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Drvitamin2
"Take your vitamins! Dr. Vitamin throws vitamins at other troops to boost one or many of their abilities for a short period of time."

Summary

  • Dr. Vitamin is a prototype troop only avaliable via events or on Warships.
  • He lacks any offense of his own, instead throwing vitamins which heals all other allied units and temporarily apply the Speed Serum's buff to them. They will not intentionally target each other.
  • Dr. Vitamin is unlocked for players who have an Armory level of 13 or above and starts 1 level below the Armory level. It can be upgraded using Proto Tokens gained from events.

Offensive Strategy

  • Dr. Vitamin is similar to a Medic. Keep him in the back to support your push.
    • It is not recommended to use Scorchers or Warriors, as they tend to put him in the line of fire.
  • While using high health troops, you may want to inflict some damage (shock mines/mines) so Dr. Vitamin could catch up.
  • When using Drs. Vitamin, watch out for Cannons and Boom Cannons, as he can't outheal their damage, especially seeing he's frequently used with large units like Tanks, which these defenses easily counter.
  • If you wish to flank with an army that uses Drs. Vitamin using Smoke Screens, you can allow your other troops to voluntarily take a small amount of damage solely for the purpose to allow the Drs. Vitamin to catch up - they will rush to your injured troops. Not doing so will risk the chance that Drs. Vitamin will not be able to follow your troops before the Smoke Screen expires, exposing them to defenses after which they will all likely be destroyed. Many players place Mines on the flanks to deter flanking in the first place; use these to your advantage when flanking with him as he can still function under Smoke Screens.
    • If Mines are not available for this purpose, you can allow your troops to come under fire from weaker defenses such as Sniper Towers or Rocket Launchers for a very brief duration by intentionally delaying the placement of Smoke Screens.
    • Boom Mines will almost certainly destroy your weaker troops outright, rendering the strategy less effective. However, Tanks should be able to survive a single Boom Mine, albeit taking heavy damage.
    • Take care that your Drs. Vitamin do not get heavily damaged before starting to flank, as otherwise they wouldn't survive the defenses whittling away at them.
  • Since they will not target each other, it is recommended to use a Medkit on them if they are attacked from Rocket Launchers or Mortars. You could also potentially use Medics.

Defensive Strategy

  • Make sure you protect your Cannons and Boom Cannons, as these could be your only chance of surviving a Dr. Vitamin-Tank/Heavy-Zooka attack.
  • A Grappler is a good way to force Drs. Vitamin into the front line of attack - by grabbing a troop as well as damaging it, it is possible that the Drs. Vitamin will rush to the aid of the grabbed troop, exposing themselves to defenses in the process. Alternatively, a Grappler may grab a Dr. Vitamin itself, which makes it easier to kill.
  • Killing a Dr. Vitamin is notably easier than a Medic, because a Dr. Vitamin will not target another one, allowing Rocket Launchers and Mortars to acculmulate damage on them.

Upgrade Differences

  • There are no visual changes between levels, but each upgrade increases Dr. Vitamin's hitpoints (by 8.8%), HPS (Healing per Second) (by 1), and training cost (by 1,000).

Trivia

  • Dr. Vitamin shares the same amount of hit points with the Medic and Engineer.
  • For some reason, Dr. Vitamin is able to affect mechanical units such as the Tank.
  • You can have a maximum of 48 Drs. Vitamin in a complete set of fully upgraded Landing Crafts.
    • Note: Having this many Drs. Vitamin is highly discouraged as your troops will have no offensive capabilities unless you bring heroes.
  • The vitamins thrown at troops appear as blue and red colored pills.

Statistics

Unit Size
Troop Capacity
Training Time
Time
Movement Speed
Movement Speed
Range
Range
Heal Speed
Healing
Heal Type
Healing
Vitamin Duration
Time
Headquarters Level Required
Headquarters
5 10m

Moderate / 270

Short / 5 Tiles 1.2 s Splash 5 s 14
Level
Level
Hitpoints
Hitpoints
Heal per Second
Healing
Speed Bonus
Movement Speed
Training Cost
Gold
Upgrade Cost in Proto Tokens
12 592 20 40% 12,000 N/A
13 644 21 41% 13,000 250
14 701 22 42% 14,000 350
15 762 23 43% 15,000 450
16 829 24 44% 16,000 550
17 902 25 45% 17,000 650
18 982 26 46% 18,000 750
19 1,068 27 47% 19,000 850
20 1,162 28 48% 20,000 950
21 1,264 29 49% 21,000 1,050
22 1,376 30 50% 22,000 1,150
23 1,498 31 51% 23,000 1,250
24 1,630 32 52% 24,000 1,350
25 1,772 33 53% 25,000 1,450
26 1,924 34 54% 26,000 1,550

Warships

Rank
Level
Level
Level
Reserves Size
Troop Capacity
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 14 45 N/A 5
2 16 55 98,000 10
3 18 64 118,500 15
4 20 74 169,000 20
5 22 84 225,000 25
Total 610,500 75
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