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{{Protection}}{{MagicWords}}
 
{{Protection}}{{MagicWords}}
   
[[File:CryoneerFullEdit.png|center|280px|link=]]
+
[[File:Cryoneer.png|center|280px|link=]]
   
  +
{{Quote|Nice to meet you, Commander! Cryoneer reporting in. My Freeze Beam can seriously reduce the firepower of enemy defenses. It's also great for cooling beverages and making ice sculptures!}}
{{Quote|The Cryoneer freezes enemy buildings, slowing them down and dealing moderate damage. Be careful, as your own troops can get hit by the Freeze Beam!}}
 
   
 
==Summary==
 
==Summary==
*The Cryoneer is unlocked at Headquarters level 20, making it the ninth troop to unlock, and currently the last one to be unlocked.
+
*The Cryoneer is unlocked at Headquarters level 20, making it the ninth troop to unlock.
*It shoots Freeze Beams from a moderate range just slightly below that of a [[Zooka]] with a beam-rake effect similar to a [[Lazor Beam]], slowing any defenses and troops that come in its way, also dealing moderately low damage to buildings.
+
*It shoots Freeze Beams from a moderate range with a beam-rake effect similar to a [[Lazor Beam]], slowing any defenses and troops that come in its way, also dealing low damage to buildings.
**Testing has shown they do not currently apply health damage to troops.
+
**They do not deal damage to troops.
*The firing rate of frozen enemy turrets is reduced by 50%.
+
**The firing rate of frozen enemy turrets is reduced by 50%.
*Their firing range is effectively inside that of a [[Flamethrower]] so they cannot reliably outdistance any current turret.
 
**Replays of a test indicate a firing range of at least 6.08 tiles. The same replay showed a single Cryoneer in the perfect position out-ranging a [[Flamethrower]].
 
*They have a brief delay after each shot where they do not move or fire.
 
 
*Unlike other area-of-effect troops such as the [[Grenadier]] their weapons do not trigger [[Mine]]s.
 
*Unlike other area-of-effect troops such as the [[Grenadier]] their weapons do not trigger [[Mine]]s.
   
 
==Offensive Strategy==
 
==Offensive Strategy==
*Cryoneers will spread themselves out to cover as many targets as possible.
+
*Cryoneers will spread themselves out to cover as many targets as possible, and they will periodically switch targets in battle.
 
*Due to their low damage per second, they are not recommended to be used alone. Combine them with [[Zooka]]s or other high-damage troops to alleviate this.
 
*Due to their low damage per second, they are not recommended to be used alone. Combine them with [[Zooka]]s or other high-damage troops to alleviate this.
 
*Since they slow down the firing rate of enemy turrets effectively dropping their damage output by a percentage instead of a raw number, they are endlessly useful for supporting other troop formations like [[Heavy]]-[[Zooka]] even on bases with very high damage boosts like [[Gearheart]] or upper-level [[Operation]] bases, unlike [[Medic]]s whose raw-point-value healing effect gets quickly overpowered in these situations. The Heavy-Zooka-Cryo formation is very, very effective.
 
*Since they slow down the firing rate of enemy turrets effectively dropping their damage output by a percentage instead of a raw number, they are endlessly useful for supporting other troop formations like [[Heavy]]-[[Zooka]] even on bases with very high damage boosts like [[Gearheart]] or upper-level [[Operation]] bases, unlike [[Medic]]s whose raw-point-value healing effect gets quickly overpowered in these situations. The Heavy-Zooka-Cryo formation is very, very effective.
Line 23: Line 20:
 
*Cryoneers have moderate health so a [[Cannon]] or [[Boom Cannon]] can take her down in one shot if it is high-leveled.
 
*Cryoneers have moderate health so a [[Cannon]] or [[Boom Cannon]] can take her down in one shot if it is high-leveled.
 
*Due to this moderate amount of health, a few salvos from a [[Rocket Launcher]] or a few shots from [[Mortar]]s may also work on wiping out a few Cryoneers at once.
 
*Due to this moderate amount of health, a few salvos from a [[Rocket Launcher]] or a few shots from [[Mortar]]s may also work on wiping out a few Cryoneers at once.
  +
*Avoid clustering defenses whenever possible because this provides Cryoneers the opportunity to freeze more defenses at once.
   
