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"Take your vitamins! Dr. Vitamin throws vitamins at other troops to boost one or many of their abilities for a short period of time."

Summary

  • Dr. Vitamin is a prototype troop only avaliable via events or on Warships.
  • He lacks any offense of his own, instead throwing vitamins which heals all other allied units and temporarily apply the Speed Serum's buff to them. They will not intentionally target each other.
  • Dr. Vitamin is unlocked for players who have an Armory level of 13 or above and starts 1 level below the Armory level. It can be upgraded using Proto Tokens gained from events.

Offensive Strategy

  • Dr. Vitamin is similar to a Medic, but provides a DPS increase in addition to healing. This sounds practical on paper for Tank/Grenadier-based strategies, which already include Medics, with their DPS units being capable of withstanding some fire. Nevertheless, Dr. Vitamin can be quickly rendered ineffective by enemy point defenses, such as Boom Cannons, since even the DPS boost does not allow said units to neutralize such structures on time, at least not without Gunboat support.
  • He can be entirely gone without in strategies that feature units that with low health or range, such as Zookas or Scorchers, as frail units are easily destroyed before he could even heal, whereas lower-ranged units put him in the line of fire, and using him contributes little to their overall damage.
  • Since Dr. Vitamins cannot intentionally target each other, the use of Medics is still recommended to prevent ranged enemy defenses from accumulating damage.
  • It is still possible to flank with Dr. Vitamin by directing troops into Mines, causing them to immediately follow said damaged troops, rather than the closest ones.

Defensive Strategy

  • Make sure you protect your Cannons and Boom Cannons, as these could be your only chance of surviving a Dr. Vitamin-Tank/Heavy-Zooka attack.
  • As with the Medic, a Grappler can entirely deter players from using formations reliant on Dr. Vitamin, as the Grappler will typically drag all of their large units into a group of other defenses, which in turn can destroy them in seconds or critically blunt an assault.
  • Killing a Dr. Vitamin is only slightly easier than a Medic. While Rocket Launchers and Mortars can whittle them down alone, the use of Medics alongside them can potentially nullify their impact.

Upgrade Differences

  • There are no visual changes between levels, but each upgrade increases Dr. Vitamin's hitpoints (by 8.8%), HPS (Healing per Second) (by 1), and training cost (by 1,000).

Trivia

  • Dr. Vitamin shares the same amount of hit points with the Medic and Engineer.
  • For some reason, Dr. Vitamin is able to affect mechanical units such as the Tank.
  • You can have a maximum of 48 Drs. Vitamin in a complete set of fully upgraded Landing Crafts.
    • Note: Having this many Drs. Vitamin is highly discouraged as your troops will have no offensive capabilities unless you bring heroes.
  • The vitamins thrown at troops appear as blue and red colored pills.

Statistics

Unit Size
Troop Capacity
Training Time
Time
Movement Speed
Movement Speed
Range
Range
Heal Speed
Healing
Heal Type
Healing
Vitamin Duration
Time
Headquarters Level Required
Headquarters
5 10m

Moderate / 270

Short / 5 Tiles 1.2 s Splash 5 s 14
Level
Level
Hitpoints
Hitpoints
Heal per Second
Healing
Speed Bonus
Movement Speed
Training Cost
Gold
Upgrade Cost in Proto Tokens
12 592 20 40% 12,000 N/A
13 644 21 41% 13,000 250
14 701 22 42% 14,000 350
15 762 23 43% 15,000 450
16 829 24 44% 16,000 550
17 902 25 45% 17,000 650
18 982 26 46% 18,000 750
19 1,068 27 47% 19,000 850
20 1,162 28 48% 20,000 950
21 1,264 29 49% 21,000 1,050
22 1,376 30 50% 22,000 1,150
23 1,498 31 51% 23,000 1,250
24 1,630 32 52% 24,000 1,350
25 1,772 33 53% 25,000 1,450
26 1,924 34 54% 26,000 1,500

Warships

Rank
Level
Level
Level
Reserves Size
Troop Capacity
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 14 45 N/A 5
2 16 55 98,000 10
3 18 64 118,500 15
4 20 74 169,000 20
5 22 84 225,000 25
Total 610,500 75
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