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Explosive Charges
"Throws a timed explosive that deals heavy damage at nearest defensive building."

Summary

  • Explosive Charges is a Hero Ability that can be used by Cpt. Everspark in attacks.
  • When the ability used, the hero bombs a nearby defense, dealing heavy damage to it and causing a secondary blast, which damages all other buildings/troops and sets off all mines caught it its area of effect.
    • These values are subject to Magma Statue bonuses.
  • Each use costs 4 more Energy than the previous one, with a starting cost of 6 Energy.

Offensive Strategy

  • Explosive Charges can deal severe damage to most defenses if not destroy them outright. Priority targets include Boom Cannons and Shock Launchers. Beware of the secondary blast wiping out any spawned Critters.
  • It can function as a substitute to Artillery or Barrage, especially when the energy costs of both become very high. In such cases, it is best to use the former two on distant buildings that Everspark cannot reach.

Statistics

Level
Level
Initial Damage
Damage
Shrapnel Damage
Damage
Upgrade Cost
Hero Token
Upgrade Time
Time
Instant (Time Only)
Diamonds
Hero Level Required
Level
1 5,800 3,400 N/A N/A N/A 2
2 7,800 4,400 8 8h 119 5
3 9,800 5,400 16 16h 202 8
4 11,800 6,400 32 1d 8h 339 10
5 13,800 7,400 64 2d 16h 572 12
6 15,800 8,400 128 5d 8h 964 14
Number of Shots
Number
Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 6 6
2 10 16
3 14 30
4 18 48
5 22 70
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