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*To unlock him, you must beat [[Lt. Hammerman#Boss Base Strategies|Hammerman's HQ]] level 25. |
*To unlock him, you must beat [[Lt. Hammerman#Boss Base Strategies|Hammerman's HQ]] level 25. |
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*As a healing Hero, he does not do damage of any kind. Similar to [[Medic]]s, he will heal your troops. |
*As a healing Hero, he does not do damage of any kind. Similar to [[Medic]]s, he will heal your troops. |
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− | *As a Hero, |
+ | *As a Hero, he does not require time or [[Gold]] to train. If he is defeated in battle, he will reappear in the Hero Hut after the battle, fully healed and ready to fight again. |
*His Hero Perk is Galvanizing Presence, which reduces incoming damage of troops he heals for a short period of time. |
*His Hero Perk is Galvanizing Presence, which reduces incoming damage of troops he heals for a short period of time. |
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Revision as of 01:20, 16 June 2017
This article is a stub. You can help the Boom Beach Wiki by expanding it. |
Summary
- Dr. Kavan is a Hero who supports your troops in battle using his abilities.
- To unlock him, you must beat Hammerman's HQ level 25.
- As a healing Hero, he does not do damage of any kind. Similar to Medics, he will heal your troops.
- As a Hero, he does not require time or Gold to train. If he is defeated in battle, he will reappear in the Hero Hut after the battle, fully healed and ready to fight again.
- His Hero Perk is Galvanizing Presence, which reduces incoming damage of troops he heals for a short period of time.
Hero Abilities
Similar to Gunboat Weaponry, Hero Abilities can be used during battle at the cost of Gunboat energy. Your hero can only have one ability active in a battle. The ability can be fired more than once, but the energy cost increases each time. The following are the three abilities available to Dr. Kavan. Click one to read more about it.
Crystal Critters | Ice Shields | Second Wind |
Offensive Strategy
Upgrade Differences
Statistics
Movement Speed |
Heal Range |
Heal Speed |
Headquarters Level Required |
Hero Perk |
Perk Duration |
---|---|---|---|---|---|
Moderate / 280 | Short / 4-8 | .6 sec | 7 | Galvanizing Presence | 6 sec |
Level |
Hitpoints |
Heal per Second |
Damage Reduction |
Upgrade Cost |
Upgrade Time |
Instant |
Headquarters Level Required |
---|---|---|---|---|---|---|---|
1 | 800 | 36 | 5% | N/A | N/A | N/A | 7 |
2 | 850 | 37 | 5.3% | 360,000 | 15h | 377 | |
3 | 900 | 39 | 5.6% | 360,000 | 15h | 377 | |
4 | 950 | 40 | 5.9% | 535,500 | 17h | 451 | |
5 | 1,010 | 42 | 6.2% | 759,600 | 19h | 538 | |
6 | 1,070 | 44 | 6.5% | 759,600 | 19h | 538 | |
7 | 1,130 | 46 | 6.8% | 945,000 | 21h | 610 | |
8 | 1,200 | 47 | 7.1% | 1,377,000 | 23h | 740 | |
9 | 1,280 | 49 | 7.4% | 1,800,000 | 1d 2h | 868 | |
10 | 1,350 | 51 | 7.7% | 1,800,000 | 1d 2h | 868 | |
11 | 1,430 | 53 | 8% | 2,520,000 | 1d 5h | 1,051 | |
12 | 1,520 | 55 | 8.3% | 3,420,000 | 1d 8h | 1,263 | |
13 | 1,610 | 58 | 8.6% | 3,420,000 | 1d 8h | 1,263 | |
14 | 1,710 | 60 | 8.9% | 4,230,000 | 1d 11h | 1,445 | |
15 | 1,810 | 62 | 9.2% | 4,815,000 | 1d 12h | 1,559 | |
16 | 1,920 | 65 | 9.5% | 4,815,000 | 1d 12h | 1,559 | |
17 | 2,030 | 67 | 9.8% | 5,751,000 | 1d 15h | 1,750 | |
18 | 2,150 | 70 | 10% | 6,408,000 | 1d 16h | 1,869 |