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"The Flamethrower is a close range weapon that deals huge amounts of damage. It's especially deadly against massed infantry. Enemies will also burn for a while after being attacked by the Flamethrower."

Level 1 Level 2-4 Level 5-6 Level 7-8 Level 9 Level 10
Level 11 Level 12-13 Level 14 Level 15-17 Level 18 Level 19-25

Summary

  • The Flamethrower is the fifth Defense unlocked, at Headquarters level 9.
  • Flamethrowers are area defenses with very high DPS and a residual DOT effect but have low range.

Offensive Strategy

  • Flamethrowers usually aren't a threat as many units simply outrange them or dismiss their damage, but Riflemen and Warriors should definitely avoid it, as they can be incinerated in seconds.
  • Bombardiers, Laser Rangers, Tanks, Grenadiers and Zookas do have the range to avoid the Flamethrower entirely. However, in the case of Zookas and Laser Rangers, too many of them attacking at once can result in some of them entering its range, and a mistimed Flare can likewise prove deadly.

Defensive Strategy

  • As area defenses, Flamethrowers are powerful deterrents to massed infantry attacks, but don't serve much of a purpose elsewhere and will only slightly impede the attacking army. In the case of Grenadiers, this can even backfire, as Grenadiers have a tendency to overshoot their targets, allowing them to snipe whatever that's behind the Flamethrower while it sits there, unable to retaliate, being reliant on Rocket Launchers and Sniper Towers to fend off attackers from afar. Remember to distribute them in order to equally pressure the opponent.
  • Flamethrowers can also deny opponents from rushing the Headquarters with Warriors if positioned correctly to avoid Shock Bombs. If a Flamethrower is placed right next to the Headquarters, it can actually cover all sides of said structure.
  • The Flamethrower cannot target air. This is particularly relevant in Warships, so players expecting aerial attackers should simply place them ahead of other defenses and stall for time.

Upgrade Differences

  • Initially, the Flamethrower is a reddish-orange and grey mostly-cylindrical building with a fuel tank at the rear. A reddish tube connects the tank and the body, which has a short, thin reddish barrel at the front with an orange pilot light. The base is made of stone.
  • At level 2, the Flamethrower gains a reddish-orange hatch to the top of the structure. Also, the fuel tank is slightly bigger.
  • At level 5, the Flamethrower gains another fuel tank at the back and is given metal reinforcement on some sections. The barrel is now gray metal (except the front end) and given a sheath near the body, and the base is reinforced. The tube from the tanks turns gray and the main body is now more cylindrical.
  • At level 7, another fuel tank is added to the back, and the base is reinforced with metal brackets and has expanded.
  • At level 9, the fuel tanks are reinforced and given a smooth surface. The tube connecting the fuel tanks to the body is reinforced, and the body is given metal armor and gets bigger. The sheath protecting the barrel is reinforced.
  • At level 10, the pilot light now burns blue, and the base is reinforced with its color changing from grey to blue-grey.
  • At level 11, another barrel is added to the Flamethrower.
  • At level 12, the hatch at the top of the Flamethrower gains a light orange circle.
  • At level 14, another fuel tank is added to the back. The base is expanded so it now encircles the bottom of the body.
  • At level 15, another barrel is added on top of the other two. The fuel tanks' valves gain an orange center.
  • At level 18, it gains an orange and black color scheme. The quad stack fuel tanks at the rear are replaced with a single large horizontal tank. There are four nozzles with two pilot lights.
  • At level 19, the Flamethrower now only has two nozzles, however they are larger. A distinct blue glow can be seen inside the nozzles. Two hoses appear to connect the body of the flamethrower to the fuel the tank on the back.
  • At level 20, the base of the Flamethrower is reinforced with wooden boards.
  • At level 22, the wooden base of the Flamethrower is replaced with white stone.
  • At level 23, the white stone base of the Flamethrower is replaced with iron.
  • At level 25, the iron base of the Flamethrower is replaced with turquoise metal.

Trivia

  • It is the first defense to require Iron as an initial cost.
  • The pilot light remains lit when the Flamethrower is being upgraded.
  • If one or more troops are near the edge of a Flamethrower's range, the Flamethrower may attack, despite being unable to hit them.
  • The Flamethrower has the cheapest max upgrade cost for a defensive building, only costing 13,180,000 in total resources for the last level.