 
==Upgrade Differences==
 
==Upgrade Differences==
Line 28: Line 26:
   
 
==Trivia==
 
==Trivia==
  +
*According to a [[Loading Screen Hint]], the Cryoneer's freeze ray was developed using technology from [[Dr. T]]'s [[Mega Crab#Cryo Bomb|Cryo Bomb]].
 
*They are currently the fastest-firing troop. However, this only accounts for when the beam is being shot. There is an approximate 3.5 second delay in between attacks.
 
*They are currently the fastest-firing troop. However, this only accounts for when the beam is being shot. There is an approximate 3.5 second delay in between attacks.
 
*The name 'Cryoneer' may be a pun of 'Cryo' (the Greek prefix for "cold") and either 'Engineer' or 'Pioneer'.
 
*The name 'Cryoneer' may be a pun of 'Cryo' (the Greek prefix for "cold") and either 'Engineer' or 'Pioneer'.
*The Cryoneer has dozens of catchphrases which can be viewed by tapping her info button in the [[Armory]]. Almost every single one of these is either a reference, a pun, or both. They include, but are not limited to the following:
+
*The Cryoneer has dozens of catchphrases which can be viewed by tapping her info button in the [[Armory]] or [[Landing Craft]]. She is also the only troop to have multiple catchphrases. Almost every single one of these is either a reference, a pun, or both. They include, but are not limited to the following:
  +
**'''''Ice. Ice. Baby'''''
 
  +
<div style="height: 200px; overflow-y: scroll; display: inline-block; padding-right: 30px; margin-left: 30px; box-shadow: 0 0 5px #555555;">
**'''''Allow Me To Break The Ice'''''
 
 
:"Ice. Ice. Baby"
**'''''All The Cool Kids Are Doing It'''''
 
 
:"Allow Me To Break The Ice"
**'''''You Don't Need Hot Pants To Look Cool'''''
 
 
:"All The Cool Kids Are Doing It"
**'''''I'm A Special Snowflake'''''
 
 
:"Don't Need Hot Pants To Look Cool"
**'''''Let It Snow'''''
 
 
:"I'm A Special Snowflake"
**'''''Winter is Coming'''''
 
**'''''Let It Go'''''
+
:"Let It Snow"
 
:"Winter is Coming"
**'''''Science is Cool'''''
 
  +
:"Let It Go"
 
:"Science is Cool!"
  +
:"Humble Pie Served Cold"
  +
:"I'm A Stone Cold Freezer"
  +
:"My Game Froze!"
  +
:"Cool It, Hot Stuff"
  +
:"Snowblinded Me With Science"
  +
:"Cool Party!"
  +
:"Iceberg Right Ahead"
  +
:"Cold Spell Coming"
  +
:"The Ice Age Is Coming"
  +
:"Feel The Chill"
  +
:"Polar Express to Freezeville"
  +
:"Take A Chill Pill"
  +
:"Frostbite Me"
  +
:"Feeling Warm, Punk?"
  +
:"It's Getting Cold In Here"
  +
:"Ice To Meet You"
  +
:"Get the Cold Shoulder"
  +
:"Freeze!"
  +
:"Need Some Frosting?"
  +
:"Be Ice Now Kids!"
  +
:"Stay Frosty!"
  +
:"Cool It, Buster!"
  +
</div>
  +
  +
 
*The Cryoneer is the most expensive troop to fill up a fully upgraded set of [[Landing Craft]] (672,000 gold for maximum level Cryoneers; maximum level [[Grenadier]]s' 608,000 is a close second).
 
*The Cryoneer is the most expensive troop to fill up a fully upgraded set of [[Landing Craft]] (672,000 gold for maximum level Cryoneers; maximum level [[Grenadier]]s' 608,000 is a close second).
   
