(Replaced content with "I want to kill myself and I need help. If you care go on and leave a helpful message.{{MagicWords}}de:Greifer [[Category:P...")
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I want to kill myself and I need help. If you care go on and leave a helpful message.{{MagicWords}}[[de:Greifer]]
{{Quote|Shoots a long range grappling hook that pulls a single enemy unit close.}}
{| style="text-align: center; margin: auto; width: 600px;"
|'''Mark 1'''
|'''Mark 2'''
|'''Mark 3'''
*The Grappler is a [[Prototype Defense]] that is built in the [[Weapon Lab]].
*Like all [[Prototype Defenses]], it will only last 7 days after it is placed on your base.
*Every few seconds, the Grappler will grab the troop that is closest to it, and pulls the troop close, dealing minor damage in the process.
==Offensive Strategy==
*[[Critters]] will distract the Grappler, so you can use them to avoid large units from being grabbed.
*If Critters are not available, the best strategy would be to use smaller units such as [[Riflemen]] or [[Zooka]]s. The loss of a single Rifleman or Zooka is usually immaterial.
**Riflemen will also be able to attack the Grappler safely due to its blind spot, making it useless.
*When running large units such as [[Tank]]s or [[Scorcher]]s on the battlefield, be sure to put down a smoke on the base of the grappler. This will keep pulled troops safe while when the smoke clears, a large unit will act as a bullet sponge while the rest of the formation advances into the base.
**When using [[Medic]]s, be ready for the [[Medic]]s to follow the grabbed unit to the grappler and smoke them a trail to follow the pulled units. Note this only works with beach bases.
==Defensive Strategy==
*The Grappler should be placed in the middle of a bunch of other defenses. As its use is best when grabbing a large unit such as a [[Tank]], place it in range of multiple [[Cannon]]s or [[Boom Cannon]]s to eliminate them quickly.
**Alternatively, a difficult and high risk strategy against [[Tank]]s and Medics is to place mines and relatively few defenses nearby. The damaged [[Tank]] triggers medics to attempt to reach the [[Tank]] and heal it, allowing other defenses to pick off the medics, potentially crippling a [[Tank]] and Medic attack.
**Attackers could potentially counter this by triggering the Mines with [[Critters]] or [[Artillery]], or even using a [[Medkit]] on the Tank, so that the Medics will not be pulled to heal the dragged Tank(s). However, if the Tank(s) that are pulled survive long enough to destroy the Grappler, it could still split the attack in two, forcing the attacker to use a [[Flare]] to regroup the troops (which could allow defenses to pick off the Medics and Tanks) or simply leave the Tanks at the mercy of the defenses.
*You can also place it in the middle of a group of [[Flamethrower]]s to wipe out other units such as Riflemen or [[Grenadier]]s quickly, though this has limited use as Riflemen will only be grabbed one-at-a-time which negates a flamethrower's area damage.
*The troops that it drags every so often can serve as a distraction to the other defenses, so placement of the Grappler has to be carefully considered.
*Avoid leaving the Grappler undefended, especially if it is placed near the back of the island. It will only let troops get further into the base and its blind spot will prevent it from attacking the troops it pulls in.
*The Grappler performs well against the [[Scorcher]]-[[Tank]] and Scorcher-[[Zooka]] combinations - the Scorchers get pulled away, leaving the Tanks or Zookas exposed to other defenses.
**It also does well against the Tank-[[Medic]] or [[Grenadier]]-Medic combo as the Tank/Grenadier gets pulled causing a few medics to go heal it only to get distracted or massacred by other defenses.
==Version Differences==
*At Mark I, the Grappler consists of a yellow base piece, supported by a metal platform that is bolted to the ground piece. Behind it there is a simple metal pulley attached to the base piece by a formed wire. The claw of the Grappler consists of two metal prongs.
*At Mark II, the base piece and support have been unchanged. The attached pulley has been redesigned, having been elongated and recolored from dull grey to red. The formed wire has been elongated to suit and the claw has seen the addition of a third prong.
*At Mark III, the base piece has still yet to change, however the support is now yellow and reinforced with outriggers. The pulley has retained its material from Mark II but has had its end retainers resized. The formed wire is now fitted with a spacer to hold the pulley in place. The three-pronged claw in Mark II is replaced by two wide metal claws with red pads. 
* It has the same attack range as a [[Rocket Launcher]].
* It is the only defense that has a different attack speed between levels.
<div class="table-back">
{| class="wikitable" style="width: 650px; text-align: center;"
! scope="col"|Building Size<br />{{Res|RES = Size}}
! scope="col"|Range<br />{{Res|RES = Range}}
! scope="col"|Damage Type<br />{{Res|RES=Damage Type}}
! scope="col"|Special Ability<br />{{Res|RES=Special}}
|Grabs an enemy unit and drags it next to the Grappler
{| class="wikitable" style="width: 650px; text-align: center;"
! rowspan="2" scope="col" |Mark Number<br />{{Res|RES = Level}}
! rowspan="2" scope="col" |Health<br />{{Res|RES = Hitpoint|SIZE = 25px}}
! rowspan="2" scope="col" |Damage Per Second<br />{{Res|RES = Damage}}
! rowspan="2" scope="col" |Damage Per Shot<br />{{Res|RES = Damage}}
! rowspan="2" scope="col" |Attack Speed<br />{{Res|RES=Shot}}
! colspan="4" scope="col" |Build Cost
! rowspan="2" scope="col" |Build Time<br />{{Res|RES = Time}}
! rowspan="2" scope="col" |Weapon Lab<br />level Required
! scope="col" |Fuses<br />{{Res|RES=Fuse|link=Prototype Modules}}
! scope="col" |Gears<br />{{Res|RES=Gear|link=Prototype Modules}}
! scope="col" |Rods<br />{{Res|RES=Rod|link=Prototype Modules}}
! scope="col" |Capacitors<br />{{Res|RES=Capacitor|link=Prototype Modules}}
|class="StatueStat BH"|20,000
|class="StatueStat DBD"|24
|class="StatueStat DBD"|120
|class="StatueStat BH"|25,000
|class="StatueStat DBD"|30
|class="StatueStat DBD"|120
|class="StatueStat BH"|30,000
|class="StatueStat DBD"|40
|class="StatueStat DBD"|120
[[Category:Prototype Defenses]]
[[Category:Prototype Defenses]]

Revision as of 00:47, February 6, 2017

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