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GrapplerIII
"Shoots a long range grappling hook that pulls a single enemy unit close."

GrapplerI
GrapplerII
GrapplerIII
Mark 1 Mark 2 Mark 3

Summary

Offensive Strategy

  • Critters will distract the Grappler, so you can use it to avoid large units from being grabbed.
  • If Critters are not available, the best strategy would be to use smaller units such as Riflemen or Zookas. The loss of a single Rifleman or Zooka is usually immaterial.

Defensive Strategy

  • The Grappler should be placed in the middle of a bunch of other defenses. As its use is best when grabbing a large unit such as a Tank, place it in range of multiple Cannons or Boom Cannons to eliminate them quickly.
  • You can also place it in the middle of a group of Flamethrowers to wipe out other units such as Riflemen or Grenadiers quickly.

Version Differences

  • At Mark 1, the Grappler has a black coil and a metal-like nipplers.
  • At Mark 2, the coil gains red amnd the nipplers becomes 3. It also goes red.
  • At Mark 3, the nipplers becomes 2 but gains a red material. The structure gains a reinforced platform.

Trivia

Statistics

Building Size
Size
Range
Range
Damage Type
Reticle
Special Ability
GoldStar
3x3 8-25 Single Grabs an enemy unit and drags it next to the Grappler
Mark Number
Level
Health
Hitpoint
Damage Per Second
Damage
Damage Per Shot
Damage
Attack Speed
Artillery
Build Cost Build Time
Stopwatch
Weapon Lab
level Required
Fuses
ModuleFuse
Gears
ModuleGear
Rods
ModuleRod
Capacitors
ModuleCapacitor
1 20,000 25 125 5s 3 0 3 0 1h 1
2 25,000 25 100 4s 3 3 3 3 4h 3
3 30,000 25 75 3s 3 3 3 9 12h 4
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