 
<center>
 
<center>
  +
<div class="table-back">
 
{{Statistics}}
+
<div class="table-back">{{Statistics}}
 
{| class="wikitable" style="width: 650px; text-align: center;"
 
{| class="wikitable" style="width: 650px; text-align: center;"
 
! scope="col" |Unit Size<br />{{Res|RES=Troop Capacity}}
 
! scope="col" |Unit Size<br />{{Res|RES=Troop Capacity}}
Line 51: Line 77:
 
! scope="col" |Attack Range<br />{{Res|RES=Range}}
 
! scope="col" |Attack Range<br />{{Res|RES=Range}}
 
! scope="col" |Attack Speed<br />{{Res|RES=Shot}}
 
! scope="col" |Attack Speed<br />{{Res|RES=Shot}}
  +
! scope="col" |Splash Radius<br />{{Res|RES=Splash Radius}}
  +
! scope="col" |Speed Reduction<br />{{Res|RES=Speed}}
  +
! scope="col" |Freeze Duration<br />{{Res|RES=Time}}
 
! scope="col" |[[Headquarters]] Level Required<br />{{Res|RES=Headquarters}}
 
! scope="col" |[[Headquarters]] Level Required<br />{{Res|RES=Headquarters}}
 
|-
 
|-
 
|4
 
|4
 
|8m
 
|8m
|Moderate
+
|Moderate / 250 {{Help|Movement Speed}}
|Medium
+
|Medium / 6 Tiles
  +
|12 freezing pulses every 0.075s then 2s reload
|0.075s
 
  +
|1 Tile
  +
|50%
  +
|5s
 
|20
 
|20
 
|}
 
|}
Line 68: Line 100:
 
! scope="col" |DPS<br />{{Res|RES=Damage}}
 
! scope="col" |DPS<br />{{Res|RES=Damage}}
 
! scope="col" |Damage per Shot<br />{{Res|RES=Damage}}
 
! scope="col" |Damage per Shot<br />{{Res|RES=Damage}}
! scope="col" |Beam Extension Technology
+
! scope="col" |Beam Extension
 
! scope="col" |Training Cost<br />{{Res|RES=Gold}}
 
! scope="col" |Training Cost<br />{{Res|RES=Gold}}
 
! scope="col" |Research Cost<br />{{Res|RES=Gold}}
 
! scope="col" |Research Cost<br />{{Res|RES=Gold}}
Line 78: Line 110:
 
|1
 
|1
 
| class="StatueStat TH" |700
 
| class="StatueStat TH" |700
| class="StatueStat TD" |95
+
| class="StatueStat TD" |30
 
| class="StatueStat TD" |7.12
 
| class="StatueStat TD" |7.12
  +
| title="Sweep Length: 3840" class="titleAlert" |0
|0
 
 
|7,000
 
|7,000
 
|N/A
 
|N/A
Line 90: Line 122:
 
|2
 
|2
 
| class="StatueStat TH" |763
 
| class="StatueStat TH" |763
| class="StatueStat TD" |100
+
| class="StatueStat TD" |31
 
| class="StatueStat TD" |7.5
 
| class="StatueStat TD" |7.5
  +
| title="Sweep Length: 4096" class="titleAlert" |1
|1
 
 
|8,000
 
|8,000
 
|7,400,000
 
|7,400,000
Line 98: Line 130:
 
|4d 4h
 
|4d 4h
 
|2,435
 
|2,435
|101
+
|100
 
|-
 
|-
 
|3
 
|3
 
| class="StatueStat TH" |832
 
| class="StatueStat TH" |832
| class="StatueStat TD" |105
+
| class="StatueStat TD" |33
 
| class="StatueStat TD" |7.87
 
| class="StatueStat TD" |7.87
  +
| title="Sweep Length: 4352" class="titleAlert" |2
|2
 
 
|9,000
 
|9,000
 
|7,600,000
 
|7,600,000
|
+
|20
 
|4d 6h
 
|4d 6h
 
|2,480
 
|2,480
|102
+
|101
 
|-
 
|-
 
|4
 
|4
 
| class="StatueStat TH" |907
 
| class="StatueStat TH" |907
| class="StatueStat TD" |110
+
| class="StatueStat TD" |35
 
| class="StatueStat TD" |8.25
 
| class="StatueStat TD" |8.25
  +
| title="Sweep Length: 4608" class="titleAlert" |3
|3
 
