Summary
- Explosive Charges is a Hero Ability that can be used by Cpt. Everspark in attacks.
- When the ability used, the hero throws a bomb at a nearby defensive building that explodes and deals very heavy damage to it. It also damages nearby buildings and troops with shrapnel.
- Each use costs 4 more Energy than the previous one, with a starting cost of 6 Energy.
Offensive Strategy
- Use this ability when the hero is near key defenses, such as Boom Cannons and Shock Launchers, that pose a significant risk to your troops so that they can be taken out quickly.
- It can function as a substitute to Artillery or Barrage, especially when the energy costs of both become very high. However, one disadvantage is that targets that are far away from Everspark cannot be chosen for this purpose. Also, it can only target defensive buildings, but given the two are used typically for the same purpose, this isn't of much issue.
Statistics
Number of Shots |
Energy Cost |
Cumulative Energy Cost |
---|---|---|
1 | 6 | 6 |
2 | 10 | 16 |
3 | 14 | 30 |
4 | 18 | 48 |
5 | 22 | 70 |