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*Try to use this ability when the hero is near key defenses, such as [[Boom Cannon]]s and [[Shock Launcher]]s, that pose a significant risk to your troops so that they can be taken out quickly.
 
*Try to use this ability when the hero is near key defenses, such as [[Boom Cannon]]s and [[Shock Launcher]]s, that pose a significant risk to your troops so that they can be taken out quickly.
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*It can function as a substitute to [[Artillery]] or [[Barrage]], especially when the energy costs of both become very high. However, one disadvantage is that targets that are far away from Everspark cannot be chosen for this purpose.
   
 
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Revision as of 11:08, 10 April 2017

Explosive Charges
"Throws a timed explosive that deals heavy damage at nearest defensive building."

Summary

  • Explosive Charges is a Hero Ability that can be used by Cpt. Everspark in attacks.
  • When the ability used, the hero throws a bomb at a nearby defensive building that explodes and deals very heavy damage to it.
  • Each use costs 4 more Energy than the previous one, with a starting cost of 6 Energy.

Offensive Strategy

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  • Try to use this ability when the hero is near key defenses, such as Boom Cannons and Shock Launchers, that pose a significant risk to your troops so that they can be taken out quickly.
  • It can function as a substitute to Artillery or Barrage, especially when the energy costs of both become very high. However, one disadvantage is that targets that are far away from Everspark cannot be chosen for this purpose.

Statistics

Level
Level
Damage
Damage
Upgrade Cost
Hero Token
Upgrade Time
Time
Instant (Time Only)
Diamonds
Hero Level Required
Level
1 4,800 N/A N/A N/A 2
2 6,800 8 8h 119 5
3 8,800 16 16h 202 8
4 10,800 32 1d 8h 339 10
5 12,800 64 2d 16h 572 12
Number of Shots Energy Cost
Gunboat
Cumulative Energy Cost
Gunboat
1 6 6
2 10 16
3 14 30
4 18 48