 
|10,000
 
|10,000
 
|7,800,000
 
|7,800,000
|
+
|20
 
|4d 8h
 
|4d 8h
 
|2,523
 
|2,523
|103
+
|102
 
|-
 
|-
 
|5
 
|5
 
| class="StatueStat TH" |988
 
| class="StatueStat TH" |988
| class="StatueStat TD" |115
+
| class="StatueStat TD" |36
 
| class="StatueStat TD" |8.62
 
| class="StatueStat TD" |8.62
  +
| title="Sweep Length: 4864" class="titleAlert" |4
|4
 
 
|11,000
 
|11,000
 
|8,000,000
 
|8,000,000
|
+
|20
 
|4d 10h
 
|4d 10h
 
|2,567
 
|2,567
|105
+
|104
 
|-
 
|-
 
|6
 
|6
 
| class="StatueStat TH" |1,077
 
| class="StatueStat TH" |1,077
| class="StatueStat TD" |121
+
| class="StatueStat TD" |38
 
| class="StatueStat TD" |9.07
 
| class="StatueStat TD" |9.07
  +
| title="Sweep Length: 5120" class="titleAlert" |5
|5
 
 
|12,000
 
|12,000
 
|8,200,000
 
|8,200,000
|
+
|20
 
|4d 12h
 
|4d 12h
 
|2,610
 
|2,610
|107
+
|106
 
|-
 
|-
 
|7
 
|7
 
| class="StatueStat TH" |1,174
 
| class="StatueStat TH" |1,174
| class="StatueStat TD" |127
+
| class="StatueStat TD" |40
 
| class="StatueStat TD" |9.52
 
| class="StatueStat TD" |9.52
  +
| title="Sweep Length: 5376" class="titleAlert" |6
|6
 
 
|13,000
 
|13,000
 
|8,400,000
 
|8,400,000
|22
+
|21
 
|4d 14h
 
|4d 14h
 
|2,654
 
|2,654
|109
+
|108
 
|-
 
|-
 
|8
 
|8
 
| class="StatueStat TH" |1,280
 
| class="StatueStat TH" |1,280
| class="StatueStat TD" |134
+
| class="StatueStat TD" |42
 
| class="StatueStat TD" |10.05
 
| class="StatueStat TD" |10.05
  +
| title="Sweep Length: 5632" class="titleAlert" |7
|7
 
 
|14,000
 
|14,000
 
|8,600,000
 
|8,600,000
Line 170: Line 202:
 
|4d 16h
 
|4d 16h
 
|2,699
 
|2,699
|111
+
|110
 
|-
 
|9
  +
| class="StatueStat TH" |1,395
  +
| class="StatueStat TD" |44
  +
| class="StatueStat TD" |10.57
  +
| title="Sweep Length: 5632" class="titleAlert" |8
  +
|15,000
  +
|8,800,000
  +
|23
  +
|4d 18h
  +
|2,740
  +
|112
 
|}
 
|}
 
</div>
 
</div>
 
</center>
 
</center>
  +
 
{{TroopsMenu}}
 
{{TroopsMenu}}
 
[[de:Kryonierin]]
 
[[de:Kryonierin]]

Revision as of 22:04, 29 November 2019

Cryoneer
"Nice to meet you, Commander! Cryoneer reporting in. My Freeze Beam can seriously reduce the firepower of enemy defenses. It's also great for cooling beverages and making ice sculptures!"

Summary

  • The Cryoneer is unlocked at Headquarters level 20, making it the ninth troop to unlock.
  • It shoots Freeze Beams from a moderate range with a beam-rake effect similar to a Lazor Beam, slowing any defenses and troops that come in its way, also dealing low damage to buildings.
    • They do not deal damage to troops.
    • The firing rate of frozen enemy turrets is reduced by 50%.
  • Unlike other area-of-effect troops such as the Grenadier their weapons do not trigger Mines.

Offensive Strategy

  • Cryoneers will spread themselves out to cover as many targets as possible, and they will periodically switch targets in battle.
  • Due to their low damage per second, they are not recommended to be used alone. Combine them with Zookas or other high-damage troops to alleviate this.
  • Since they slow down the firing rate of enemy turrets effectively dropping their damage output by a percentage instead of a raw number, they are endlessly useful for supporting other troop formations like Heavy-Zooka even on bases with very high damage boosts like Gearheart or upper-level Operation bases, unlike Medics whose raw-point-value healing effect gets quickly overpowered in these situations. The Heavy-Zooka-Cryo formation is very, very effective.

