count
Build
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 5 1 N/A 5
2 7 2 93,000 10
3 9 2 202,000 15
4 10 3 342,000 20
5 11 3 510,000 25
Total 1,147,000 75


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