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GrapplerIII
"Shoots a long range grappling hook that pulls a single enemy unit close."

GrapplerI
GrapplerII
GrapplerIII
Mark 1 Mark 2 Mark 3

Summary

  • The Grappler is a Prototype Defense that is built in the Weapon Lab.
  • Like all Prototype Defenses, it will only last 7 days after it is placed on your base.
  • Every few seconds, the Grappler will grab the troop that is closest to it, and pulls the troop close, dealing minor damage in the process.

Offensive Strategy

  • Critters will distract the Grappler, so you can use it to avoid large units from being grabbed.
  • If Critters are not available, the best strategy would be to use smaller units such as Riflemen or Zookas. The loss of a single Rifleman or Zooka is usually immaterial.
    • Riflemen will also be able to attack the Grappler safely due to its blind spot, making it useless.
  • When running large units such as Tanks or Scorchers on the battlefield, be sure to put down a smoke on the base of the grappler. This will keep pulled troops safe while when the smoke clears, a large unit will act as a bullet sponge while the rest of the formation advances into the base.
    • When using Medics, be ready for the Medics to follow the grabbed unit to the grappler and smoke them a trail to follow the pulled units. Note this only works with beach bases.

Defensive Strategy

  • The Grappler should be placed in the middle of a bunch of other defenses. As its use is best when grabbing a large unit such as a Tank, place it in range of multiple Cannons or Boom Cannons to eliminate them quickly.
    • Alternatively, a difficult and high risk strategy against Tanks and Medics is to place mines and relatively few defenses nearby. The damaged Tank triggers medics to attempt to reach the Tank and heal it, allowing other defenses to pick off the medics, potentially crippling a Tank and Medic attack.
    • Attackers could potentially counter this by triggering the Mines with Critters or Artillery, or even using a Medkit on the Tank, so that the Medics will not be pulled to heal the dragged Tank(s). However, if the Tank(s) that are pulled survive long enough to destroy the Grappler, it could still split the attack in two, forcing the attacker to use a Flare to regroup the troops (which could allow defenses to pick off the Medics and Tanks) or simply leave the Tanks at the mercy of the defenses.
  • You can also place it in the middle of a group of Flamethrowers to wipe out other units such as Riflemen or Grenadiers quickly, though this has limited use as Riflemen will only be grabbed one-at-a-time which negates a flamethrower's area damage.
  • The troops that it drags every so often can serve as a distraction to the other defenses, so placement of the Grappler has to be carefully considered.
  • Avoid leaving the Grappler undefended, especially if it is placed near the back of the island. It will only let troops get further into the base and its blind spot will prevent it from attacking the troops it pulls in.

Version Differences

  • At Mark I, the Grappler consists of a yellow base piece, supported by a metal platform that is bolted to the ground piece. Behind it there is a simple metal pulley attached to the base piece by a formed wire. The claw of the Grappler consists of two metal prongs.
  • At Mark II, the base piece and support have been unchanged. The attached pulley has been redesigned, having been elongated and recolored from dull grey to red. The formed wire has been elongated to suit and the claw has seen the addition of a third prong.
  • At Mark III, the base piece has still yet to change, however the support is now yellow and reinforced with outriggers. The pulley has retained its material from Mark II but has had its end retainers resized. The formed wire is now fitted with a spacer to hold the pulley in place. The three-pronged claw in Mark II is replaced by two wide metal claws with red pads. 

Trivia

  • It has the same attack range as a Rocket Launcher.
  • It is the only defense that the attack time changes with each level.
  • The Grappler is the only defense that has the same DPS through all of its levels. Since the attack speed changes with each level, it is also the only defense that actually deals lower damage per shot at higher levels.

Statistics

Building Size
Size
Range
Range
Damage Type
Damage Type
Special Ability
Special
3x3 8-25 Single Grabs an enemy unit and drags it next to the Grappler
Mark Number
Level
Health
Hitpoints
Damage Per Second
Damage
Damage Per Shot
Damage
Attack Speed
Shot
Build Cost Build Time
Time
Weapon Lab
level Required
Fuses
Critical Fuse
Gears
Complex Gear
Rods
Power Rod
Capacitors
Field Capacitor
1 20,000 25 125 5s 3 0 3 0 1h 1
2 25,000 25 100 4s 3 3 3 3 4h 3
3 30,000 25 75 3s 3 3 3 9 12h 4
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