Defensive Strategy

  • Cryoneers have moderate health so a Cannon or Boom Cannon can take her down in one shot if it is high-leveled.
  • Due to this moderate amount of health, a few salvos from a Rocket Launcher or a few shots from Mortars may also work on wiping out a few Cryoneers at once.
  • Avoid clustering defenses whenever possible because this provides Cryoneers the opportunity to freeze more defenses at once.

Upgrade Differences

  • There are no visual changes between levels, but each upgrade increases the Cryoneer's hitpoints (by 9%), DPS (by 5%), range (by about half a tile) and training cost (by 1000 gold).

Trivia

  • According to a Loading Screen Hint, the Cryoneer's freeze ray was developed using technology from Dr. T's Cryo Bomb.
  • They are currently the fastest-firing troop. However, this only accounts for when the beam is being shot. There is an approximate 3.5 second delay in between attacks.
  • The name 'Cryoneer' may be a pun of 'Cryo' (the Greek prefix for "cold") and either 'Engineer' or 'Pioneer'.
  • The Cryoneer has dozens of catchphrases which can be viewed by tapping her info button in the Armory or Landing Craft. She is also the only troop to have multiple catchphrases. Almost every single one of these is either a reference, a pun, or both. They include, but are not limited to the following:
"Ice. Ice. Baby"
"Allow Me To Break The Ice"
"All The Cool Kids Are Doing It"
"Don't Need Hot Pants To Look Cool"
"I'm A Special Snowflake"
"Let It Snow"
"Winter is Coming"
"Let It Go"
"Science is Cool!"
"Humble Pie Served Cold"
"I'm A Stone Cold Freezer"
"My Game Froze!"
"Cool It, Hot Stuff"
"Snowblinded Me With Science"
"Cool Party!"
"Iceberg Right Ahead"
"Cold Spell Coming"
"The Ice Age Is Coming"
"Feel The Chill"
"Polar Express to Freezeville"
"Take A Chill Pill"
"Frostbite Me"
"Feeling Warm, Punk?"
"It's Getting Cold In Here"
"Ice To Meet You"
"Get the Cold Shoulder"
"Freeze!"
"Need Some Frosting?"
"Be Ice Now Kids!"
"Stay Frosty!"
"Cool It, Buster!"


  • The Cryoneer is the most expensive troop to fill up a fully upgraded set of Landing Craft (672,000 gold for maximum level Cryoneers; maximum level Grenadiers' 608,000 is a close second).

Statistics

Unit Size
Troop Capacity
Training Time
Time
Movement Speed
Movement Speed
Attack Range
Range
Attack Speed
Shot
Splash Radius
Splash Radius
Speed Reduction
Movement Speed
Freeze Duration
Time
Headquarters Level Required
Headquarters
4 8m Moderate / 250 Medium / 6 Tiles 12 freezing pulses every 0.075s then 2s reload 1 Tile 50% 5s 20
Level
Level
Hitpoints
Hitpoints
DPS
Damage
Damage per Shot
Damage
Beam Extension Training Cost
Gold
Research Cost
Gold
Armory
Combat Academy
Research Time
Time
Instant
Diamonds
XP Gain
Xp
1 700 30 7.12 0 7,000 N/A N/A N/A N/A N/A
2 763 31 7.5 1 8,000 7,400,000 20 4d 4h 2,435 100
3 832 33 7.87 2 9,000 7,600,000 20 4d 6h 2,480 101
4 907 35 8.25 3 10,000 7,800,000 20 4d 8h 2,523 102
5 988 36 8.62 4 11,000 8,000,000 20 4d 10h 2,567 104
6 1,077 38 9.07 5 12,000 8,200,000 20 4d 12h 2,610 106
7 1,174 40 9.52 6 13,000 8,400,000 21 4d 14h 2,654 108
8 1,280 42 10.05 7 14,000 8,600,000 22 4d 16h 2,699 110
9 1,395 44 10.57 8 15,000 8,800,000 23 4d 18h 2,740 112