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==Summary==
 
==Summary==
 
*Explosive Charges is a [[Hero Ability]] that can be used by [[Cpt. Everspark]] in attacks.
 
*Explosive Charges is a [[Hero Ability]] that can be used by [[Cpt. Everspark]] in attacks.
*When the ability used, the hero throws a bomb at a nearby defensive building that explodes and deals very heavy damage to it.
+
*When the ability used, the hero throws a bomb at a nearby defensive building that explodes and deals very heavy damage to it. It also damages nearby buildings with shrapnel.
 
*Each use costs 4 more [[Energy]] than the previous one, with a starting cost of 6 Energy.
 
*Each use costs 4 more [[Energy]] than the previous one, with a starting cost of 6 Energy.
   
 
==Offensive Strategy==
 
==Offensive Strategy==
{{Incomplete}}
+
*Try to use this ability when the hero is near key defenses, such as [[Boom Cannon]]s and [[Shock Launcher]]s, that pose a significant risk to your [[troops]] so that they can be taken out quickly.
*Try to use this ability when the hero is near key defenses, such as [[Boom Cannon]]s and [[Shock Launcher]]s, that pose a significant risk to your troops so that they can be taken out quickly.
+
*It can function as a substitute to [[Artillery]] or [[Barrage]], especially when the energy costs of both become very high. However, one disadvantage is that targets that are far away from Everspark cannot be chosen for this purpose. Also, it can only target defensive buildings.
*It can function as a substitute to [[Artillery]] or [[Barrage]], especially when the energy costs of both become very high. However, one disadvantage is that targets that are far away from Everspark cannot be chosen for this purpose.
 
   
 
<center>
 
<center>
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{| class="wikitable" style="width: 650px; text-align: center;"
 
{| class="wikitable" style="width: 650px; text-align: center;"
 
! scope="col" |Level<br />{{Res|RES=Level}}
 
! scope="col" |Level<br />{{Res|RES=Level}}
! scope="col" |Damage<br />{{Res|RES=Damage}}
+
! scope="col" |Initial Damage<br />{{Res|RES=Damage}}
  +
! scope="col" |Shrapnel Damage<br />{{Res|RES=Damage}}
 
! scope="col" |Upgrade Cost<br />{{Res|RES=Hero Token}}
 
! scope="col" |Upgrade Cost<br />{{Res|RES=Hero Token}}
 
! scope="col" |Upgrade Time<br />{{Res|RES=Time}}
 
! scope="col" |Upgrade Time<br />{{Res|RES=Time}}
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|-
 
|-
 
|1
 
|1
|4,800
+
|5,800
  +
|3,400
 
|N/A
 
|N/A
 
|N/A
 
|N/A
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|-
 
|-
 
|2
 
|2
|6,800
+
|7,800
  +
|4,400
 
|8
 
|8
 
|8h
 
|8h
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|-
 
|-
 
|3
 
|3
|8,800
+
|9,800
  +
|5,400
 
|16
 
|16
 
|16h
 
|16h
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|-
 
|-
 
|4
 
|4
|10,800
+
|11,800
  +
|6,400
 
|32
 
|32
 
|1d 8h
 
|1d 8h
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|-
 
|-
 
|5
 
|5
|12,800
+
|13,800
  +
|7,400
 
|64
 
|64
 
|2d 16h
 
|2d 16h
 
|572
 
|572
 
|12
 
|12
  +
|-
  +
|6
  +
|15,800
  +
|8,400
  +
|128
  +
|5d 8h
  +
|964
  +
|14
 
|}
 
|}
 
{| class="wikitable" style="width: 650px; text-align: center;"
 
{| class="wikitable" style="width: 650px; text-align: center;"
! scope="col" |Number of Shots
+
! scope="col" |Number of Shots<br />{{Res|RES=Number}}
 
! scope="col" |Energy Cost<br />{{Res|RES=Ammo}}
 
! scope="col" |Energy Cost<br />{{Res|RES=Ammo}}
 
! scope="col" |Cumulative Energy Cost<br />{{Res|RES=Ammo}}
 
! scope="col" |Cumulative Energy Cost<br />{{Res|RES=Ammo}}
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|18
 
|18
 
|48
 
|48
  +
|-
  +
|5
  +
|22
  +
|70
 
|}
 
|}
 
</div>
 
</div>
 
</center>
 
</center>
 
{{TroopsMenu}}
 
{{TroopsMenu}}
  +
[[de:Sprengladungen]]
 
[[Category:Hero Abilities]]
 
[[Category:Hero Abilities]]
 
[[Category:Cpt. Everspark's Hero Abilities]]
 
[[Category:Cpt. Everspark's Hero Abilities]]

Latest revision as of 06:02, November 28, 2019

Explosive Charges
"Throws a timed explosive that deals heavy damage at nearest defensive building."

Summary

  • Explosive Charges is a Hero Ability that can be used by Cpt. Everspark in attacks.
  • When the ability used, the hero throws a bomb at a nearby defensive building that explodes and deals very heavy damage to it. It also damages nearby buildings with shrapnel.
  • Each use costs 4 more Energy than the previous one, with a starting cost of 6 Energy.

Offensive Strategy

  • Try to use this ability when the hero is near key defenses, such as Boom Cannons and Shock Launchers, that pose a significant risk to your troops so that they can be taken out quickly.
  • It can function as a substitute to Artillery or Barrage, especially when the energy costs of both become very high. However, one disadvantage is that targets that are far away from Everspark cannot be chosen for this purpose. Also, it can only target defensive buildings.

Statistics

Level
Level
Initial Damage
Damage
Shrapnel Damage
Damage
Upgrade Cost
Icon resource scrap
Upgrade Time
Stopwatch
Instant (Time Only)
Diamond
Hero Level Required
Level
1 5,800 3,400 N/A N/A N/A 2
2 7,800 4,400 8 8h 119 5
3 9,800 5,400 16 16h 202 8
4 11,800 6,400 32 1d 8h 339 10
5 13,800 7,400 64 2d 16h 572 12
6 15,800 8,400 128 5d 8h 964 14
Number of Shots
Number
Energy Cost
Ammo
Cumulative Energy Cost
Ammo
1 6 6
2 10 16
3 14 30
4 18 48
5 22 70
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