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Boom Beach Wiki
"Shoots a Doom Ray that destroys most targets outright. Very slow rate of fire."

Mark 1 Mark 2 Mark 3

Summary

Offensive Strategy

  • Like the Boom Cannon, the Doom Cannon's greatest advantage is its range and damage, as it can easily pick off anything it hits while attackers fight their way through, although it is still vulnerable to many smaller units, as there's likely enough spacing for them to avoid its splash. Distracting them with Critters is a valid option, although other enemy area defenses can render this ineffective.
  • Various sources of shield points, such as Dr. Kavan's Ice Shields, the Crystal Shield Projector and Bomb & Shield's ability can be used to dismiss one attack from the Doom Cannon, as all excess damage dealt in a single hit is negated.
  • Pvt. Bullit's ability to limit damage allows him to effectively tank Doom Cannons with little trouble.

Defensive Strategy

  • Try to place Doom Cannons away from Boom Cannons to stop attackers from disabling multiple high damage-per-shot defenses with one Shock Bomb.
  • Place Doom Cannons behind splash defenses. This allows them to shoot many times, while at the same time being protected from massed infantry. This works well due to their high range as they will still be able to support other defenses from deep within your base.
  • It is likely that attackers will surround the Doom Cannon with Critters to mitigate its splash radius. To combat this, place the Doom Cannon under the protection of area damage defenses such as Flamethrowers and Mortars to wipe out distractions quickly and allow it to focus on destroying enemy troops. There isn't much that can be done against Shock Bombs, however, so its contribution to your defense is dependent on if the attacker perceives it as a priority threat or not.
  • Similar to the Boom Cannon, the Doom Cannon is very effective in destroying high-health troops like Tanks and Scorchers, but despite their splash radius and range, can still become vulnerable to enemy swarms if given the chance.

Version Differences

  • At Mark I, the Doom Cannon appears as a small glowing turret on a red-and-black pillar in a pit lined with black railing. A red box and some wires are connected to it.
  • At Mark II, the Doom Cannon has a more refined pit wall and red and black covering around the railing.
  • At Mark III, the Doom Cannon has more improved covering around the rail, and the lower portion of the stand turns red. A wire is added at the base. The red box is replaced with two gray conduits. A cable also appears at the front.

Trivia

  • The Doom Cannon has the highest damage per second and damage per shot of all the defenses in the game.
  • A Doom Cannon on a player's base could theoretically deal a maximum of 162,855 damage per shot, barring any Tribe boosts. It would require the best Defensive Building Damage Masterpiece, 12 of the best Guardians boosted with Power Powder, and five Mark III Damage Amplifiers.
    • In practice, however, the Doom Cannon can only cause 147,105 damage because one of the five Protodefense Slots is reserved for the Doom Cannon itself.

Statistics

Building Size
Size
Range
Range
Attack Speed
Shot
Damage Type
Damage Type
Splash Radius
Splash Radius
3x3 18 Tiles 3.5s Splash 0.75 Tiles
Mark Number
Level
Health
Hitpoints
Damage Per Second
Damage
Damage Per Shot
Damage
Build Cost Build Time
Time
Weapon Lab
level Required
Fuses
Critical Fuse
Gears
Complex Gear
Rods
Power Rod
Capacitors
Field Capacitor
1 15,000 1,500 5,250 4 3 2 0 1h 1
2 22,500 2,500 8,750 6 4 2 0 4h 3
3 35,000 4,500 15,750 7 5 3 0 12h 5
Buildings
Economy Buildings ResidenceSawmillQuarryIron MineGold StorageWood StorageStone StorageIron StorageVault
Defensive Buildings Sniper TowerMortarMachine GunCannonFlamethrowerBoom CannonRocket LauncherCritter LauncherShock LauncherBunkerMineBoom MineShock Mine
Prototype Defenses Shock BlasterLazor BeamDamage AmplifierDoom CannonShield GeneratorHot PotGrapplerS.I.M.O.Microwav'rSky ShieldBoom SurpriseFlotsam Cannon
Support Buildings Landing CraftGunboatSculptorProto Troop WorkshopStatue StorageRadarArmorySubmarineWeapon LabMystical MonumentEngraver
Core Buildings HeadquartersOutpostEngine RoomPower CoreMega Core
Other Buildings Hero HutMMG 9000Super MortarBarbed WireSupply BuildingsDecorationObstaclesSkins
Unique Buildings Critter ContainerCryo BombSpeed SerumScary MortarDr. T LookalikeSuper Soldier VatFireworks BoxShield PulserMega FlamethrowerSkill Cannon
Special Variants: Critter Bat ContainerSurprise CakeAttackable StatuesFire Bomb

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