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==Summary==
 
==Summary==
 
*Explosive Charges is a [[Hero Ability]] that can be used by [[Cpt. Everspark]] in attacks.
 
*Explosive Charges is a [[Hero Ability]] that can be used by [[Cpt. Everspark]] in attacks.
*When the ability used, the hero throws a bomb at a nearby defensive building that explodes and deals very heavy damage to it.
+
*When the ability used, the hero throws a bomb at a nearby defensive building that explodes and deals very heavy damage to it. It also damages nearby buildings with shrapnel.
 
*Each use costs 4 more [[Energy]] than the previous one, with a starting cost of 6 Energy.
 
*Each use costs 4 more [[Energy]] than the previous one, with a starting cost of 6 Energy.
   
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{| class="wikitable" style="width: 650px; text-align: center;"
 
{| class="wikitable" style="width: 650px; text-align: center;"
 
! scope="col" |Level<br />{{Res|RES=Level}}
 
! scope="col" |Level<br />{{Res|RES=Level}}
! scope="col" |Damage<br />{{Res|RES=Damage}}
+
! scope="col" |Initial Damage<br />{{Res|RES=Damage}}
  +
! scope="col" |Shrapnel Damage<br />{{Res|RES=Damage}}
 
! scope="col" |Upgrade Cost<br />{{Res|RES=Hero Token}}
 
! scope="col" |Upgrade Cost<br />{{Res|RES=Hero Token}}
 
! scope="col" |Upgrade Time<br />{{Res|RES=Time}}
 
! scope="col" |Upgrade Time<br />{{Res|RES=Time}}
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|-
 
|-
 
|1
 
|1
|4,800
+
|5,800
  +
|3,400
 
|N/A
 
|N/A
 
|N/A
 
|N/A
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|-
 
|-
 
|2
 
|2
|6,800
+
|7,800
  +
|4,400
 
|8
 
|8
 
|8h
 
|8h
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|-
 
|-
 
|3
 
|3
|8,800
+
|9,800
  +
|5,400
 
|16
 
|16
 
|16h
 
|16h
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|-
 
|-
 
|4
 
|4
|10,800
+
|11,800
  +
|6,400
 
|32
 
|32
 
|1d 8h
 
|1d 8h
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|-
 
|-
 
|5
 
|5
|12,800
+
|13,800
  +
|7,400
 
|64
 
|64
 
|2d 16h
 
|2d 16h

Revision as of 04:12, June 15, 2017

Explosive Charges
"Throws a timed explosive that deals heavy damage at nearest defensive building."

Summary

  • Explosive Charges is a Hero Ability that can be used by Cpt. Everspark in attacks.
  • When the ability used, the hero throws a bomb at a nearby defensive building that explodes and deals very heavy damage to it. It also damages nearby buildings with shrapnel.
  • Each use costs 4 more Energy than the previous one, with a starting cost of 6 Energy.

Offensive Strategy

  • Try to use this ability when the hero is near key defenses, such as Boom Cannons and Shock Launchers, that pose a significant risk to your troops so that they can be taken out quickly.
  • It can function as a substitute to Artillery or Barrage, especially when the energy costs of both become very high. However, one disadvantage is that targets that are far away from Everspark cannot be chosen for this purpose.

Statistics

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Life Guardian

Reason: Damage Increased

Level
Level
Initial Damage
Damage
Shrapnel Damage
Damage
Upgrade Cost
Icon resource scrap
Upgrade Time
Stopwatch
Instant (Time Only)
Diamond
Hero Level Required
Level
1 5,800 3,400 N/A N/A N/A 2
2 7,800 4,400 8 8h 119 5
3 9,800 5,400 16 16h 202 8
4 11,800 6,400 32 1d 8h 339 10
5 13,800 7,400 64 2d 16h 572 12
Number of Shots Energy Cost
Ammo
Cumulative Energy Cost
Ammo
1 6 6
2 10 16
3 14 30
4 18 48
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