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Cryobombardier.png
"These Bombardiers throw ice bombs against enemy buildings, slowing them down and dealing moderate damage. They require extra energy to deploy as they are slightly older (but more experienced) than most troops."

Summary

  • The Cryobombardier is a Prototroop that throws ice bombs at enemy buildings from a very long range. Buildings hit by the bomb are slowed down.
  • The Cryobombardier is unlocked for players who have an Armory level of 13 or above and starts 1 level below the Armory level. It can be upgraded using Proto Tokens gained from events.
  • A Cryobombardier costs 1 Gunboat Energy to deploy.

Visual Appearances

  • The Cryobombardier appears similar to a Bombardier, except having icicles on his beard and snow on his helmet and body. His helmet also sports a snowflake symbol on it.

Offensive Strategy

  • The Cryobombardier provides an alternative to the Cryoneer or Bombardier, combining their abilities.
  • Like Cryoneers, they often spread out and target in a way as to maximize the number of frozen buildings, switching between targets that are directly in front of them. However, their ice bombs only affect one target at a time, unlike the Cryoneer's beams which can freeze multiple buildings in a line.
  • The Cryobombardier still does high damage per second, but not as high as the normal Bombardier. Also, their slightly different AI (and slightly lower health) means they can be slightly more vulnerable than normal Bombardiers.
  • Cryobombardiers are very fragile and taken out easily by most defenses. However, they can outrange most defenses, including the Sniper Tower.
  • Boom Cannons, Rocket Launchers, and most Prototype Defenses pose a threat to exposed Cryobombardiers.
  • Cryobombardiers' slowing effect can be used in conjunction with troops that have the potential to deal more damage, such as the Zooka. They can work well with Tanks, Grenadiers and other Bombardiers.
  • Keep in mind that Cryobombardiers have similar weaknesses as Zookas have. For example, using a Flare when using Bombardiers with Heavies on a Rocket Launcher will move the Heavies in the blind spot which the Cryobombardiers won't enter, thus allowing the Rocket Launcher to fire on the Cryobombardiers.

Defensive Strategy

  • Avoid placing exposed Flamethrowers, Machine Guns or Cannons on the front lines without any protection, as Bombardiers are able to outrange all three. Depending on the warship layout, placing them at the edge just before a landing zone may still work if placed properly.
  • Placing non-defensive buildings can distract Cryobombardiers from targeting and slowing down defensive buildings.
  • Several Prototype Defenses can work well against the Cryobombardier:
    • The Shock Blaster, Lazor Beam, Doom Cannon and Grappler can all easily reach Cryobombardiers. In the first three cases, Cryobombardiers can be finished off quickly by the prototype, while the Grappler can nullify the Cryobombardiers' range advantage by pulling them close. However, in cases where the Cryobombardiers are backed by meat shields, the Lazor Beam will typically be the only prototype that can consistently hit them.
    • The Hot Pot and Boom Surprise are largely immune to the Cryobombardiers's range advantage due to their nature of hiding until enemies are close, and thus can also make good choices. However, in cases where the Cryobombardiers are backed by meat shields, both prototypes can be distracted easily.
    • S.I.M.O.s are an excellent prototype choice to defend against Cryobombardiers, as they will target Cryobombardiers in the absence of Critters or other low-health distractions.
    • Note that the Cryobombardier can outrange both the Microwav'r and Flotsam Cannon, though in the latter case the death damage can be useful to finish off Cryobombardiers if the attacker is not paying attention.

Trivia

  • The name 'Cryobombardier' is a fusion between 'Cryo' (the Greek prefix for "cold") and 'Bombardier'.
  • According to his uniform, he is a corporal.

Statistics

Unit Size
Troop Capacity
Training Time
Time
Movement Speed
Movement Speed
Attack Speed
Shot
Attack Range
Range
Headquarters Level Required
Headquarters
8 15m

Medium / 200

2.2s Very long / 12 Tiles 14
Level
Level
Hitpoints
Hitpoints
DPS
Damage
Damage per Shot
Damage
Training Cost
Gold
Upgrade Cost in Proto Tokens
12 410 650 1,430 18,000 N/A
13 420 700 1,540 20,000 250
14 430 750 1,650 22,000 350
15 440 800 1,760 24,000 450
16 450 850 1,870 26,000 550
17 460 900 1,980 28,000 650
18 470 950 2,090 30,000 750
19 480 1,000 2,200 32,000 850
20 490 1,050 2,310 34,000 950
21 500 1,100 2,420 36,000 1,050
22 510 1,150 2,530 38,000 1,150
23 520 1,200 2,640 40,000 1,250
24 530 1,250 2,750 42,000 1,350
25 540 1,300 2,860 44,000 1,450
26 550 1,350 2,970 46,000 1,550

Warships

Rank
Level
Level
Level
Reserves Size
Troop Capacity
Upgrade Tokens
Upgrade Token
Tech Level
Xp
1 14 28 N/A 5
2 16 34 135,500 10
3 18 40 164,000 15
4 20 46 198,500 20
5 22 52 270,000 25
Total 768,000 75
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