Statistics

HQ Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Number AvailableBuilding Number 0 0 0 0 0 0 0 0 1 1 2 2 2 3 3 3 4 4 4 4 4 4 5 5 5 5 5
Building Size
Size
Range
Range
Attack Speed
Shot
Damage Type
Damage Type
Splash Radius
Splash Radius
Special Ability
Special
3x3 6.5 Tiles 0.15s Splash 1 Tile Continues to burn units for 5 seconds after they have received damage from it.^
Level
Building Level
Health
Hitpoints
Damage Per Second
Damage
Burn DPS*
Damage
Total Residual Burn Damage
Damage
Upgrade Cost Upgrade Time
Time
Instant
Diamonds
Headquarters Level Required
Headquarters
XP Gain
Xp
Wood
Wood
Stone
Stone
Iron
Iron
1 2,300 72 12 60 31,500 7,500 2,000 2h 45m 154 9 17
2 2,500 79.2 13.2 66 44,000 10,500 2,800 3h 45m 196 9 20
3 2,700 87.6 14.6 73 69,000 17,300 5,600 4h 256 10 22
4 3,000 96 16 80 94,000 34,000 9,800 5h 341 11 24
5 3,200 105.6 17.6 88 107,000 39,000 11,200 6h 375 11 26
6 3,500 116.4 19.4 97 161,000 76,000 19,800 7h 504 12 28
7 3,800 127.2 21.2 106 244,000 147,000 42,000 8h 692 13 31
8 4,200 140.4 23.4 117 340,000 295,000 81,000 9h 944 14 37
9 4,500 154.8 25.8 129 360,000 315,000 87,000 10h 995 14 40
10 4,900 169.2 28.2 141 620,000 470,000 172,000 12h 1,365 15 46
11 5,300 187.2 31.2 156 870,000 780,000 340,000 14h 1,849 16 52
12 5,800 205.2 34.2 171 1,320,000 1,090,000 690,000 16h 2,506 17 56
13 6,300 225.6 37.6 188 1,400,000 1,150,000 730,000 18h 2,618 17 56
14 6,900 248.4 41.4 207 1,710,000 1,560,000 1,020,000 20h 3,153 18 60
15 7,500 273.6 45.6 228 1,920,000 1,870,000 1,470,000 22h 3,647 19 61
16 8,200 301.2 50.2 251 2,140,000 2,140,000 2,130,000 1d 4,192 20 64
17 8,900 331.2 55.2 276 2,260,000 2,270,000 2,260,000 1d 4h 4,393 20 67
18 9,600 363.6 60.6 303 2,370,000 2,790,000 2,580,000 1d 6h 4,822 21 69
19 10,560 399.6 66.6 333 2,710,000 3,190,000 2,950,000 1d 8h 5,306 22 71
20 11,510 439.2 73.2 366 3,040,000 3,570,000 3,300,000 1d 10h 5,755 23 73
21 12,560 481.2 80.2 401 3,220,000 3,790,000 3,500,000 1d 12h 6,005 23 75
22 13,660 526.8 87.8 439 3,600,000 4,240,000 3,920,000 1d 14h 6,506 24 77
23 14,810 576 96 480 4,040,000 4,750,000 4,390,000 1d 16h 7,059 25 79
24 16,110 633 105.6 528 4,520,000 5,320,000 4,920,000 1d 18h 7,641 26 81
25 17,530 697 116.2 581 5,060,000 5,960,000 5,510,000 1d 19h 8,179 27 83

*The Flamethrower deals both "normal" damage and Burn damage at the same time while it is active. The "normal" damage is equal to five times the Burn DPS. When you combine the "normal" DPS and the Burn DPS, you get the DPS that troops take while being hit by the Flamethrower.

^Enemies will continue to receive Burn damage for 5 seconds after being attacked by the Flamethrower. The "Total Residual Burn Damage" column is the total damage dealt during those 5 seconds.

Warships

Rank
Level
Level
Level
Build Count
Build
Upgrade Tokens
Upgrade Token
Tech Level
Tech Point
1 6 2 N/A 5
2 9 3 41,500 10
3 12 4 74,000 15
4 16 5 146,500 20
5 19 5 195,000 25
Total 457,000 75


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